Why is Ozelot at 9.7

Noone said stingers are “bad”, only that they arent the best at killing planes if they are aware.
Just that wanting them to be moved up in BR is wild.

Considering someone as bad as me can get a 13.0 K/D (or 10.0 if you don’t could the scout drones), I think it’s pretty clear the stingers are deserving of a BR raise. The LAV-AD should be 10.7 minimum, same for Gepard 1A2. Type 93 and Ozelot would prolly be fine at 10.3.

Even my Kv-7 and Vk3002 don’t have K/Ds nearly as good.

Issue is that 10.3 is when you start getting planes that can engage from well outside the stinger’s range.

There are Mavericks at 9.7 already.
In case you dont know your AGMs, those have a 20km lock and launch range.
So no, Stingers should stay where they are, if not go down even more.

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That’s good. SPAA can take advantage of cover, has basically limitless ammo, and costs only 1/10th of what CAS costs. CAS should outrange SPAA.

Honestly, the face that stingers can face ANY vehicles that rely on the naked eye to spot and engage targets is honestly insane.

AGM-65A has a 20km lock range . . . sure thing buddy.

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Go ahead and try to destroy a moving target with an AGM-65A from 20km.

Tried.
Absolutely doable.

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Sure, we will definitely take your word for it.

Neat. So cas can then do whatever it wants and the spaa has no way of doing anything.

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all SPAA needa do is stop sitting out in the open

Yes, both cas and spaa need to be smarter.

But as long as my cas can engage targets outside of the spaa’s range, there is nothing they can do.

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They can move. All SPAA needs to do to defeat CAS that outranges it is move after the CAS fires/drops.

AGM-62 and AGM-65 can both theoretically be fired at a target outside SAM range, but they will only lock the ground unless youre well within SAM range.

How does this allow them to shoot me down?

The agm65D and above can vehicle lock from at least twice the stinger’s range.

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CAS has limited munitions, so once you have dodged the first (and probably last) attack, they will need a get closer or just leave.

Then the A-10A Late can simply move up. Imo, it would be fine at 11.7 or 12.0 if toptier planes and SPAA were 14.3 like in ARB.

Yeah, i would run out after spending it all on killing tanks.

If the spaa isnt a threat, why would i spend all of my missiles on trying to attack it?

You would have to move all those planes up. Stuff like a6e and su25

Not sure about having the a10 fight stuff with the vt1. Kind of puts them into a similar spot that you didnt want your 8.7 jets in.

One thing that should be done before anything is filling the spaa lines.

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You needa get closer to lock onto moving targets.

SPAAs would move up as well. IRIS-T, for example, would be 14.3, FlakRakRad would be 13.3, OSA AKM would be 12.0.

Sounds like general decompression which would be nice.

Depends. On large maps, you can get into range before being in spaa range. Or you could fire at targets camping/holding lines.

Depending on the area they are rushing, you can fire at a point ahead of them and get the lock as it enters range.

You are missing a very crucial point here.
If CAS cant engage SPAA, then it can still engage other ground targets. An SPAA’s role in the team is not to get air kills, but to protect their team from CAS.

AGM-65 can lock ground from even outside of some radar ranges.

SPAA has limited munitions too lol. Wiesel for example has only 4 missiles at the ready before it has to reload for a good while.

Mavericks’ lock range for moving targets is around 12km