The screenshot you had cherry picked to find as the “worst” of War Thunder is unironically assets from IL-2.
You know why, right…? Because they aren’t important in a free air combat game.
How is that a strawman? Your entire argument is that the fidelity of the cockpit textures isn’t high enough.
It’s a free game. You’re playing an arcade styled air combat game that spoonfeeds you metrics in a floating UI. You don’t need to count fasteners in a 1950s 1-off prototype aircraft.
If you feel the need that you do, then by all means… Create better source material. Go to the museum and take images. Contact the museum and ask for more in-depth scans of the Sagittario’s cockpit.
Making a post on a forum to cry about it without any solution whatsoever is childlike.
Specifically, Assets they own. IL2 honestly is just a name in this context. Also, it’s not an “Arcade style combat game” though you aren’t that far off. Not here to argue just wanted to point that out.
Not claiming they don’t own them, though almost all static assets used for air battles in WT are pulled straight of birds of prey.
It is an arcade styled game. Given the fact that the entire game is rooted in a point-to-fly instructor system… It simulates nothing more than physics as a secondary point of gameplay.
I can see you pointing that out, but having played since 2010… It’s the definition of an arcade game. You can argue for simulation elements, though that’s few and far between.
Because it’s free. It costs nothing to get a Rank 6 fighter.
If you mean the Ariete… Did you seriously buy a premium clone of a tech tree vehicle where the ONLY difference is it’s flight performance… Simply to complain about its cockpit?
You obviously didn’t pay for it to play the aircraft, seeing as you’re barely scraping a 1.25KPM.
Deflection to deflection… Still can’t justify an argument.
Oh right, it’s a deflection to call out your attempts at a personal attack and a disingenuous representation of my actual argument to actually divert from the topic, I’m supposed to let that slide or I’m the problem.
What benefit does anyone derive from defending subpar quality surpassed by hobbyist modders developing free-to-download and use modifications for indie games developed by a mexican marketing team?
We cannot even expect quality to that level?
And why does it matter? Because horrible cockpit textures really ruin the sim experience.
Behold, a free-to-download cockpit for a game developed by mexican marketing folk:
Because it makes them feel special, it gets them attention on the internet to oppose a pretty normal opinion with the most absurd and asinine takes on the subject.
Some people think it’s cool to jump to the defense of a company that makes millions of dollars and doesn’t care about them at all on matters that go against their own best interest.
How is my representation of your argument “disingenuous”? You’re arguing on the basis of the language in the fictitious cockpit and a lack of textures in the cockpit. I argued on the basis of your expectations of graphics.
It’s called a hyperbole, maybe retake primary school english and get it down better than somebody who’s using it as their third language.
Drop the ace attorney fallacy gun-jumps while you’re at it.
In the real world, no one speaks fancy-pants English. Just want to point that out since English morphs over time into variants. Ex: Over in New York, the variant of English we use is blunt and honest straight to the point, with no sugar coating, if you’re dumb, we call it out. Over in places such as Cali->They act nice, but they are not blunt and honest. The same goes for Washington State. Had similar interactions with folks from some of the European countries including Liechtenstein pretty cool honestly.
I’m not defending them? I’ve given the exact reason for their subpar quality and told Miragen multiple times how he can fix this issue.
So far, he refuses to.
His account remains dormant on the Issues tab, there are no suggestions being opened by him.
You absolutely can expect it, it’s why the previously mentioned BI-1 has a fully modelled cockpit… Because people reported on its low quality and shared very clear imagery of its flight deck.
You own neither the Sagittario 2 nor the Ariete.
Miragen owns the Ariete alone. He has never once played a Simulator battle in it.
I own both the Ariete and Sagittario 2. Unlike Miragen, I’m unbothered by the cockpit textures because it isn’t an integral part of the game, nor does it detract from my gameplay experience.
I’d imagine after setting a kill record in the aircraft and tripling his stats in the same game mode I would know the aircraft… And he, playing 50 matches in it, would as well.
You only see one of us complaining about a moot aspect of the cockpit, even when neither of us relied on the cockpit or its systems in-game.
KSP is a pay-to-play game. On Steam it’s $30, on Epic it’s $40.
Then again, anything is free-to-download if you have can torrent it…
While I do not, I did get the PBM and any efforts to enjoy it in sim has been seriously tarnished by its abysmal cockpit modelling, including bugs like the co-pilot teleporting outside.
It really doesn’t however expect people in a text format to comprehend the concept of a Rhetorical device. If we were speaking vocally it’s easier to discern however in a format spoken in words on a keyboard were it so easy?
If you’re also talking in the text it makes more sense to speak more straight to the point and bluntly than it would if you’re trying to fancify the words. Hence Fancy pants.
And the seemingly bothered people have made it quite clear that they have no intent to better their experience… Searching through both here and the old forum, I can’t find any other person complaining about the cockpit textures. Going through the Issues page the only complaints I can find are of inaccurate dials.
He has a myriad of posts going out of his way to complain about things that only he cares about, yet as said before, I can’t find a single topic in the Issues page with his name under the title.
Try finding me one post in the bug report / suggestions filter that Miragen has made… It’s pretty clear what his stance is on bettering the game.
I’m not personally bothered because the Ariete cockpit has no sway in any form of gameplay. Early pictures of its prototype stages shows it with an entirely different and far more fitting HUD for the aircraft… As said, I can see that being high on the list of issues yet I don’t see myself going out of my way to research its accessories and make a bug report.
Miragen, on the other hand…? Nothing about his complaining is about the function of the aircraft or gameplay at all. Nothing that he has complained about here will affect his already poor performance in the aircraft, and nothing he has said here was said with the hopes of constructive change.