Ok, that’s a very good point. I was thinking about quantities of players but not quantities of matches.
From what I see on the old wiki, penetration for the Pz.Gr. Rot used to be 251mm at point blank 0°. Now, it’s 284, pushing it above the Jagdtiger’s pen value.
Sadly I have no way of checking protection analysis in the game for this shell. But I can actually think of a few edge cases that would be better or worse depending on the circumstances. For example, killing IS-4Ms is probably harder now, because cutting through the driver’s port no longer guarantees you will overpressure them. But frontally you should have less trouble with T32E1, M103 or IS-3 as well.
Tbh, the regular Tiger II still nukes everything with its post-pen and it has “only” 109g of filler.
That’s literally the tradeoff. Mobility will end up positively influencing matches far more often than armour.
This is definitely a very real downside.
You can remove the night vision devices by uninstalling the modification. It’s a change they introduced last year IIRC. Bonus point: it makes you look like a Panther F, which can mislead a few folks. Though you do get less drip in exchange.
Where’s the 50% coming from? Aced Tiger II reload is 7.5s. Aced Tiger II 105 reload is 12.5s. That’s an increase of more than 50% on the regular Tiger II, and it is genuinely a drawback, but the extra mobility and the extra pen imho make up for it. Especially the mobility.
I have watched it wreak absolute havoc and earn nuke after nuke after nuke since it got its new guns. It’s an anti-everything. It eats Tutels and IS-4Ms for breakfast while still being excellent at taking down planes.
I do, it’s a very good AA and German 6.7 needed it. No one was gonna uptier an entire lineup to 7.0 just to play the Kugel, that BR never made any sense.
I agree that it is the most important stat. It’s just not the only relevant stat when we’re discussing vehicle/lineup performance, imho.
At the end of the day, our fundamental disagreement is how much of that win rate we are attributing to just how we play vs a combination of how we play and the vehicles we use.
From my perspective, since mobility issues are the primary limitation of the Tiger IIs and JT, and a lack of mobility cannot be mitigated with gameplay (while you can mitigate lack of armour by not being hit), if we’re doing this well it means that overall, the vehicles make it eminently possible, for more than just the top 0.2% or whatever.