One is a suggestion to let us test flight/view plane cockpits even if we cannot research them to make picking TT for sim easier.
The rest pertain to economy, missions/AI in sim.
As for issues.
My experience with issues: go out of my way to make a video of a subsonic cl-13 a.i “bomber” achieving 1000 km/h speeds while cosplaying/LARPing as a dolphin and not losing any speed.
Get issue closed and told to make a suggestion, despite it being pretty game-breaking as they’re impossible to catch with BR 7.0-8.0 jets that redline at 850/950 km/h.
So… Irrelevant and does nothing to further your view.
Exactly as I thought, still does nothing to further your view.
You get no merit by showing your posts for test drive suggestions or in-game economy… The topic is cockpit textures and fidelity.
As I’ve been saying, both you and miragen are here to do nothing more than complain. This makes it pretty clear.
Gets told reporting issues with significant imparted effort achieves nothing despite breaking an entire bracket, showcasing the value of making reports.
When you make a suggestion they’ll tell you to report it, and when you report it they’ll tell you to make a suggestion, or they’ll just tell you it’s not a bug and close it.
This guy did some intense data collection, created graphs clearly showcasing in-game trends contradicting stat cards. Shares all that data in a public data sheet with expectations and differences.
“There is nothing surprising in rewards capping out at 92% for 1050 score and 2000 score alike.”
Is the reporting manager not wrong? HeliBoy’s relying on the fact that he has full efficiency for the entire 15 minute period and it conflating his full-match efficiency to each reward period.
There’s nothing surprising about an unstable battle activity across a reward period.
Hungarian Froints. ->3 months of wages. The Average wage for Hungary is only around 650->675 USD.
It’s not a lot. When you consider the currency they use is worth nothing. Which is why they keep failing tor replace it.
Which is why is questioned ray tracing as well, something very demanding that the vast majority of players can’t even use and those that can probably still won’t use it due to the hit in performance, unless it somehow gives them an advantage.
To add that whilst the rest of the game has things looking like the Ariete, bomber cockpits look even worse and there are a ton of other issues that should take priority.
We still have ULQ in the game because apparently people still use pre 2010 hardware, we have pre 2000 cockpits in terms of graphics but now there’s ray tracing.