Why doesn't anyone seem to care about the aim-120 AMRAAM's lack of WVR Performance

The answer here is to make fox 3s generally a bit harder to dodge, bringing the rest closer to MICA and hopefully encouraging a more stand-off meta in Air RB, because modern fox-3 combat is not designed around close quarters, and that’s why so many aircraft are mediocre currently, they aren’t allowed to play to their strengths in BVR.

However this comes with a permanent decrease in team sizes, because 16vs16 isn’t sustainable as more capable Fox-3s are added.

TLDR: Lower team sizes to 8v8 maximum, and make the missiles better at >20km ranges in order to balance out the enviroment at top tier

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what’s insane is people have been asking for 8v8 since the introduction of the su27 and f15a but this game keeps refusing, I do not count the option to switch to 12v12 its just as bad as 16v16 especially as they increase missile loads and its not even a guaranteed its super rare,

I’ve been an advocate for smaller lobbies since it was changed in like 2023, 16v16 isn’t sustainable and just doesn’t feel rewarding.
And yeah what’s up with that ‘smaller lobbies slider’ because ever since it was added, i’ve barely ever gotten said lobbies, and if i did then it was paired with terrible matchmaking (eg, fully mixed teams)

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One I don’t think an actual majority of players know of its existence or remembered to turn it on and I also only think the setting is being used when player counts are really low as I’ve only seen 12v12 to 8v8 when its middle of the night or off peak hours. To be fair 12v12 is sometimes common in lulls during the day.

and yeah 16v16 or even 12v12 just wont work especially as we either get stealth or EW or long range missiles i.e. meteor, it will either be unfun or ruin their possible implementation when your getting hit by 16 radars spread across a very small battlefield your guaranteed to be scanned with stealth aircraft, or have 16 different meteor missiles fired at you

is a resume of what people knows

i’m not doing all of that, yet, i’m still able to understand how things work generally and not be a dumb pinata in the skies,…

you mean the missile that is already nerfed for balance on various points of it’s flightmodel / on-board systems / capabilities?

yeah : people don’t know how nerfed the current MICA is,…

the fox-3 that already has the hardest seeker to notch while having best pull and decent range?

Resulting in the best fox-3 in the game

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I am really sick of the hype about missile ranges. I would trade 30km for a seeker like MICA in a heartbeat. If you die from a missile at 25km or more, you are a bot.

decent range?
it lacks 37.5% of it’s IRL max range :
https://community.gaijin.net/issues/p/warthunder/i/alf1Hlrk1Ap6
and kinetics (by comparison to VL-Mica datas, that Bug-reporters moderators alledgedly don’t considered as sources, despite that both VL-MICA and MICA are the same):
https://community.gaijin.net/issues/p/warthunder/i/OoskoLXRLTgx

best pull?
it don’t get the 100° turnrate during the 1st second of flight at launch:
https://community.gaijin.net/issues/p/warthunder/i/r6GKAMnddMpi
it don’t get the right guidance delay:
https://community.gaijin.net/issues/p/warthunder/i/JceCbxskUoCC
it don’t get “over the shoulder” ability:
https://community.gaijin.net/issues/p/warthunder/i/fVxq4GpLjbPO

Hardest seeker to notch, because players have made easy to understand bug-reports about it, so DEVS didn’t took years to understand what they were given in sources.

with the previous explannations @SocMinn_Jr :
Yes, today current MICA-EM in-game is nerfed for balance purposes already,…

MICA is not nerfed. [Not my opinion.]
MICA EM is implemented with known information.* [Not my opinion.]
That information is incorrect [my opinion].

Being incorrect does not mean it was changed from a higher state of being to a lower state [nerf].

And balance is 100% speculative conjecture.

Words have meaning.

If you slow down the second video that I posted in the original post, you can see the fin start to turn immediately after the missile leaves the rail That’s definitive proof that that sources either wrong or outdated for the aim-120a missile in the second video is a B and any missile after that should have the same feature. if the original chart that you sent is from the a that would make sense. It has worse, electronics, and slower processing than the B and all subsequent models. I trust a live fire video much more than that chart.

Ahhhh, yess. Give the French one finger and they will take your whole hand. See, this is why you don’t get something good more often

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sure,… we don’t need fully implemented stuff to keep you all at bay,…

First of all the Mika does have practically over 60 km of Max range game against a target flying straight, which is how Max range is determined. Secondly the MICAs guidance delay was reduced .15 seconds you can see that if you look up the missile spreadsheet Done by gszabi. And thirdly, no missile can have over the shoulder ability because of how they’ve modeled HMD in game and the fact you can’t fire an ARH from an IR track mode.

I will give you a piece of advice, in the future before you post a bunch of bug reports like that look up what the actual values are instead of looking at the stat card.

That’s cause tha amraam is rail launched vs ejector launched for the diagram

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Ok so why are they applying that delay to rail lunched missiles then lol.

Idk

where did i checked stat card? nowhere here,…

want me to go found information? gzasbi made the update yesterday:

Range

Compared that to other missiles - nothing is comparable.
AIM-120B

AIM-120C-5

R-77

You’re right about the guidance delay it have been fixed:

yet many things are still wrong:

and kinematics are still a thing, as tested by Directsupport, the missile doesn’t reach the supposed range it should reach.