Why Multipassing Should Be Removed Now
Multipath is the most serious problem on the jet battlefield today.
Normally, in modern aircraft combat, the higher the altitude of the aircraft and the higher the speed, the more advantageous the kinetic energy of the missile is amplified. This is a basic principle, and except when using terrain such as mountains and valleys, altitude is the basic principle, and flying low should involve a very high risk.
On the battlefield of warthunder, however, this logic is completely untenable. On the contrary, the low-altitude crawling player is completely nullified from all attacks by radar missiles, giving him an overwhelming advantage.
The serious player who carefully takes altitude and enjoys BVR with energy on his missiles is attacked unilaterally and shot down at his mercy by a land-based player crawling low with bombs.
Due to this phenomenon,
The top-ranked jet battlefield serves only as an experience gainer for land-based players who crawl around at low altitudes, dropping bombs and then returning home.
Multi-passing severely diminishes the experience at the top-ranked jet battlefields.
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Whats multipassing,i only know multipathing.
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I’m assuming you mean multipathing. What you describe are just real life phenomenon’s that are implemented into the game as mechanics. It works similarly IRL, you fly high to shoot towards other high flying targets and you fly low to avoid detection and minimise risk of getting shot down.
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That is a mistake. Multipath does not occur in today’s monopulse radars. It occurs only in primitive radars in their infancy.
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Embrace notch, reject multipath
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As we can see from this, it seems that players who can only ride tanks cannot live without multipass.
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I’m afraid you’re ignorant to the impact this would have on ARB.
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While the multipathing we have ingame might be unrealistic, its still a real life tactic to avoid detection and defeat radar missiles by hiding in the ground clutter. During the Angolan Border War, South African Mirages flew at tree top level to avoid the soviet radar that the Angolan forces had access to. And even today low flying is still a practiced tactic to avoid radar. Also a lot of the top tier jets are missing their ECM suites to spoof radar missiles and jam their tracking so if you want to remove multipathing you have to add their ECM suites instead. And then there’s the 5th gen aircraft which won’t be locked by a Fox-3 at all when they first arrive sometime late next year.
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Notching is acceptable because it exists in reality, but multi-passing is a beginner’s remedy that does not exist in reality.
Embrace notching missiles from 2-3 different angles.
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Multipathing should not be removed since it’s a real phenomenon. It just should be made to be more realistic (which is all but removed for modern systems).
However this would come with another problem and that is the community. The amount of crying about the change from 100m to 60m was insane. Considering that still at least half the lobby is glued to the ground I would wager that a lot of people would stop playing which I am sure Gaijin would like to avoid.
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Gotta make trees not be 60-70m tall on most maps first before you remove it completely tho.
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That is a mistake. Multipath only occurs in primitive, dawn radar. With monopulse radar, the occurrence of match-passing is nil; with war thunder, it exists merely as a beginner rescue system and is far removed from reality.
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Multipathing does exist but not nearly to the extend it does in game like the later sparrow was able to work down to 10m fine while in game it starts failing at 60m
Imo i would love if gaijin implemented it on a per missile level where later improved seekers actually made a difference here like they do IRL
The problem is air RB is such a mess currently especially with 16v16 the entire gamemode would need to be reworked on top of lowering the playercount to make it playable without multipathing so its something i dont see gaijin doing ever…
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why would they? cant they adapt for better gameplay?
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Sure. I am no expert on real life radar systems so I guess I would just have to trust you. I am all for more realism in the game.
I am just saying that it is definitely a real thing and should not be removed completely.
There is no problem in avoiding mountains and valleys. I just have a problem with multi-passing.
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No.
War Thunder has some of the most inert players out of any games I have played. I am not sure why that is. In CS for example even players at the lowest levels of play would adapt to new tactics and meta changes much more quickly than WT players do.
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BVR is still a valid tactic, in fact it’s probably the best tactic for high tier jets I’ve used so far.
You’re just not good enough to make it work, sorry bud.
Your problem probably isn’t with multipathing (multi passing, lol), but with moronic 16v16 lobbies that make any conscious tactics null and void simply because every match is a snowball taking place over a minute or less.
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