Is there a reason that the BR is fixed for a vehicle, instead of scaling with the amount of researched and installed components?
Nothing ruins the grind and takes the enjoyment out of a new vehicle more than unlocking a stock new 10.3 MBT, spawning into a game that’s already started and 30 seconds out of spawn getting darted through the turret cheek to a hull down Wolfpack with thermals and M900 over 1,000m away. Or grinding a new tech tree or nation where you unlock a new 9 or 10+ vehicle and you’re back to slinging HEAT-FS (or god help the Brits with HESH) against vehicles that are largely immune to chemical attacks, and with your APFDS and rangefinder out of reach for atleast a dozen good games or more.
Seems like it would make the grind much less tedious if the vehicles maximum BR was the full value, and in stock form was .7 or even 1.0 less. Giving players time to unlock the potential of the tank instead of just being cannon fodder.
Or is this just a way to push players who aren’t buying premium vehicles to spend GE’s on what they have by gatekeeping the potential?
I agree that stockgrind is bloody atrocious. Attempting to play my cent mk3 turned into wiesels and the like immediately taking out my barrel and then being useless most of the game as they couldn’t kill me, but there was no capture point for me to reasonably reach and teamamtes weren’t keen on helping.
However, late spawning is a solved issue and I’m honestly confused why it even defaults to “ON” given the massive disadvantages it confers in ground and even more so in air (especially for your team. Always lovely to notice like 3-4 planes just taking off when the merge happens)
I don’t mind as much as I enjoy playing AD, so late spawning in games often allows me to bag a couple fighters who are already starting to try and spawn strike.
But yeah 30 seconds into my Challenger experience getting a M900 dart through the thickest part of the armor on my new MBT was…. Not enticing staying
I don’t think it would be that hard to setup. The game is already tracking what vehicles you have in your lineup and the equipment they each have unlocked and installed.
Just pick the relevant equipment and assign a modifier to it (APFDS +.5 BR, LRF +.3 BR, etc) and when someone installs that component it automatically adjusts the BR. Games would still be sorted by BR etc. could even assign a value to each individual item to be researched and take the cumulative total.
Not sure how it could be abused as you’d have a demonstrable degradation in performance with each item you don’t take (such as not taking darts, and facing tanks largely immune to chemical weapons)
Cause the only way to make it scale is to remove the ability to choose loadouts in-match, which would caused zero-death leaving.
Besides, all AP munition is usable on all tanks. It’s just a matter of knowledge and application.
It has always been this way. And the modifications are coupled with crews skills to make players work their “accounts” as part of the game’s progression design. Some stock vehicles perform ok, even pretty good, but . . . by and large that is not the case. Many perform poorly/subpar until some/most modifications have been done. Some kinda stink until completely spaded . . . it varies. But they all improve when fully modified and get maxed crew skills/Expert & Ace . . . game design.
I have often thought in the past that lowering a vehicles BR by a step or two until fully modified might help with the “stock syndrome”, but there is one major drawback. Players would simply not finish grinding out the modifications just to keep the “lower stock BR”, so . . . not feasible. If they took away our choice of mods we wanted to work and simply made it required and automatically upgraded . . it might work. I don’t think players would like having their freedom of choice in those matters removed. And you’re also talking about a whole lot of extra work/programming and basically changing the entire system just to lessen this stock syndrome. Not that I don’t agree in part with what you’re saying, I just don’t see any way for it to work or be implemented into the game that we are playing now. Just my opinion, but I wanted you to know, others have contemplated this type of change in the past. Just not sure the Devs would ever get onboard with such a thing.
They already do all of that that’s how they balance tank/rank performance to decide what vehicles get what BR.
All they would need to do is assign a value to each research item, or really just the ones that primarily affect combat performance (optics and projectiles).
Dynamic/Loadout based BRs are tricky to do and get fair. Gaijin can barely balance vehicles with only one BR, imagine getting them to do the same when each vehicle has multiple BRs it would be a mess. Withwise of stock grind, i think it should just favour downtiers over uptiers until you have so many mods unlocked (though to avoid exploit unlocked but not necessarily equipped).
(So instead of MM being +/- 1 it was -1 but only +0.3/0.7 or something, just to mitigate the punishment a little)
I would like Dynamic loadouts but Im thinking more for specific instances like enabling/disabling IRCCM missiles or Fox-3 missiles in air. Where they have a more clean BR impact. At most though, it should be 2 BRs, 1 with and one without.
I dont recall any British tanks that have only HESH stock. Been a while since I grinded through most of the tree, but I dont remember that. From what I do remember, we just had early APDSFS rounds inplace of HEAT-FS which wasnt a round used by Britian.
As for other nations, if its past a BR where HEAT is no longer effective, it should just be skipped or replaced with an appropraite APDSFS round. Though I thought they had already done that.
The stock grind is a money making thing, of course it is, War Thunder is a F2P game. It serves no purpose outside of being a revenue stream. I hate it, everyone hates it, but at least once its over its over and the fairly recently added spade bonus for RP is actually a fairly decent amount
I think you’re making it out to be much more complicated than it has to be.
Though this said. The obviously have certain predilections to how they rank certain nations…
But when you hide LRF, and the top tier projectile (which in reality seems to be most of what anyone shoots in most levels) 3 ranks deep in technology, you’re already admitting those are the “major” upgrades that drive that vehicle to the BR it sits at fully upgraded.
So make the level 3 projectile a .3-.5 BR bump when you unlock and install it.
Same for the LRF.
Same for as many components as we (they) whoever feels is applicable.
I would agree, IRCM and Fox 3 missiles make a similar performance step for air. But I’m not top tier air, so I haven’t seen the unlock steps for those (yet). Mostly hanging in the 10.3 range as I’m enjoying terrorizing helicopters and unwary fighters by early spawning the G-Lynx and rushing for a good ambush location with 4 ATAS 🤣
So… Lets take a top tier MBT, like the 2A7V, currently at 11.7.
No DM53, drops 0.3 BR down to 11.3
No LRF, drops 0.3 BR down to 11.0
No TVD drops down 0.3 BR down to 10.7
etc etc?
At which point, even if it has a weaker shell and no TVD or LRF its the same BR as much much lower tanks that cant probably pen it even maxed out?
No it would just be too messy.
The only place where dynamic BRs could work is when its a toggle option with clean boundaries.
Harrier Gr7 with Aim-9Ms = 12.0/12.3
Harrier Gr7 with Aim-9Ls = 11.3 (same as AV-8B(NA) )
Tornado F3 with AMRAAM = 13.3
Tornado F3 without AMRAAM = 12.0
Maybe you could keep the trend going wiht ground, maybe until you unlock your first rank 3 mod the vehicle is 0.3 BR Lower, but anymore than that, and things tend to become unbalanced. Because even stock, tanks have inherrent strengths, like armour and their stock shells might be the top tier shell of the BR below.
Top tier is inherently broken because of power creep, BR compression and MM requirements.
Let’s look at the TTD Instead of the very powerful Leo 2A7
Do you honestly believe that a MBT at 10.0 without a LRF, and only having a 400mm HEAT-FS is competitive against the 2a4 and 2k?
I think reducing the stock grind would do a lot to keep people playing. An alleviate some of the ODL that isn’t purely based on guys buying a single premium way above their current tier.
Yea it would take some thought on application to prevent guys from taking a good tank and dropping down, but that’s how the entire BR system works anyways. Something is debuted and then after some time it gets shifted based on performance.
Anything is better than the current “it’s been this way for a long time, it would be too hard to change”
Then do that instead of trying to make dynamic BRs work. People would totally disable some mods just to get a lower BR. Thermals or an LRF aren’t required at top tier, so people will easily disable them just to get a better BR.
That would be for Gaijin to decide like everything else they do.
Every question on this forum seems to be answered in the negative by an unimaginative forum member.