Why do new vehicles have such low resolution textures?

So… Irrelevant and does nothing to further your view.

Exactly as I thought, still does nothing to further your view.

You get no merit by showing your posts for test drive suggestions or in-game economy… The topic is cockpit textures and fidelity.
As I’ve been saying, both you and miragen are here to do nothing more than complain. This makes it pretty clear.

Womp womp?

Oh, oh boy, if you wanna go retro do I have something for you.

Electronic Arts Su-25 Stormovik (Dated 1996)

image

image

2 Likes

Gets told reporting issues with significant imparted effort achieves nothing despite breaking an entire bracket, showcasing the value of making reports.

Goes “Womp womp”

When you make a suggestion they’ll tell you to report it, and when you report it they’ll tell you to make a suggestion, or they’ll just tell you it’s not a bug and close it.

1 Like

Yup

https://community.gaijin.net/issues/p/warthunder/i/BCFdF5ngLqtR

This guy did some intense data collection, created graphs clearly showcasing in-game trends contradicting stat cards. Shares all that data in a public data sheet with expectations and differences.

image

“There is nothing surprising in rewards capping out at 92% for 1050 score and 2000 score alike.”

1 Like

I know, I had already grown up with Falcon 2.0 and spent a large majority of time on my laptop on 3.0.

I couldn’t care less about your report of AI issues, as said before. It’s insane to me that you read THIS

and act surprised when I dismiss your obvious sidestep.

Is the reporting manager not wrong? HeliBoy’s relying on the fact that he has full efficiency for the entire 15 minute period and it conflating his full-match efficiency to each reward period.

There’s nothing surprising about an unstable battle activity across a reward period.

Do you have an idea what useful actions is.

… Also decided to do your (likely useless and ignored) issue report, which requires screenshots.

Behold.

Mig-15bis Ish

Spoiler


Ariete

Spoiler



Both are premiums of the same BR bracket (8.7 vs 9.0)
Mig-15bis: 8.5k GE
Ariete: 8.7K GE

Has a properly modeled SPO-15 RWR 😏

https://community.gaijin.net/issues/p/warthunder/i/Arasw8mUaTQ9

Watch as it gets rejected and told to “Make a suggestion.”

Then the suggestion gets stuck in pending hell for months.

1 Like

Hungarian Froints. ->3 months of wages. The Average wage for Hungary is only around 650->675 USD.
It’s not a lot. When you consider the currency they use is worth nothing. Which is why they keep failing tor replace it.

Sounds like it’s cheap labor that would allow them to do a lot more with all the money they’ve earned.

Every time I read the argument that the game is free … I can only smile.

It’s free to try it, if you want to make the slightest progress and value your time a little. You go through the box.

This post is indisputable, they are going to put ray tracing and other graphics but they have PS1 textures. No sense.

About the discussion of reporting errors , they should have a quality control.

2 Likes

Which is why is questioned ray tracing as well, something very demanding that the vast majority of players can’t even use and those that can probably still won’t use it due to the hit in performance, unless it somehow gives them an advantage.

To add that whilst the rest of the game has things looking like the Ariete, bomber cockpits look even worse and there are a ton of other issues that should take priority.

We still have ULQ in the game because apparently people still use pre 2010 hardware, we have pre 2000 cockpits in terms of graphics but now there’s ray tracing.

Not arguing or anything
just adding things for context.

Gaijin pays a minimum of $6,500 USD up to $10,000 USD per aircraft model
and those are the requirements Gaijin placed
https://wiki.warthunder.com/3D_models_for_aircraft#Suggested_modeling_steps

Must have gotten a discount on this one then.

this game is like in top 10 most played games on steam for years, the fidelity should be damn near gta 6 level on all models ingame by now

1 Like

One is placed in a very popular nation, another is within barely played Italy, so probably they prefer to spend less on Ariete model.
Although maybe cockpit was made way before the introduction of the plane, which can be quite possible considering in 2015 devs (Lassar) already told about plans to show us Italian TT, but then, well…it seems plans were changed.
Btw I haven’t checked G.91Y cockpit recently, but it used to be just G.91R reuse.