I don’t understand the reasoning for some planes to spawn at much higher speeds than others in air battles, for example, the Su-30Sm2 spawns at mach 1.2 while the F/A-18E spawns at mach .8. It makes absolutely no sense for the faster plane to get a speed boost when spawning, it gives it an unfair advantage for climbing and bvr scenarios, the F/A-18C late also spawns at mach 1.2 which makes sense since its a slower plane so the speed boost is justified. But every sukhoi gets this higher spawn speed which I can’t understand. At the very least just make every plane spawn at mach 1 so its an even playing field, no advantages for anyone. Not a huge issue I know, but it just bugs me a bit and I was wondering if there was any actual reason for it.
I’ve seen theories that it is related to IAS or mach limits, but spawn speeds are often so inconsistent that I think it’s nearly random. Some fast planes spawn slow (F-111, Mig-25, F-106), slow planes spawn fast (F-18s), fast planes spawn fast (Mig-29s, Su-27s, Su-7s), and slow planes spawn slow (J-10s, JF-17, any subsonic).
I think 600 or so km/h would make the most sense because faster subsonics often can’t spawn at mach 1.
Not countering your points, but some planes do have significantly lower limits at lower altitudes. However, there are still many examples in game where the spawn speed in game does not reflect the IRL limits for the spawn altitude.
Yep, if they are going to use it as a soft balancing mechanic, then at least actually use it as such
I was thinking this as well but the only “fast planes” that spawn fast are russian ones (afaik), the f15s and eurofighters should also spawn at mach 1.2 or above in that case, its just pretty odd
thats true but most of the time airspawns are at least like 3km in altitude, i dont think any plane would rip at 1.2 at that height, even f18s, could be wrong though
I doubt it, but even if they did, they could at least spawn faster than they currently do and there is little reason for the Su-30s to spawn faster than anyone else in the lobby
i agree, its pretty annoying to see them zoom past me when i use anything besides a sukhoi, no idea why theres different spawn speeds for different planes in general
rip speed is the only thing that even makes a little sense, but like i said before the airspawn alts dont really corroborate that
i miss the simpler times, when we took off from the airfield
Better question is why did gaijin introduced air spawning for high tiers?
Due to flight performance of high tier jets air spawning should be removed from 11.0+ Mm.
If high tier players can’t even take off then they dont deserve to be playing around those brackets.
I genuinely think it’s because people crashed taking off from the airfield so often, I really miss airfield spawns
But thats kinda the point.
Props and Lower BR jets, taking off, climbing, positioning, etc etc is actually relevant. Few actually have decent climb rates and even those that do, have to factor that in to their gameplay. It also helps balance those aircraft against those better suited for lower alt turn fighting.
At top tier jets, even higher BR jets in general, its largely irrelevant. Its just 1-3 minutes of extra match time for the sake of it.
But the advantages of air spawn are actually kinda meaningful at top tier.
Players start spread out and could be spread out a lot more rather than everyone taking off from a single point.
By starting at speed and alt, the average distance between the teams for the early game is increased
It does help balance out some of the aircraft, a few arent as good climbers and it allows them to stay reasonably competitive.
TLDR, its getting rid of rather monotonous and meaningless part of the match and actually gaining a few meaningful things that make the match better, especially with the tiny map sizes.
If I really cared about taking off and landing, I play Air Sim.
on the other side of the coin, at top tier with new ESA radars and air spawns, everyone is visible on radar as soon as you spawn which means there’s no flanking or terrain masking to reach unsuspected positions. Also, the whole
argument results in boring gameplay where every plane feels the same.
I tried to flank/terrain mask in ASB to stock grind the new typhoon.
It was impossible due to everyone having ESA
that could be the case because enemies were already at 10k meters when you spawn-in since ASB is an enduring confrontation.
If everyone spawns at the same time on the AF, then enemies need to climb to certain altitudes to see into crevices, giving a terrain masker more time to reach position.
Also w Air Spawns, those engagement distances and time decrease, which is less conducive for terrain masking, since you are almost in range immediately from spawn.
Except for the fact that you may already have the entire enemy team at alt, circling for targets even before you’ve joined the match, as you are more than likely joining part the way through
Time decreases yes, but distance is actually higher, as you dont have a period of people low and slow, climbing whilst also closing the distance before firing
Back when AF spawn was the norm with the Typhoon last year, the enemy was around 40-60km away when I started thinking about engaging someone. Now its more like 90-100km
Solution is simple.
Bring back AF spawn, increase map size to 300-500km, add AWACS and actual objectives alongside with more sophisticated weapon systems and EW suites.
Now that is great for both ARB/ASB.
I agree, I would be 100% down for that. Also multiple AF spawns for both gamemodes too.
But with the postage stamp maps, TDM gameplay and single AF spawns. I think I prefer the current setup