Why is the 9K127 Vikhr in game?

Yes, and that speed helps a bit… but with SPAA in the area you can’t use the Vikhrs like that regardless cause you’ll die.
This isn’t heli PVP anymore where the velocities between AGMs matter as much anymore.
What matters today is the following:
If there is no anti-air, Vikhr and AGM-114 are usable.
If there is anti-air, Vikhr and AGM-114 are not usable.
Only F&F IR missiles are usable when anti-air is up.

There is not a single missile anti-air with a missile speed below that of 850m/s for the 11.x class of SPAA that Ka-50 and Ka-52 face [cause Ka-50 is stuck in 11.3 lineups].

I beg to differ
In Heli PVE lobbies, Vikhrs speed is actually advantageous
In 90% of cases, Ka-50s and 52s are first to strike down the convoys and other targets

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Yeah. Let’s just completely ignore the fact that Vihkrs can be used as an APS unlike every other missile you have discussed.

TOW-2 has 4.4kg of TNT equiv and the Vikhr has 5.1kg of TNT equiv. Its not really roughly the same if the Vikhr has 16% more TNT equiv mass.

DeltaV of the Vikhr is 897m/s. The TOW-2 has 290m/s.

Also TOW-2s are wire guided and have VERY limited guidance window
Not to mention that Vikhr has more than twice the range of TOW

lol, Vikhrs are WAY slower in heli PVE. WAY slower.
Let’s bring up a scenario:
All missiles fired at an assault, 16 for Apache, 12 for Kamov.

I ripple fire every 5 seconds the 16 AGM-114s. 80 seconds to fire all missiles + ~30 seconds for the final missile to hit.
90 seconds total.

12 Vikhrs: At most you can fire 2 at a time with a 2.5 second ripple, but you need more time to hit accurately.
Each set of 1 or 2 Vikhrs takes on average ~25 seconds to get to target.
With sets of 2, that’s 150 seconds to get 12 frags, while Apache’s reloaded and on its second assault.

AGM-114s are and have always been superior to Vikhrs in heli PVE.

Identical to Vikhr…
The range and speed is what makes the Vikhr 11.0 instead of 8.7.

@warthogboy09
That’s Russian disinformation…
They cannot be used as an APS, no where close.

TOW-2 also has like 1.6s of burn time with an acceleration of 167m/s^2
The Vikhr has 0.28s of 574m/s^2 + 7.56s of 169m/s^2

Can’t laser guide only one missile at the time?
(Granted if its non stationary 105mm rifle, inertial guidance will take care of that problem)

No, all 16 Hellfires can be guided at one time

he’s right in this one sense where Hellfires are good for farming in PvE because you can “queue” your missiles in the air to make up for the slow speed of them (in comparison to the Vikhr, the same is possible with Makopa/AKD-9+10)

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What? No way
I genuinely didn’t know that you could fire more than one Hellfire

I don’t know if the Heli TOWs are different but TOWs have a hard limit of 3.75km and a guidance time of 25s which is 3s earlier than the Vikhrs.

Laser guided means the missile goes to the laser, which means you can launch all 16 and it’ll go to your laser.
I didn’t overtly share the information cause other players are better than me at ripple firing and it’ll just make my experience worse if I start seeing countless AH-64s and Rooivalks in my PVE matches.
I love when I see Ka-50s cause they aren’t competition for assaults or convoys, only bases and A captures.

@warthogboy09
What’s it like thinking the world is out to get you?

Vikhrs haven’t proxy’d on missiles in well over a year, if not two.
It was corrected before Pantsir was added to the game.

@Axzuel
That has nothing to do with the guidance window.

Guidance window different than Guidance time?

they still have proxy just tested it

That’s not what I meant…
If you lock one target and fire missile on it, it will go for that target
When you switch the target, the previous target is not lit up anymore by the laser
The missile will go for the target that is currently “painted” by the laser
EDIT: You can only track one target, not multiple

Yes?

Guidance window would be the launch and cone of control for the missile
At least using basic English; if it’s jargon I implore guidance time over that as it’s more clear to everyone.

Correct, which is why there’s a 5 second wait between launches, that’s enough time between missile hits to switch targets when prepared correctly.

Yeah, then I stand by what I said
600m/s beats 475m/s

dont forget the Vikhrs go to the target hellfires fly to the sky first

It doesn’t though:

Vikhrs take longer to take out multiple targets than AGM-114s.

Yes, Vikhrs will frag the first target faster, but the Apache has 7 missiles in the air.

Vikhr’s being a fast TOW-2 with an 8km range against moving targets does not make it a top 5 missile.
With the amount all of you defend Vikhrs from factual criticism from non-Russians one could get ideas…

Right, Hellfires have lofting