I’m not defending them? I’ve given the exact reason for their subpar quality and told Miragen multiple times how he can fix this issue.
So far, he refuses to.
His account remains dormant on the Issues tab, there are no suggestions being opened by him.
You absolutely can expect it, it’s why the previously mentioned BI-1 has a fully modelled cockpit… Because people reported on its low quality and shared very clear imagery of its flight deck.
You own neither the Sagittario 2 nor the Ariete.
Miragen owns the Ariete alone. He has never once played a Simulator battle in it.
I own both the Ariete and Sagittario 2. Unlike Miragen, I’m unbothered by the cockpit textures because it isn’t an integral part of the game, nor does it detract from my gameplay experience.
I’d imagine after setting a kill record in the aircraft and tripling his stats in the same game mode I would know the aircraft… And he, playing 50 matches in it, would as well.
You only see one of us complaining about a moot aspect of the cockpit, even when neither of us relied on the cockpit or its systems in-game.
KSP is a pay-to-play game. On Steam it’s $30, on Epic it’s $40.
Then again, anything is free-to-download if you have can torrent it…
While I do not, I did get the PBM and any efforts to enjoy it in sim has been seriously tarnished by its abysmal cockpit modelling, including bugs like the co-pilot teleporting outside.
It really doesn’t however expect people in a text format to comprehend the concept of a Rhetorical device. If we were speaking vocally it’s easier to discern however in a format spoken in words on a keyboard were it so easy?
If you’re also talking in the text it makes more sense to speak more straight to the point and bluntly than it would if you’re trying to fancify the words. Hence Fancy pants.
And the seemingly bothered people have made it quite clear that they have no intent to better their experience… Searching through both here and the old forum, I can’t find any other person complaining about the cockpit textures. Going through the Issues page the only complaints I can find are of inaccurate dials.
He has a myriad of posts going out of his way to complain about things that only he cares about, yet as said before, I can’t find a single topic in the Issues page with his name under the title.
Try finding me one post in the bug report / suggestions filter that Miragen has made… It’s pretty clear what his stance is on bettering the game.
I’m not personally bothered because the Ariete cockpit has no sway in any form of gameplay. Early pictures of its prototype stages shows it with an entirely different and far more fitting HUD for the aircraft… As said, I can see that being high on the list of issues yet I don’t see myself going out of my way to research its accessories and make a bug report.
Miragen, on the other hand…? Nothing about his complaining is about the function of the aircraft or gameplay at all. Nothing that he has complained about here will affect his already poor performance in the aircraft, and nothing he has said here was said with the hopes of constructive change.
Just saying, I don’t disagree nor do I agree either. I mean I have the guy ignored cause some of the claims for things he doesn’t own nor fight are…ludicrous/foolish since they are based on emotional discretion rather than reason.
However point is, that some people are bothered by the lack of poorly modeled cockpits. Since some of us come for immersion.
I’m personally not a fan of bombers in simulator, though from what I’ve seen in my test drive for my PBM-5A Mariner it’s a hot pile of trash. I feel cockpit details are far below on the list of issues to be fixed, mostly trumped by DM and gunner issues.
Apart from that, though… A glass to see through and a bombsight is all that I would functionally need. Beyond my complaint of the bomb sight being the same as it was in 2009 and can use a little bit of work for a more seamless feel, it’s a working model in the respect that you can see out the front and drop bombs down below.
A very obvious hyperbole was taken as a “strawman argument”.
There is no lack of comprehension, that’s a blatant finger point because he felt an issue with my overexaggeration of a moot argument.
Understandable. I’ve seen people go out of their way to attack a choice of words because it’s “complicated”, hence I thought you meant that in terms of “fancy pants”.
Nah Fancy pants just refers to some of the words I used. Ex: Ludicrous=Foolish or Discretion=Avoid escalation. It’s where the origin of the term came from.
I’d say the instrument panel and how the internals look is pretty vital, otherwise we could just use virtual cockpits with viewing angles being limited to simulate the reduced visibility downwards and rearwards.
Especially with a big slow bomber where you’re staring at that instrument panel and walls and the like for many, many long 15 minutes.
I’m not the one charging money for the product, what kind of insane backwards logic world do you live in where the customer has to do the work and not the company being paid for said product?
You’ve mentioned its price 5 times. Not once have you tied back this issue to any gameplay aspect.
As I’ve said before, this is simply a post that you’ve created to knitpick and whine without any effort to legitimately fix it.
One of many…
A world where you want something to be changed? You have to be pretty narcissistic to believe that a developer should be bending to your each and every whim simply because you don’t enjoy the fidelity of something that does nothing for gameplay.
Gaijin places massive emphasis on cockpits for all its trailers.
They are promising quality.
These planes were recently released. You’d expect the quality you see in trailers with the right settings.
You are not getting what you were advertised when paying.
For other games, I cannot imagine anyone defending such to the point you are. In OSRS, the paying consumerbase riots for far less under-deliveries on promises.
The instrument panel is useless in-game? A large majority of dials don’t function properly, and all in-cockpit devices that you use for combat are held on an entirely different camera view or in your UI.
Do you look down to see the exact RPM of your engine? It doesn’t matter if you do, seeing as constant velocity propellers are not hand-tuned in-game.
Do you search around the cockpit to see your airspeed every time you get in a fight? Of course you don’t, there’s this fun thing up here
that shows you literally everything you need.
I don’t know how to tell you this, but you’re flying for 15 minutes. It doesn’t matter if you’re staring at 1 solid color pixel or are physically sitting on the nose of the aircraft as it flies… You’re flying in a straight line for 15 minutes.