Why do some planes spawn much faster than others in air rb?

To somewhat add. The f117 until recently spawned almost at its rip speed, At least in ground battles.

Pretty sure that they’re just manually adjusted when they’re first introduced and only changed when a dev decides its a problem if they’re to fast or slow. (In short, lack of communication between devs on what the game should be like.)

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if everyone started with greater potential energy i.e. Air spawns, those engagement distances are increased which increases range of missiles, which means players are engaged sooner, which leads to positional confrontation sooner. Sorry I meant to say engagement distances increase and time decreases in my last reply. I’m open to hearing why you think this isn’t the case.

As far as I’m aware the airspawn speed is based off a certain fraction of absolute top speed in TAS.

That is unless the flightmodel file has a string called “SpawnSpeed”, that will override the default calculation and is used on planes like the f-111a which might rip their un-retractable wings (if their outer pylons are loaded) instantly upon spawning.
Or the MiG-25 which just has an absurdly high top speed but very low IAS limit (although if you spawn on a carrier you will get airspawned at like nearly 1800kph or something and yes, it is possible to land a mig-25 on a Forrestal).

That doesnt explain why the Su-30SM2 spawns so much faster than pretty much everything else at top tier, even though there are faster aircraft

1310 isn’t really that low, especially since stuff that rips at slightly higher speeds spawns much faster. Even the JF-17 that rips at 1417 spawns at Mach 0.7, while everything else that’s faster spawns at higher speeds.

It just makes no sense with how inconsistent everything is.

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Tons of comments but simple answer “RUSSIAN BIAS” if it is balancing mechanism then F-18 should spawn at 5 mach not the slowest 0.8 mach, if it is about top speed what about F-15/Eurofighter? If the Russian plane’s crappy acceleration needs balance, then I want four extra missiles for my Eurofighter, F-15E, Rafale as a “balance factor”. AF spawn doesn’t work for russian planes because of acceleration. Gaijin’s choice between realism or balance is always whichever is better for Russian vehicles.

Fulcrum

as of the current dev it seems like theyve fixed this, at least for all the planes ive tested, seems everyone spawns around mach .9 now which is nice