Why doesn't anyone seem to care about the aim-120 AMRAAM's lack of WVR Performance

AIM-120 was the most common ARH missile (still is now) and people didn’t understand how to consistently defend from a long range attack from altitude. It was the “meta” because people were bad at the videogame and most missiles getting shot at you were AIM-120.

I remember there was a nerf, but I don’t remember if it was to placate bad players or a historical change.

why an old missile (MICA being introduced same time as AIM-120A), would be today a problem, then?

you come at me saying MICA is the problem,… then how can the missile not Being META when it was facing AIM-120A, is now a problem facing AIM-120C and B?

common logic

the aim120 got a pretty large turning nerf to give missiles with less range a larger advantage closer in, and yes people were just that bad.

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are you just unaware of how the game works? like im so lost rn??? if 1 missiles is nerfed and the other is buffed then yeah it can become a problem over time

Patch number of AIM-120 nerf?

Here it is, this patch gimped the AIM-120 series AOA among other things.

Find the datamines of this specific changelog and you’ll notice. There’s even a video among the first comments complaining about the change.

I'll leave the nerf they did back then anyway.

p.s. Notice how they didn’t left a report about the -30ish% nerf in AoA.

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Wasn’t random, someone bug reported the inaccuracy regarding its AD4A seeker’s FOV from 15 degrees down to ~7 degrees.

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PID tables - save more energy at range (basically)
that’s buffs/nerfs - nothing really impactful

Loft parameters - gives more lofting makes it able to keep energy by dropping on target in terminal approach
that’s Buffs

more Booster/Sustainer power - more energy → buffs
Max fin acceleration → it’s about how much the fin will push, giving more reactivity → buff

Max AoA of the fin → nerf
Drag change → nerf

so what i see is :
2 nerfs
1 balanced decisions
4 buffs

of AIM-120A

LOL?!?!? THEY LITERALLY BUTCHERED ITS TURN PERFORMANCE BY A THIRD.
And they gave it an edge on distance while keeping the generic and easily notchable ARH seeker, rendering it useless on close range and below average on medium ranges, turning it on a weird niche medium-long range missile (which got ultimately outclassed by the R-77-1 anyway?)

I wouldn’t take any of those buffs considering how they nerfed its turn performance to compensate and how the meta is. And I’m sure any AIM-120 series player would agree to that.

And so what i see is:

1 Catastrophic nerf to close range
1 Unremarkable nerf to drag
1 “Balance decision”
4 Feeble buffs to compensate butchering its short to medium range performance.

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Do u know where the aoa nerf came from

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This is the source, actual Gaijin’s source:

I’m not joking, there is no source nor public report that justifies the AoA acceleration nerf from day one performance at all.

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Aim-120A players on their way to complain it received more nerfs than buff when in reality it was just a work around. Crazy cope

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Keep aim-120s the way they are, people used to talk about range so much and didnt think the playerbase would upgrade/adapt to notching, now all the 120 lovers are whining, even tho early fox3 release mica was already known as the upcoming threat

French players malding like a generic main about not having the objectively best thing at any possible metric regarding the MICA

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ah yes a “work around” that made AIM-120s get out pulled by sparrows

aim-7_vs_120b_pull

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To be fair that’s mostly cause the aim7 is slow as hell which is why it has a smaller turning circle, not that it necessarily pulls more

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eh, yeah but smaller turning circle is what matters for HOBS or close range headons, in which cases aim 120 is actually worse than 7f (if you keep target in radar limits)

and other ARHs that accelerate faster than AIM120 still have significantly lower turning circles

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Great,… because HOBS never was what the AIM-120AB or C were designed for anyway,…

so back to square 1:

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ok, so we should lower mica range to 10km because it wasnt designed for long range?

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I’d concede your argument (even if its questionable and vague) if the game would still attempt to be a 1:1 sim, but it isn’t.

They should just give the day one HOBS performance back (which wasn’t fantastic either, but it was good enough to get the job done) and move on.

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