AIM-120 was the most common ARH missile (still is now) and people didn’t understand how to consistently defend from a long range attack from altitude. It was the “meta” because people were bad at the videogame and most missiles getting shot at you were AIM-120.
I remember there was a nerf, but I don’t remember if it was to placate bad players or a historical change.
why an old missile (MICA being introduced same time as AIM-120A), would be today a problem, then?
you come at me saying MICA is the problem,… then how can the missile not Being META when it was facing AIM-120A, is now a problem facing AIM-120C and B?
are you just unaware of how the game works? like im so lost rn??? if 1 missiles is nerfed and the other is buffed then yeah it can become a problem over time
LOL?!?!? THEY LITERALLY BUTCHERED ITS TURN PERFORMANCE BY A THIRD.
And they gave it an edge on distance while keeping the generic and easily notchable ARH seeker, rendering it useless on close range and below average on medium ranges, turning it on a weird niche medium-long range missile (which got ultimately outclassed by the R-77-1 anyway?)
I wouldn’t take any of those buffs considering how they nerfed its turn performance to compensate and how the meta is. And I’m sure any AIM-120 series player would agree to that.
And so what i see is:
1 Catastrophic nerf to close range
1 Unremarkable nerf to drag
1 “Balance decision”
4 Feeble buffs to compensate butchering its short to medium range performance.
Keep aim-120s the way they are, people used to talk about range so much and didnt think the playerbase would upgrade/adapt to notching, now all the 120 lovers are whining, even tho early fox3 release mica was already known as the upcoming threat
eh, yeah but smaller turning circle is what matters for HOBS or close range headons, in which cases aim 120 is actually worse than 7f (if you keep target in radar limits)
and other ARHs that accelerate faster than AIM120 still have significantly lower turning circles