The instrument panel is useless in-game? A large majority of dials don’t function properly, and all in-cockpit devices that you use for combat are held on an entirely different camera view or in your UI.
Do you look down to see the exact RPM of your engine? It doesn’t matter if you do, seeing as constant velocity propellers are not hand-tuned in-game.
Do you search around the cockpit to see your airspeed every time you get in a fight? Of course you don’t, there’s this fun thing up here
that shows you literally everything you need.
I don’t know how to tell you this, but you’re flying for 15 minutes. It doesn’t matter if you’re staring at 1 solid color pixel or are physically sitting on the nose of the aircraft as it flies… You’re flying in a straight line for 15 minutes.
When I get in an aircraft that offers a legitimate selling point, such as the Mirage F1’s AoA meter or the Su-27/MiG-29’s TSD, sure. Quality is pretty much a must when the primary advantage of an aircraft is at play.
Can you show me one trailer where Gaijin advertised the quality of an altitude dial, though?
You do? The Sagittario was marketed with 2 things in its trailer… Agility and weaponry. Both are quite literally the best you can possibly have at 9.3.
You’re getting a Sagittario with 2 engines when you pay for the aircraft. That’s exactly what’s advertised.
“A very light and small single-seat aircraft able to activate its additional engine in WEP mode, thanks to which it easily climbs and accelerates to almost sonic speed even at minimum altitude. This fighter has no suspended armament, but thanks to a pair of fast-firing 30mm cannons, it is well suited for destroying enemy bombers and attack aircraft at low and medium altitudes.”
It’s literally marketed as a higher power Sagittario. Are you not getting that when you pay for the Ariete?
I fail to see the relevance of OSRS.
I’m not defending it? I don’t know how many times I have to spell it out… You have every capability to get it fixed. I am simply stating that I do not care enough to involve myself, but that you should simply shut your mouth and fix it.
It’s a non-integral part of the game. In the same way I don’t complain about the dashboard of my 750 in бумер, I don’t complain about the cockpit of an aircraft in an arcade styled air combat game.
Sorry, dropped this by accident… Let me just pick it up, you clearly don’t need it for yourself.
Are you saying these aircraft entirely lack functional instruments? It looks functional to me.
Is it uncoordinated? Last I remember the only issue that internal dials face are diagnostics indicators and mach number. From what I’ve seen your compass is perfectly functional.
This aircraft has 3 supercharger gears.
WTRTI is not needed.
Here’s the PBM-5 from prior.
What about this isn’t functional?
I’m done spoonfeeding you screenshots of items in a cockpit. Seeing as you’ve flown the PBM-5, I trust you to have a quarter of the brainpower needed to look in front of you. The indicator is right there, functioning as it has for the last 2 decades.
Can you show me an aircraft without a climb indicator, since it’s quite clear you lost your point and are now simply listing off cockpit indicators?
Those are renders Runa. Renders are usually far easier to create than in-game-modeled cockpits. If you tried to port over those rendered cockpits into the game. They would look extremely low quality.
I forgot what point you were trying to make, sorry. Mind reiterating?
Which they’ve delivered on areas that are gameplay dependent. I’ve said it twice now that the only gameplay dependent part of the sag / ariete is the gunsight… In which I can’t be bothered enough to fix it.
The graphics is part of the gameplay given that you’re staring at those graphics as part of an entire game mode
By your standards, the “virtual cockpit” bombers previously used is fine, we just need to black out the area below and behind you to reduce visibility.
In no way are graphics a part of gameplay. Unless you mean in a very literal sense, the fidelity of the half dozen fasteners inside of your cockpit will not grant you a higher KPM than 1.25 in any given aircraft.
Falcon 4.0 offers similar aircraft textures to war thunder, terrain equitable to MSFS, and a cockpit that, despite looking like a claymation setup, is functional… It’s better than WT.
That has nothing to do with graphics. Falcon 2.0 is still better than WT and it would pass as an Atari game.
I’d be happier with the virtual cockpit, everything shown on the (already functioning) dials can be shown through :8111 far better than it would on a WW2 era cockpit indicator.
Sure, kill the entire bottom half of my screen’s pixels. It doesn’t detract from gameplay when I can still see the objective I’m flying towards and my bomb sight.
From your tyrade earlier about your cockpit instruments giving you seemingly vital analytics… Classic Elite is far more informative and usable.
The biggest downside here is you’re playing a 2D game vs a 3D game, where even then the 3D game gives you less information about your ship.