It isn’t, if anything the 3:1 is too small.
On first spawn in a full uptier you get 2.5 spawns of spawn points.
Even after 1 frag, that goes to 3 spawns of spawn points.
In a full downtier you start with 2 spawns of spawn points, and 2 frags easily grants you the 3rd.
So if you perform as well as 1 frag in air in ground, you will always have a minimum of 3 spawns worth of spawn points in ground.
Frags in ground is objectively easier for the match than air.
If no one ODLs and people perform below average, that is a minimum of 64 frags spread across both teams.
Talismans on both the aircraft and ground vehicles wouldn’t impact the non-disparity shown.
Air players cannot get 24 frags in a match, ever. It’s almost impossible for them to get 16 frags.
Yet in ground, 16 frags is just a good match. That’s 1/4th of the enemy team dying 3 times to you.
16 frags in air is 100% of the enemy team dying to you and only you.
Even at 2:1, to get my record ground match in air, I’d have to destroy 13 of the 16 enemy players.
A far, far more difficult task than getting 26 ground units destroyed when there’s an opportunity of over 64 spawns on an enemy team.
Air arcade is even more with a minimum of 5 spawns per player, and up to 20 [22 for some players].
That’s 80 - 320 peak spawns in a match for air arcade.
Makes the 48 - 96 in ground RB look small.
dude do you not understand how a grind works, its all about time investment and how long it tanks to get a vehicle on average, id don’t care if you can get a million more kills in tanks than in planes because it takes significantly MORE time to do so, by the time you get 24 kills in a tank game that air player mite be on his 3rd match by now.
Its pretty simple math if you think for more than 1 second here. If i spend 5 minutes on average to get 10k rp while you spend 10 minutes on average to get the same amount. while we are both getting 10k rp per match i am still grinding in HALF the time. hope this helps you understand the issue here.
@KENO
I’ve known about the grind for 6 years now.
It’s tied to time and activity, with extra bonuses.
Performance impacts activity, performance impacts bonuses.
If you perform better in air than you do ground, congrats. However that reward difference is explained by your skill difference, not the base rewards themselves.
When I was better in ground than air, I got more rewards in ground than air.
When I was better in air than ground, I got more rewards in air than ground.
this is not an opinion but a common know fact, it is simply faster to grind air than tanks just this update alone the Typhoon AESA only too me a few hours to grind while the NASAMS took significantly longer, just like kills time activity is also worth more in air as well you can literally see that with your own screenshots considering the tank game was noticeably longer.
I definitely agree. I can grind a new aircraft within a couple hours in air RB. Meanwhile, when I grind top tier ground it takes the entire game. On my extremely good ground games I get maybe 10-14k rp. In air battles it’s much more easier and faster.
Ground grind takes significantly longer than air. Ground games are longer and requires significantly more effort. Air matches are short and rewarding. Ground grind should give more RP due to the amount of time a match takes. Kills should not reward 600rp. I should be 1.5k for each kill.
You can check my stats and recent games. The ground grind is longer due to the fact that match times are 10-14 minutes with an average reward of 8-12k rp.
You must be looking at the wrong stats buddy. My point still stands, ground battles provides way too little RP. Especially for the duration of matches, effort and the shear number of ground vehicles. Idk why you’re defending low rp rewards lmao