Why is T72AV Turms-t 10.0

The AV is 10.3… this post is years old.

damn right it is and i have since they slightly changed my position

Thats insane take if i ever saw one

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CV90 105 TML was removed for similar reason, it was so bad that it was removed and if I’m not wrong the players that bought that was compensated, then it was replaced by the CV90 105 XC-8, I’m not considering the accuracy issues with the vehicle.

Uhhh, no. The CV90105 TML was exceptional ingame.

But it didn’t have a stabiliser in real life. So rather than removing the stabiliser ingame and making a lot of the buyers angry, they instead upgraded it to the XC-8 version.

Previously with the Italian M60 premium, they removed a stabiliser it shouldn’t have had, and the playerbase threw a fit. Guess they didn’t want a repeat of that.

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really now? IIRC the CV90 105TML wasnt removed becasue poor capability, it was removed as being grossly historically inaccurate.

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Yes, yes. I’m sorry maybe I got confused and replied with wrong information.

All good

Anyway theres no reason why should TURMS be removed as premium. Its fine where it is.

Id ho as far as to say that the TURMS and 80UB are perfect match for premium lineup, one trading hull armor for thermals, but both being good against their counterparts as long as they are played to their strengths.

It is a tank geared for sniping, but with 5 degrees of gun depression and 4km reverse. The sprut at 10.0 does its job better just due to the fact it can reverse and that will keep you alive a lot better than turret armor will in these situations. Not to mention having a much better penning round.

I dont know how it was when first added, but powercreep at this point makes its armor very mid, and no matter how good your armor is you are getting 1 tapped from a lfp/ring/driver port shot, or taken out of action via breach or barrel, maybe losing crew too.

No armor best armor isnt a meme when you dont have the gun depression to only present turret face when peeking in 90% of spots that HATO 9 degrees depression can, and you spend 3x longer reversing back into cover.

If it had the resverse speed and depression of a leopard it could well be 11.0 or .3 even.

9.7.

Imagine RISE (P) or A1A1 trying to fight this thing.

Was no different to the 9.0’s fighting the Leo 2A4’s and M1’s

I cant even remember what tanks were 9.0 back then beside 1A5, but RISE (P) especially had little to no chance against TURMS, vehicle stats wise.

Turms is fine its armour can save you. Reverse speed means you cannot or should not over extend
And Mango gets the job done.

Why people coming back to this thread to reply to OP. The thread is nearly 2 years old

Old or not the thread topic can still be discussed.

Nah you are definitely overrating these tanks, they are fine but not so good they need uptiers

That is an INSANE revision of what actually happened lmao. It was just found to be fake after the fact… the tank itself was always considered fine, if not overpowered.

A1A1 can easily fight this? It has better soft stats in general with a gun that can pen the t72

I wouldnt say easily. Cards were stacked against A1A1 (as nowadays A1A1 cant naturally face TURMS unless its uptiered to 9.3).

A1A1 had marginally better mobility (19.6 hp/t vs. 18.1 hp/t, which is what, 8% increase?), reverse speed, gun depression and slightly better zoom on optics. And yeah, faster reload if aced (my 150lvl german crew with Expert qualification gets reload time down to 7.1s, which is exactly the same as TURMS).

TURMS had better shell, thermals, LRF. Reload time thats not dependent on loader skill (or loader being alive).

At mid to long range engagements, TURMS would likely spot A1A1 first due to thermals, and woulkd likely fire first due to LRF.

Not to mention the armor advantage being heavily in favor of TURMS, as DM23 was unable to penetrate most of the TURMS UFP and turret, with usuall exceptions like drivers viewport and mantlet. Compare that to the protection A1A1 offered against 3BM42 and…yeah.

Could A1A1 win against TURMS? Yes, but it wasnt due to tank qualities but due to player.

A1A1 in uptiers against TURMS required specific playstyle during which was A1A1 at disadvantage the entire time, not to mention it was heavily map dependent. You cant exactly fight the ridgeline and flank the TURMS on map like Advance to Rhine.