Why is ground grind so hard in comparison to air grind?

What happens first:

  • Their premium runs out
  • Gaijin/War Thunder stops existing
  • Aliens destroy the planet
  • Humans destroy the planet
0 voters

Well RP wise - generally air battles are easiest, then ground and then naval. But I wouldn’t equate that to being the ‘hardest’, as I find ground battles more enjoyable, less taxing, and I’m willing to play them without even thinking about the grind. It’s simply not a grind if you’re having fun and ground does that better than any other mode in this game. Obviously, that’s just my opinion, but I think deep down most will admit that it’s true.

how with penalty? they would ear just as much xp as now but the players who play the objective will be rewarded lol

Penalty in comparison to the guy who is playing the objective.
Not all vehicles are designed to fight in CQC, did you ever thought of that ?

But cqc is not on all maps you get it right? people playing light mobile tanks get the penalty playing long range maps so it is kinda balanced out…
While more armored tanks with bigger guns get more kills on sniping maps and can actually cap the obj with the bonus

Another hit and a miss from you

Oh the timing is hilarious, I quite literally took screenshots of above average games just to have records of rewards…
Almost equally good games, extremely similar RP rewards. More SL rewards for ground.


If anything, the air rewards are a tad behind on silver lions.

Honestly, if we had more in the way of flexibility where our RP goes, I am not sure I would be bothered much by the disparity, even though yes base earnings in tanks are quite a bit less (and navy less still).

Why am I not able to choose with a slider how to apply all the RP I earn, and instead see half of my RP earned be wasted on modifications RP for a vehicle I have either fully spaded long ago or bought as a premium that is already spaded by default?

Why am I not able to turn off vehicle research and double modifications research, or vice-versa? Why am I not able to donate unused modifications RP to an unspaded vehicle of the same general type (like tank for tank, plane for plane, etc) to another vehicle in my lineup?

Flexibility matters way more to me than raw numbers.

i feel like your forgetting to mention the part where you have a whole 4 minutes more playtime in the tank game while still having 3k less rp

2 Likes

You’re forgetting to mention the part where there’s 1 less frag in the ground RB match which causes the air match to have slight advantage, as well as T-80UK having a lower RP multiplier than the rest, and BVM having a lower RP multiplier than T-90M and Gripen.

And despite the lower multiplier, and despite the 1 less frag needed for a proper 1:1 comparison.
It gets close.

you only have 4 frags in the Air game and 11 in the ground 1, crits and hits don’t count as frags nor do they provide as much points as a kill

1 Like

Yeah, and I only have 11 ground frags in a ground match.
Neither are my best matches, but they’re more equal than otherwise.
Both are good matches regardless as well.

What’s your point?

the point is you can simple do less in a shorter time and be rewarded more for air than for tanks, thats the entire premise of the post

1 Like

Do less? 4 frags in air is not doing less than 11 frags in a game mode where everyone respawns.

12 frags in ground is about equal to 4 frags in air because of the respawn mechanic.
War Thunder doesn’t have a World of Tanks game mode for ground, but if it did, the rewards wouldn’t be buffed in the matter you think they would.

you don’t seem to understand the point, a 3-1 value gap for kills is way too large, yes tanks have respawns but this is not a grind advantage at all as unless every tank you spawn in has a tali your always gonna be at a disadvantage compared to an air player who can spawn once get as many kills as they can and simply go next. tanks should at least be a 2-1 value gap at least.

2 Likes

It isn’t, if anything the 3:1 is too small.
On first spawn in a full uptier you get 2.5 spawns of spawn points.
Even after 1 frag, that goes to 3 spawns of spawn points.
In a full downtier you start with 2 spawns of spawn points, and 2 frags easily grants you the 3rd.

So if you perform as well as 1 frag in air in ground, you will always have a minimum of 3 spawns worth of spawn points in ground.

Frags in ground is objectively easier for the match than air.
If no one ODLs and people perform below average, that is a minimum of 64 frags spread across both teams.

Talismans on both the aircraft and ground vehicles wouldn’t impact the non-disparity shown.
Air players cannot get 24 frags in a match, ever. It’s almost impossible for them to get 16 frags.
Yet in ground, 16 frags is just a good match. That’s 1/4th of the enemy team dying 3 times to you.
16 frags in air is 100% of the enemy team dying to you and only you.
Even at 2:1, to get my record ground match in air, I’d have to destroy 13 of the 16 enemy players.
A far, far more difficult task than getting 26 ground units destroyed when there’s an opportunity of over 64 spawns on an enemy team.

Air arcade is even more with a minimum of 5 spawns per player, and up to 20 [22 for some players].
That’s 80 - 320 peak spawns in a match for air arcade.
Makes the 48 - 96 in ground RB look small.

dude do you not understand how a grind works, its all about time investment and how long it tanks to get a vehicle on average, id don’t care if you can get a million more kills in tanks than in planes because it takes significantly MORE time to do so, by the time you get 24 kills in a tank game that air player mite be on his 3rd match by now.

Its pretty simple math if you think for more than 1 second here. If i spend 5 minutes on average to get 10k rp while you spend 10 minutes on average to get the same amount. while we are both getting 10k rp per match i am still grinding in HALF the time. hope this helps you understand the issue here.

1 Like

@KENO
I’ve known about the grind for 6 years now.
It’s tied to time and activity, with extra bonuses.
Performance impacts activity, performance impacts bonuses.

If you perform better in air than you do ground, congrats. However that reward difference is explained by your skill difference, not the base rewards themselves.

When I was better in ground than air, I got more rewards in ground than air.
When I was better in air than ground, I got more rewards in air than ground.

this is not an opinion but a common know fact, it is simply faster to grind air than tanks just this update alone the Typhoon AESA only too me a few hours to grind while the NASAMS took significantly longer, just like kills time activity is also worth more in air as well you can literally see that with your own screenshots considering the tank game was noticeably longer.

2 Likes

It is faster to grind the game mode you’re better in.

And it’s faster to grind the game modes that aren’t reliant on enemy teams utilizing all of their spawns.

This is why ground arcade and air RB are easier to peak.
And once again, congrats on being better at air than ground.