A Panther isn’t exactly a rat vehicle, nor is it’s mobility anywhere like that.
It’s just muscle memory. There is nothing especially extraordinary or difficult about shooting MG ports. Whether you’re in a Panther or in a Tiger II, you should be doing this very often to kill American heavies. Tiger IIs can kill T26E5s through the mg port, and Panthers can do the same - essential for uptiers - just as they must do with Jumbos.
Watch between 00:55 and 1:29 of this video.
Once the T34 was barreled, I had all the time in the world to calmly line up my shot. I would have preferred flanking, but if he successfully tracked me, the mg port was my plan b, and that’s what eventually happened.
It wasn’t a kill made on lightning reflexes or insane aiming. Just muscle memory. Doesn’t matter that there are bushes on top, I know spatially where the mg port is, and that’s where I shot.
E5 has like 8 times the MG port of Jumbo. It’s huge in comparison.
And “muscle memory” to perform super difficult shots vs hidden targets is 0,1% talk. Dude, just accept, normal people can’t do that.
You would roflstomp US heavies with Pz IV from 1000m away and take on Jumbo frontally with Puma.
I can’t and I’m still doing better than most of my teammates. My favourite tasks are those involving being top of the team, because 4-5 kills is usually more than enough.
Today I had team so bad they instantly melted while I barely got in position to engage the enemy in KT, shot 2 guys, and ended up getting shot from 2 directions by muktiple tanks like 3m into the match and I was, still on “my twam’s” side od the map. People are that bad, and they are that bad on non-German teams too.
Prior to the Flakpanzer 341 buff, I’d not used Panther 2 in years. I’d only use KT 10.5 if i was using that lineup. I even had a negative KDR in Panther 2 from when I was inexperienced. But I’ve started using it since the 341 buff and it has quickly become a vehicle I really enjoy. I typically pull it out on Sands of Sinai.
I had this funny game the other day where I encountered blind allies (1:50) and enemies (3:27) and a poor guy learning that HVAP spam is not the same as APHE spam (maybe they’ll fix HVAP one day). And the cherry on top, guy thought he would revenge kill me with the Yak APHE spammer, so I gave him some Me 262 lovin’:
In this game, on my preferred side, this is usually where I like to sit in Panther 2:
Ended up getting a nuke in that one because Allied CAS kept feeding me. We were losing badly until they kept jumping in CAS. Literally got a nuke by sitting behind two rocks all game.
(If YouTube tries playing in 480p, up the resolution)
It actually got ~40mm more penetration. Overall nerf but you can UFP stuff more consistently.
Should 100% not be 6.7. The NVG is now a modification btw.
Haven’t tried it since it got buffed?
Because it seems the whole argument is based around putting both vehicles in front of each other like 500m away in a duel-style.
Of course the tank with the better gun will win that in most cases.
When i play around this br, i usually have time to load HE since im not trying to fight everything head on.
No, no he hasn’t.
Spoiler

Anyone questioning the 341 BR change simply never used it at 6.3 after the APHE buff.
This was Flakpanzer @ 6.3:
And it’s still just about that powerful, but you face more heavies that at least require some aiming.
You can’t post on the forum if you don’t actively play, so that seems unlikely.
And as I stated already, I play AA for AA, I don’t care about the performance and I don’t think AA should have strong AT performances anyways, things like the Falcon or Za are absolutely mental at times.
I want to play AA and would prefer it to be placed at a BR based on it’s AA and not AT abilities.
Putting it at a higher BR just means you see more light tanks anyways, many vehicles have gone through that.
When you get to the Falcon/ZA-35 BR it does. But 7.3-7.7 is heavy spam. So no, 341 sees less lights now than it did at 6.3. That’s why Falcon actually improved going from 7.3 to 8.3.
I disagree, obviously. I like the anti-everything vehicles where you can be self-sufficient and not have to rely on teammates to protect you from air or protect you from ground. But each to their own, of course.
Do you feel the Coelian is close to equal to an M163 or Shilka?
I don’t rate M163 at all - it makes a lot of noise that you can hear from across the battlefield, and its stream of shells are easy to dodge. Shilka is good for what it is against air. But it’s pointless comparing 341 to any other SPAA based on ability to kill air alone (otherwise it would be comparable to SPAA such as the BTR-ZD). You have to factor in its effectiveness against ground. For which the 341 is light years ahead of both.
Fixed it for ya.
I never see anyone using them, but I just prefer the He-111 with that max bomb. You spawn high and you can use that to drop that nuker bomb up to 6.0 before you get intercepted. 6.0 onwards I use Ju288 which got two.
Sorry, no reason to fiddle around with Me410 or Do335 to peashot single tanks with guns. Its not exactly like a russian 45mm gun fired from Yaks diving down 90 deg…
FW190’s, which lock down as soon as you even think about to dive towards an enemy?
90 Pakwagen (Sd.Kfz 234/4) were built and used extensivly. It should have been part of the German TT. IT really would have been needed to balance Ger out. It could have acted as M18 pendent.
I see lots of Fw 190s, Me 410s, Bf 110s, Bf 109s, He 111s, and Do 335s.
I’ve never noticed compression issues with the Fw 190. They just always have a predictably wide turn radius.
Maybe I remember it wrong. Could be also the Bf110, which locks down too easily (still one of the better CAS planes, its loadout is very good.)
Most WT maps are small. And quite alot of them even urban ones. Dropping big bombs is usually rewarding. And its done quickly, thats also important.
I find myself disagreeing with the OP, and largly agreeing with the first comment under it.
I only really play germany on and off but honestly at that BR range I often end up laughing at how easy it is.
The only thing that I kind of agree with is I think gaijin nerfed the Tiger 2s slightly too far. Though even then they are still quite strong.
Panzer 4s easily have the best guns on medium tanks at their BRs - the Pz4H easily is equal to the American 76mm, or the Japanese long 75mm, a gun that doesnt appear on those tanks until 4.7/5.0. the Panzer 4s top out at 3.7.
If Panzer 4s struggle to pen shermans/T-34s at their BR what the heck do you think the shermans and T-34s do against each other with 30-40% less pen?
Panthers are bonkers strong. The last time I played a Panther sub 6.0 I was laughing at how brain dead easy it was. Weaker than a 76 sherman? Nah. The stab is the only advantage the sherman gets. Against a panther front on you have to hit a very specific spot on the turret face. If hes angled away slightly, or you get too high or two low on the angled part of the mantlet you bounce.
Panther can center mass you without thinking in return. Its easily the best gun at its BR.
The Tigers are the same story. All you have to do is angle and you become extremely difficult to pen, while having an extremely strong gun. They arent even that immobile.
Tiger 2s, well honestly you have to look at what others get.
The USA gets the T34 which I agree is super strong at its BR. It gets the T26E5 which has similarly strong armour to the Tiger 2 but it gets a way worse gun.
The Super Pershing gets a similar gun, buuut its reload is 5 seconds longer for no reason, and its less mobile, and its armour is less reliable (plus nonexistent on the sides). Heck even the T32s have the same gun at 7.3/7.7 but for some reason have double the reload time on a gun that is otherwise equal to the Tiger 2.
The IS-2? Honestly one of the worst tanks I have ever played, genuinely. Armour that isnt reliable, zero gun depression and a 20+ second reload for… Not even any more post pen to be worth the reload time. Never have I ever thought a Tiger 2s gun, or heck a Tiger 1 OR the Panthers 75 “doesnt have enough post pen”
The one common denominator I always find with german players at WW2 BRs is… Watching them play badly. Like they have no clue what they are doing. Its insane.
When you get a german team that actually knows what they are doing they become nearly unstoppable.
Triggers me when people do that reverse tactic with it, too:
Soviet 6.3 is a very fun lineup, though. And I do have a soft spot for the T34-100.
Never really struggled with Germany. You just have to learn to play a bit more defensively than with the other majors. Almost universally, you gain more advantage from sitting a medium/long range, locking down an important sightline, then you do from aggressively rushing the enemy. Not to say that you can’t do that, with some careful play almost all German tanks can brawl effectively. The Panther in particular is borderline stabilized at low speed, so long as you don’t slam on the breaks.
But that’s not playing them to their strengths. A hulldown Panther or Tiger, overlooking some important sightline, is far more of a problem than any allied tank in that BR range. Tiger mantlets in particular consistently eat 122mm rounds with ease, in my experience.
The video I shared featured shooting the bushed up mg port of a T34 with the KwK 42. I chose it specifically because shooting an MG port you cannot even see is not pixel hunting: you just remember where it is in relation to the proportions of the target you’re shooting, so muscle memory. You can absolutely do the same with Jumbos.
Not really. Muscle memory is just repetition. Start shooting specific spots over and over, and given enough time, you’ll do it without thinking. It’s purely mechanical + pattern recognition.
I’m not even in the same league as the top GRB players, let alone the competitive scene.
Not really. It’s hard to compare stats with my 6?7s because I haven’t played a large number of matches in Pz IVs in a while, but I don’t rate them very highly, mostly because of the poor mobility which doesn’t come with good protection.