Why is Ozelot at 9.7

in which universe?

In the one where stock grind is still a thing, people still need to move to better positions, alert their teammates of potential threats and shoot down CAS in a rush.

So, in our universe?
Well its a lie then?
Ozelot has better rockets, is smaller in size and has search mode on radar. Them stingers are bad anyway as cant even shoot a heli from farther than 2km, but the Type 93 rockets are just worse.

1: Those missiles are sidegrades
2: You have to research the Stinger Ks
3: Type 93, with the exception of IRST, is simply a better launch platform.
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they are close indeed, but the K is still a bit better

Its not that complicated with the gameplay of Ozelot

arguable? Ozelot is smaller, can shoot any direction at any angle. It has some armor to not be ruined by 20mm HEs exploding near pr the 7.62 MG hitting on the move. And it keeps a good mobility. Not faster, but not the Strela either. I mean…

Not necessarily.

Not really. It’s pretty much possible to run out of missiles when you have 32 including ammo boxes. That’s not even counting cap points either.

If spaa wants to go hide, why would i not engage tanks? I can just sit outside the spaa’s bubble and pick off whatever i want.

This is what i do in events because it is basically impossible for spaa to kill me unless it is a full uptier or i get too cocky and fly in close.

The only change to my strat when they hide is that i focus on tanks instead of spaa.

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If you’re staying outside SPAA range, then you’re limited to killing campers. I don’t see the CAS balance issue.

If im using TV seeker, yeah that is true.

For laser/IR, stingers are not an issue

To be fair, the current guidance bug to laser bombs does make long range stuff near impossible.

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Ozelot is a lot harder to drive, not any faster, and the full traverse is also very much so a Type 93 thing too.
Ozelot’s armor absolutely does not matter either. Not a lot of people on the ground use 20mm HE, and aircraft HE belts usually get 1 AP round in a burst too, so its basically just as brittle as the Type 93.

Cap points are risky, ammo boxes force you to stand in one spot for ages until it reloads and the base ammo count is just 8. So no, SPAA ammo is not as infinite as you say.
By that logic CAS ammo is also infinite. Fire off your Mavericks and land right back on the airfield to rearm.

TV weapons can track moving targets at 4-5km away, which is already too far for Stingers to reliably hit a plane that isn’t headbutting it.

Not long enough that it matters.

If you are somehow running out of ammo then you’re doing something wrong.

Even farther, actually! Much, much farther…

Plenty enough that it matters.

Or, get this, due to being a Stinger/Type 91, the planes that the Wiesel/Type 93 are shooting at are able to dodge them, which uses up 25-50% of your entire ammo load on a single plane before you have to set up an ammo box to refill, at which point you are vulnerable to both aircraft and ground vehicles.

Sorry but that’s just skill issue.

False. Most planes simply cannot hold enough energy to dodge multiple missiles, unless the SPAA player is stupid and makes bad launches (which tbf is 90% of SPAA players).

You just confirmed my point.
That point being that you need multiple missiles to hit a plane.
That meaning that 8 missiles does not mean 8 kills.

8 missiles is plenty for 3 planes, especially considering you have ammo boxes.

You are taking war thunder for an arcade.
8 missile isnt always equal 3 planes.
Sometimes its equal 3 planes
Sometimes its equal 1 plane before the other 2 figure out where you are and kill you.
Sometimes its equal -70 spawn points because the first enemy plane to appear has Mavericks.

You are having struggles that no one else is. Stingers aren’t too weak, 16 stingers aren’t too few. You just needa learn to properly play SPAA.