Why do new vehicles have such low resolution textures?

The instrument panel is useless in-game? A large majority of dials don’t function properly, and all in-cockpit devices that you use for combat are held on an entirely different camera view or in your UI.

Do you look down to see the exact RPM of your engine? It doesn’t matter if you do, seeing as constant velocity propellers are not hand-tuned in-game.
Do you search around the cockpit to see your airspeed every time you get in a fight? Of course you don’t, there’s this fun thing up here
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that shows you literally everything you need.

I don’t know how to tell you this, but you’re flying for 15 minutes. It doesn’t matter if you’re staring at 1 solid color pixel or are physically sitting on the nose of the aircraft as it flies… You’re flying in a straight line for 15 minutes.

Ah, misread.

Flight coordinator, compass? I much rather read my instruments to maintain heading than open the map every 5 seconds as I’m turning onto a course.

And flight coordinator impacts performance fairly significantly if uncoordinated.

Also manifold pressure if you’re playing with MEC and dont want WTRTI for deciding when to switch gears.

Also artificial horizon when flying through clouds or bad visibility (or equivalent combination of instruments).

Climb rate indicators are also handy for flaring.

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To function sure, to continue living with a positive reputation. No.

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https://www.youtube.com/@Warthunder

Look at all the trailers. Look at all the cockpits.

They’re promising quality and emphasis on cockpit quality in particular

Such as?

When I get in an aircraft that offers a legitimate selling point, such as the Mirage F1’s AoA meter or the Su-27/MiG-29’s TSD, sure. Quality is pretty much a must when the primary advantage of an aircraft is at play.

Can you show me one trailer where Gaijin advertised the quality of an altitude dial, though?

You do? The Sagittario was marketed with 2 things in its trailer… Agility and weaponry. Both are quite literally the best you can possibly have at 9.3.

You’re getting a Sagittario with 2 engines when you pay for the aircraft. That’s exactly what’s advertised.

“A very light and small single-seat aircraft able to activate its additional engine in WEP mode, thanks to which it easily climbs and accelerates to almost sonic speed even at minimum altitude. This fighter has no suspended armament, but thanks to a pair of fast-firing 30mm cannons, it is well suited for destroying enemy bombers and attack aircraft at low and medium altitudes.”

It’s literally marketed as a higher power Sagittario. Are you not getting that when you pay for the Ariete?

I fail to see the relevance of OSRS.

I’m not defending it? I don’t know how many times I have to spell it out…
You have every capability to get it fixed. I am simply stating that I do not care enough to involve myself, but that you should simply shut your mouth and fix it.

It’s a non-integral part of the game. In the same way I don’t complain about the dashboard of my 750 in бумер, I don’t complain about the cockpit of an aircraft in an arcade styled air combat game.

Then say…? I’ve told you what… 11 times now?

Left one, CFS 3?

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image

Sorry, dropped this by accident… Let me just pick it up, you clearly don’t need it for yourself.

Are you saying these aircraft entirely lack functional instruments? It looks functional to me.

Is it uncoordinated? Last I remember the only issue that internal dials face are diagnostics indicators and mach number. From what I’ve seen your compass is perfectly functional.

This aircraft has 3 supercharger gears.
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WTRTI is not needed.

Here’s the PBM-5 from prior.
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What about this isn’t functional?

I’m done spoonfeeding you screenshots of items in a cockpit. Seeing as you’ve flown the PBM-5, I trust you to have a quarter of the brainpower needed to look in front of you. The indicator is right there, functioning as it has for the last 2 decades.

Can you show me an aircraft without a climb indicator, since it’s quite clear you lost your point and are now simply listing off cockpit indicators?

Yup, I remember playing that.

Same UI as well.

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I loved that game! I should look if I still have the disks XD

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Those are renders Runa. Renders are usually far easier to create than in-game-modeled cockpits. If you tried to port over those rendered cockpits into the game. They would look extremely low quality.

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Still, compare the F4U and P-51 with the PBM I linked earlier.

The PBM’s models are almost painful to look at. It looks like molded plastic toys you buy at your corner chinese 1 euro store.

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versus:

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Dials exist. Yes.

It also looks painfully ugly and reminiscent of molded plastic toys you buy for 1 euro.

So, would you be looking at the instrument panel? Yes. Does it look ugly? Yes.

Does this contradict your claim that all you need is “viewing glass and a gunsight” Also…

Yes!

Do I want to stare at molded corner store plastic dashboards? No.

That isn’t a trailer.

Since you’re incapable of following a simple direction and sending me a link… I’ll do it myself.

Dance of Dragons



Seek and Destroy

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(funnily enough, more functionality in-game than in the trailer)

Alpha Strike



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I forgot what point you were trying to make, sorry. Mind reiterating?

Which they’ve delivered on areas that are gameplay dependent. I’ve said it twice now that the only gameplay dependent part of the sag / ariete is the gunsight… In which I can’t be bothered enough to fix it.

The graphics is part of the gameplay given that you’re staring at those graphics as part of an entire game mode

By your standards, the “virtual cockpit” bombers previously used is fine, we just need to black out the area below and behind you to reduce visibility.

Behold: Peak cockpits.

It has gunsight (well crosshairs), it has viewing glass!

In no way are graphics a part of gameplay. Unless you mean in a very literal sense, the fidelity of the half dozen fasteners inside of your cockpit will not grant you a higher KPM than 1.25 in any given aircraft.

Falcon 4.0 offers similar aircraft textures to war thunder, terrain equitable to MSFS, and a cockpit that, despite looking like a claymation setup, is functional… It’s better than WT.
That has nothing to do with graphics. Falcon 2.0 is still better than WT and it would pass as an Atari game.

I’d be happier with the virtual cockpit, everything shown on the (already functioning) dials can be shown through :8111 far better than it would on a WW2 era cockpit indicator.

Sure, kill the entire bottom half of my screen’s pixels. It doesn’t detract from gameplay when I can still see the objective I’m flying towards and my bomb sight.

From your tyrade earlier about your cockpit instruments giving you seemingly vital analytics… Classic Elite is far more informative and usable.
The biggest downside here is you’re playing a 2D game vs a 3D game, where even then the 3D game gives you less information about your ship.

Amazing talent at missing the point.

Also Elite:Dangerous has side MFDs that contain details you wish for.

You had a point?

For the last 90 minutes you’ve been hopping from topic to topic.

And the PBM-5 has indicators that contain details you wish for…?

I’m starting to wonder what went through your head when you thought of this equivalency.

The PBM looks like fucking molded plastic, and is (hyperbole) painful to look at for extended periods of time.

Who wants to look at molded plastic without any texture or shape and so little polygons, you’d think it was a PS1 game?

Unclear, blurry textures are also not ideal to stare at, like the OP’s ariete/saggi 2 example.

I definitely wouldn’t want to stare at this blurry thing especially when everything else looks much better. It’s incredibly jarring.

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This isn’t even something you can ignore as it’s where you look to shoot at things.

Compare that to what you see while shooting a plane in the F4U:

And this is after being recorded, processed thru video editing thingy, uploaded to youtube and screenshotted and uploaded here.

It still looks better.

Hell, even the headrest looks better: