It has a different and much better 88mm compared to the H1, and It can quite easily pen the ufp of the jumbo.
What do you mean 5.3? It sits at 6.0 in realistic since that;s what the lot of them plays. Jumbos are hell of a kind annoying and even fatal to go up against, and keeping it in the BR it is now is already a nuisance for German mains. Getting it down to face VK 3002 MAN and Pz. IVs is like moving the KV-1 to reserve tier.
I do not think that the turret traverse is bad enough to justify it being at 5.3. Yes, it is poor, but the gun is so incredibly good as well as the armour that it really doesn’t matter. You can turn the hull as well in order to engage other targets. I agree that the turret traverse means that it should be lower than the other panthers, but 5.3 is just too low. 5.7 would suit it much better.
The Pz IV J has much worse turret traverse than the Pz IV H, yet they are at the same BR. And that’s fine.
I was talking about the Panther D, typo. Mixed up Panther A and D. I want to point out that I do not want to move the Jumbo 76 down. I have never played it, and cannot speak for it. However, the Panther D, having played it and against it, needs to go up 0.3.
Every tank can turn their hull to engage targets.
Fast traverse speed is simply necessary, together with good mobility (including reverse speed) to get your gun on targets.
A target might only be visible for 5-10 seconds and it completely depends on vehicle, if you are able to hit the target in this time or not.
Then comes the ability to get into a position to shot another target.
If you have to move around a corner and then have to turn your hull instead of having your gun already pointed at the target, it’s just going to take longer to fire.
It doesn’t. It was buffed from like 6°/s to 10°/s, so it’s hardly slower than the Pz IV H which had 14°/s for the longest time. It only was recently buffed to 16°/s.
And why don’t you make a whole goddamned speech and yell out and complain like all US mains are doing? You never, I mean NEVER, know the pain of seeing a T-34 right down the corner, only to be one-shot since your side is only 40mm and the turret is hell of a kind slow. And what about sniping long range tanks as it is supposed to do? Impossible unless they are somehow stupid enough to expose their side and remain stationary for 3 minutes so that the turret can traverse. You can’t even dare move the hull to make up for it since some random IS-3 is going to no-scope you with the 120mm Russian bias gaijin launcher the moment you reveal your soft side. And goddamn it, the Panther D has the forest camo which makes it a big black dot in winter and desert maps that happen 90% of the time.
It’s the same armour layout as the 75 Jumbo at 5.7. Learn to pen one, and you can pen the other. I am not saying that it should go down, but not having a clue what to do is a you problem and not a Jumbo problem.
And you call yourself a German main? You are not doing a good job at dispelling stereotypes…
No. The Tiger II has one of the best cannons in the game for its BR, the long 88, which, by the way, can pen the Jumbo (either variant) with incredible ease. I haven’t played the 76, but I have played the 75, which has the same armour, and never has a long 88 (Waffentrager, Tiger II) failed to penetrate my front plate, no machine gun port needed.
I am not a US main.
I assume you are talking about the American T-34 and not the Soviet T34? Believe me, I know the pain. I play the Germans, British, Soviets and Americans, I know the pain from all sides. I hate the damn American T-34 with a vengeance. The Soviet one is not so much of a problem (the T34-85 that is, the lower tier ones are ridiculous).
You have talked about turning corners only to end up side-on to weaker tanks many times now. I am sorry to break this to you, but that is just a skill issue. Check before you round corners. make sure you go out at an angle if someone is waiting there. That is entirely your fault.
Now I am confused. I thought you were talking about the Panther? No panther will ever see an IS-3 unless you deliberately uptier them. If you’re talking about the Tiger II, go cry to someone else. The Tiger II is an excellent tank, if you can’t deal with an IS-3 that’s on you.
Mate I do this all the time. It’s a panther. They don’t need to expose their side. You barely need to aim at all. If you are having problems with turret traverse, just move the hull a couple of degrees. You don’t need to move it much, since you’re at long range. Obviously make sure you don’t expose your side to areas where there could be or are enemies.
Are you serious? The default camouflage for the Panther D is… white. How is that a problem in a winter map?
OK, I have just checked your profile, and you have a serious skill issue. You have a K/D of under 0.5 in the Panther D, but you profess yourself to be an expert on it? It sounds like you are having a tough time due to your skill and are blaming it on the tanks you are playing, which happen to be German. Here’s a word of advice, go play the UK, or the Soviets, or the US, and grind them up to 6.0. Then you tell me how the Panther D is fine at 5.3, and easy to beat. Also, I didn’t even look at your Arcade stats, given that this is a thread on Realistic Battles specifically.
Well guess what? I can’t goddamn grind to the Tiger 2 because some IS-3 and a Jumbo snipes me 1 kilometer away from the back. The Tiger 2 is good, but it’s not my fault. If Gaiji puts it up to 7.0-8.0, then it’ll end up like the Maus, taking every HEAT sabot in the game. I know I don’t bother to learn how to pen, but at least I know how to defend myself. Half the german mains only know angling and somehow miss 90% of far range shots. And besides, US deserves to suffer at this tier…Look and the cold war and top tier brother…All US tanks and OP propeller cas plane…AND, Germany had some tough times, so don’t try going easy the whole time son. Life is not like that.
Then let’s lower pretty much every British tank’s BR shall we? Reverse speed is not looking good for them… how about every casemate? They don’t have turret traverse at all… yet can do perfectly fine! Here’s a couple of examples. The Jagdpanzer IV at 4.3 (horribly undertiered, but I love it), and the Pz IV/70 at 5.7 (really good, maybe undertiered, also love it). Guess what? Both HAVE to move their hulls to engage a new enemy, and definitely have it worse than the Panther in this respect. But guess what? That’s fine! Shall I tell you the secret?
The secret is that you are pointed in roughly the right direction before the enemy peeks. Then, all you have to do is adjust your aim, fire, and then you have plenty of time to point yourself and your gun in the direction you expect your next enemy to come from. If you don’t know where the enemy will come from, then conceal yourself and wait for him to show himself. Easy!
Either way, you are a tank with extremely strong frontal armour. You want to be pointing your hull at the enemy at all times.
For sure. You can always pre-turn your turret before you round the corner, but either way the guy holding the corner has the advantage because he is stationary. The Panther is not an urban brawler, although it can lock down streets very effectively.
If your here to insult my skills, go talk somewhere else or I may leave. I know I am not a good player since its been less than a year I have been playing. I am NOT the type of fools that blame their gears rather than their skills in any kinds of games. What I am trying to say is: The Panther D will SUFFER IF it gets moved up, and that the 76 should stay where it is now so that the careful and fragile system of tech trees won’t get interrupted in some ways. I do not have enough time to play other nations to 6.0, and I only recently actually learned how to play. I just tend to write a lot more than others, so it may seem like I am an expert on the Panther D. Just because I know a lot about the tank does not automatically make me a Panther God.
You can’t face an IS-3, they’re 7.3. No Panther or Tiger I will ever see one.
Lol, now that’s a serious skill issue. How did you let a Jumbo get 1 km behind you?
The Maus if played right can actually swing an entire game. It take the concentrated effort of half a team to bring one down.
Well that hardly seems like the fault of the Panther or the Jumbo 76.
It is not the US, it is everyone who has to face the 5.3 Panther. Which is everyone except Germany. For other nations, the 4.7-6.7 range is Tiger and Panther spam (although in the upper region of that range they are welcomed as free kills rather than feared), and not very fun to go through. The US is admittedly very oppressive at 6.7, but that is no excuse for Germany to be oppressive at 5.3.
And yes, US CAS is a pain to play against. Soviet Yak-9K spam as well. But this doesn’t have anything to do with the Panther D being undertiered.
I do not mean to insult you, but you talk a lot about Germany suffering (not just in this thread) at this tier where Germany actually has the advantage over every other nation in the game. Given that you had bad performance at this tier, I thought it a reasonable guess that your discontent stemmed from your in-game experiences.
No, it won’t. I actually have never played the Panther D at 5.3, not even once. I have always played it at 5.7, as part of my 5.7 lineup, and it does perfectly fine. If we compare it to the Tiger at 5.7, it has a better gun and better armour in exchange for worse mobility and much worse turret traverse. A fair exchange, and it is arguably better than for example the 76 Shermans at 5.3 and 5.7.
Again, you can do that with every tank.
The Panther D is just a fat Jagdpanzer IV/70 that can be disabled with a shot to the turret or cupola.
The current BRs are already based on how effective a vehicle is.
It would be the opposite. If British vehicles got a fast reverse gear, they would go up in BR.
And it’s the same with Panthers.
The ability to push into the enemys flank and dispatch them quickly is a huge deal for the performance of a tank.
The Panther D can do some things but can’t do others. That’s why it’s 5.3.
I maybe wrong, because who keeps a track of what tank kills which. It was probably a tank similar to an IS-3.
And I have a vision radius of a thousand meters to check every single bush, every single tank, every single noise, just to see if it is a goddamned 76?
And does the Tiger 2 have 200m of armour to stop HEATFSDS rounds?
So you’re saying that you can’t have Germany be free at least in the lower tiers because US and Russian mains MUST dominate everything if not they will flood Gaijins mails with complains and novels to push Germany into the most sufferable position?
Please, just leave the Panthers alone.
And do you think I didn’t wait for the 76 to peak the hill, while having my Tiger E angled? Today it took 4 shots and still I could kill it. Two shots in the turret and the other two in the hull. No pens. Basically a KV-1 no-one talks about.
It’s a Jumbo. You’re a Tiger I. It’s very difficult to pen from the front. You have two shots from the front: the machine gun port and the sprocket shot (a bit harder to learn). Otherwise, you just barrel/track him and go around the side. If you are angled, he will have great trouble killing you too. However, your Tigers are at 5.7 and 6.0, while he is at 6.3. I think that’s fair enough.
Nah, you only play soviets and other allies tanks your experience with Germany is just a few battles and sucks hard in with practially all. So you are the typical allied fanboy exaggerating german tanks.
You mean the famous propaganda-85?? ahahahha dude russian tanks in this game are propaganda with tracks overperform in practically every possible aspect.
Nah you are extrely biased teaboo.
Is, big and slow and had big cupola weak spots. the only issue here is allies mains crying about germany for sport and agiant skill issue for your part.
I can drop nukes with the Jumbo 75…thats means should be move up to???
Im USA main.