10km is the fixed wing range yes and unless you have alot of height, speed or both the vikhr will start falling out of the sky at 8.5km the range on statcard reflects the missiles self termination range and that was my experience before the agm changes idk what its like now. Same way AA missiles talk about max range and lock range despite those only being applicable to 13km high etc.
AA platforms and missiles is a bit off topic for here but there is a development of the VT-1 which has a 15km range which would be more than enough for the crotale NG users (France and Finland), Germany italy and russia can get an OSA either AK or AKM which again 15km range but very slow. The rest either has some indigenous development or shit out of luck (UK and US).
However, on maps where helipads are behind cover, the Spike launching ones are more OP.
Fire and forget negates all of the Vikhrs advantages in that situation, no contest.
What? No, its the opposite. I rarely get tank kills with it unless I go for a roof overpressure. Light vehicles you can hit center mass and they will pop.
But it is by no means a mid missile.
Nuh uh, my uncle was in the airforce and he said they LS swapped it and also installed a 6 speed manual transmission, the missle could shift up to conserve fuel, or downshift to increase speed!!
they don’t use no pussy turbo, they slapped an all american supercharger on that thing. Unfortunately the tuning setup is still classified to this day, don’t need another leak on the forums :p
They have a much lower G-pull, are faster, lighter, and pack more of a punch. They are comparable to the late tandem charge hellfires, but the Vikhr/Whirlwind trade maneuverability for speed.
It’s pretty balanced, but it has a VT fuse for when launching above the horizon line to take out airplanes out of range of the Iglas.
It is better than almost everything in every way because of Russian doctrine. If any other country operated it, it wouldn’t work for them because that’s not their doctrine or warfare style.
And you said it yourself, it is in game as it is in real life.
Vikhr:
Penetration: 800mm, same as TOW-2.
Explosive filler equivalent: ~5kg, same as TOW-2.
Range against a static target: 10km, lower than Mokopa same as AKD-10.
Speed: ~600m/s.
So no, they’re not even a top 5 missile.
Saying that Vikhr is the best is classic Russian propaganda.
Mokopa’s the best non-F&F heli AGM.
SPIKEs are the best heli AGM.
Yes, Vikhr’s are still usable, just like AGM-114Bs are usable.
@meki98
They fixed Ka-50 by nerfing it over 5 times.
Its BR was nerfed to its current amount, Ka-50 was the same BR as the best helicopter in the game Rooivalk for a while, its missiles received 3 nerfs from 2019 to 2023, Ka-50 also had its S-13s removed.
Gaijin corrected beam riding in 2023 so they are no longer OP, which is good.
Ka-50 having more accurate missiles than Pantsir is a good thing.
Tell me, how am I supposed to dodge a Vikhr when I just spawned and the Ka-50/52 is 4 clicks away from me, I have about 6-7 seconds to get in cover, which is literally impossible on any map
the f*ck? one is designed to clap fast moving planes out of the air at a range of up to 20km the other slow moving tanks from at most 10km its called atgm for a reason
i know it got nerfed many times that makes it even more ridicules that a vehicle that has been in the game so long still causes havoc 5 years later or almost 5 years wehn talking about the ka52
back then they were adding uk phantoms and m1a2 look at were they are now
Pantsir has never clapped a fast moving plane more than 14km away in War Thunder more than 1% of missile launches, never in my experience of seeing thousands of Pantsirs.
Ka-50 doesn’t cause havoc, and neither does Ka-52.
The lack of spawned SPAA causes issues, and that’s really it.
800mm of pen is enough for any top-tier tank, the same goes for the explosive filler. Yeah you might not get one shots as often as you would with higher caliber missiles like the Hellfire but you still can get the job done easily unless you aim it poorly. Both of the cons you mentioned get absolutely destroyed by the pros of the Vikhr. If you think the Vikhr are just “usable” it’s a huge skill issue on your side
Vikhr and Ataka are two separate missile systems for a start and not a modernization program like you claim
I never said Vikhr and Ataka are the same thing, I said that there’s a modernization program for the Ataka missile, which supposedly brings it’s range up 8-10km.
suffers greatly in penetration for this having 800MM of pen vs everyone elses 1000MM-1400MM
800MM is enough to pen any top-tier tank, more than that is just a big number for the sake of having a big number that won’t change anything unless you decide you want to try to pen Leopard’s cheeks for some reason(pretty sure even that won’t be possible unless it’s the AKD-10 with it’s 1400MM of pen).
cause even 10KM range isn’t unique
Some missiles having the same range as the Vikhr literally means nothing, like in what circumstance are you going to launch your ATGM at 10KM range? Anything past 8KM is also just numbers for the sake of numbers, I can barely remember making any launches even at 8KM and can’t even remember a single one of them being successful, because the stars have to align for such a long range launch to not get interrupted by anything.
I don’t think that’s a good solution, it would just power creep the game even more, like what would nations that don’t use the Longbow(which is like everyone except US and Japan?) do? Instead of adding more OP weaponry it should be exchanged for something similar in performance to what’s available for most nations.