Why is ground grind so hard in comparison to air grind?

Cool solution would be (I did a post but moderators never accepted it… wonder why lol)

To make the gamers more active in the objective is to get double the xp for kill if you get a guy defending a cap point (if the point is already taken)
Same for the guy on the cap point if he gets a kill standing on a capped zone and the other player is either in the cap or not will get the double xp for kill

this would make the game more objective focused instead of sniping
if you wan’t to snipe you get normal xp just like now but if you play what the games wants you to play it will grant you a bonus xp for your hard work.

This would make the ground RB a little bit easier to xp without radical game changing mechanics and would actualy make the 1 dl maybe less common because of that

So playing sniping oriented vehicles would now come with a penalty, nice work.

not bad not bad
Screenshot (299)

Only your own premiumday count not that from some youtuber and I saw that too

What happens first:

  • Their premium runs out
  • Gaijin/War Thunder stops existing
  • Aliens destroy the planet
  • Humans destroy the planet
0 voters

Well RP wise - generally air battles are easiest, then ground and then naval. But I wouldn’t equate that to being the ‘hardest’, as I find ground battles more enjoyable, less taxing, and I’m willing to play them without even thinking about the grind. It’s simply not a grind if you’re having fun and ground does that better than any other mode in this game. Obviously, that’s just my opinion, but I think deep down most will admit that it’s true.

how with penalty? they would ear just as much xp as now but the players who play the objective will be rewarded lol

Penalty in comparison to the guy who is playing the objective.
Not all vehicles are designed to fight in CQC, did you ever thought of that ?

But cqc is not on all maps you get it right? people playing light mobile tanks get the penalty playing long range maps so it is kinda balanced out…
While more armored tanks with bigger guns get more kills on sniping maps and can actually cap the obj with the bonus

Another hit and a miss from you

Oh the timing is hilarious, I quite literally took screenshots of above average games just to have records of rewards…
Almost equally good games, extremely similar RP rewards. More SL rewards for ground.


If anything, the air rewards are a tad behind on silver lions.

Honestly, if we had more in the way of flexibility where our RP goes, I am not sure I would be bothered much by the disparity, even though yes base earnings in tanks are quite a bit less (and navy less still).

Why am I not able to choose with a slider how to apply all the RP I earn, and instead see half of my RP earned be wasted on modifications RP for a vehicle I have either fully spaded long ago or bought as a premium that is already spaded by default?

Why am I not able to turn off vehicle research and double modifications research, or vice-versa? Why am I not able to donate unused modifications RP to an unspaded vehicle of the same general type (like tank for tank, plane for plane, etc) to another vehicle in my lineup?

Flexibility matters way more to me than raw numbers.

i feel like your forgetting to mention the part where you have a whole 4 minutes more playtime in the tank game while still having 3k less rp

2 Likes

You’re forgetting to mention the part where there’s 1 less frag in the ground RB match which causes the air match to have slight advantage, as well as T-80UK having a lower RP multiplier than the rest, and BVM having a lower RP multiplier than T-90M and Gripen.

And despite the lower multiplier, and despite the 1 less frag needed for a proper 1:1 comparison.
It gets close.

you only have 4 frags in the Air game and 11 in the ground 1, crits and hits don’t count as frags nor do they provide as much points as a kill

1 Like

Yeah, and I only have 11 ground frags in a ground match.
Neither are my best matches, but they’re more equal than otherwise.
Both are good matches regardless as well.

What’s your point?

the point is you can simple do less in a shorter time and be rewarded more for air than for tanks, thats the entire premise of the post

1 Like

Do less? 4 frags in air is not doing less than 11 frags in a game mode where everyone respawns.

12 frags in ground is about equal to 4 frags in air because of the respawn mechanic.
War Thunder doesn’t have a World of Tanks game mode for ground, but if it did, the rewards wouldn’t be buffed in the matter you think they would.

you don’t seem to understand the point, a 3-1 value gap for kills is way too large, yes tanks have respawns but this is not a grind advantage at all as unless every tank you spawn in has a tali your always gonna be at a disadvantage compared to an air player who can spawn once get as many kills as they can and simply go next. tanks should at least be a 2-1 value gap at least.

2 Likes

It isn’t, if anything the 3:1 is too small.
On first spawn in a full uptier you get 2.5 spawns of spawn points.
Even after 1 frag, that goes to 3 spawns of spawn points.
In a full downtier you start with 2 spawns of spawn points, and 2 frags easily grants you the 3rd.

So if you perform as well as 1 frag in air in ground, you will always have a minimum of 3 spawns worth of spawn points in ground.

Frags in ground is objectively easier for the match than air.
If no one ODLs and people perform below average, that is a minimum of 64 frags spread across both teams.

Talismans on both the aircraft and ground vehicles wouldn’t impact the non-disparity shown.
Air players cannot get 24 frags in a match, ever. It’s almost impossible for them to get 16 frags.
Yet in ground, 16 frags is just a good match. That’s 1/4th of the enemy team dying 3 times to you.
16 frags in air is 100% of the enemy team dying to you and only you.
Even at 2:1, to get my record ground match in air, I’d have to destroy 13 of the 16 enemy players.
A far, far more difficult task than getting 26 ground units destroyed when there’s an opportunity of over 64 spawns on an enemy team.

Air arcade is even more with a minimum of 5 spawns per player, and up to 20 [22 for some players].
That’s 80 - 320 peak spawns in a match for air arcade.
Makes the 48 - 96 in ground RB look small.