Why do CAS players so vocally oppose any suggestions

Your own obsession with stats ruins all your arguments. ofc I have more deaths than air kills in planes I use for CAS, you’re just either too ignorant to understand, or are purposefully ignoring that.

Why are you trying to 1-up your previous stupid comment record?

I’m talking about Your whole profile, not just planes.

Not to mention that I take all stats (ground/air kills) when I compare them to the number of deaths.

What now?

In all situations a player using CAP has the advantage (odds are not stacked for the CAS), but again it requires some knowledge of the game.

“eRHmm I’m a stat genius who never makes any mistakes or oversights”
This is why I never give anything you say any merit.

Very strong argument /s

So no arguments when the truth has been shown? Nothing special.

Sorry but if You are using 1.0 vechicle against 4.3 one (or even comparing), then You clearly lack any knowledge about the game.

So no argument and you instead lie? Nothing special.

Oh so what happened to CAP having the advantage in all situations
I’m sure you would stick to your own logic and agree a Strike master (6.3) playing CAP has an advantage of over a Do 335 playing CAS (4.3) in a headon.

Where have I lied?

Everything I have talked about is visible in game.

Oh, should we now compare 1.0 SPAA against 13.0 air unit?

Sorry but it is nothing but childish. If one is using totally wrong B.R. vechicle in battle he is at fault.

Not to mention that You can have the advantage in P-26 as You can eaisly outmanoeuvre it ;).

Why would anyone be using 4.3 DO 335 as CAS in 6.3 battle?

Not to mention that again, when Do 335 tries to head on Strike master, he can eaisly avoid it and have an advantage over Do.

You keep crying that my stats are discrediting, leaving out details and ignoring your own stats. lying by ommision is just as bad as lying.

oh so I guess it’s my fault for going by your own words

you said CAP has the advantage in all situations. clearly a strikemaster would have 0 issue fighting a do 335 in a headon

Sorry but I’m not leaving out any detail.

Your own stats prove what I have said about them.

You have just created an argument based on player fault, not the one who follows my logic. Again, we are moving in +/- 1 B.R. system.

You have the advantage of being able to avoid it and destroy him later ;).

It is still the advantage in head-on situation.

Yes you have.

Yes and you still try to twists them into an extremely sad talking point.

your argument was created by your own fault. Saying CAP has the advantage in all situations was stupid af.

good luck doing that when your wings and tails are gone.

Which one exactly?

I’m not twisting anything. Anyone can see in game that Your own stats contradict what You are talking about here.

I have even explained to You what advantage CAP has in the situation You have described.

If You have such problems, that is just a skill issue ;).

Anyone can say* that your own stats contradict what you are talking without providing any reason or backing.

oh so now it’s about specific situations and not all situations. makes perfect sense.

Your own account is backing up what I have said about it.

Not to mention that it is funny coming from someone who was earlier saying:

It talks about all situations, You can always outmanoeuvre Do 335 with P-26 or Strike master, even when he is trying to head-on You.

Your lies are your only backing

I guess you’re also at an advantage in all situations when the do 335 is too fast for you to kill him and repeatedly takes headons until a single stray 30mm 1-shots you. Very much an advantage for the P-26

I do not know why everyone is arguing. This game is designed to make them money plain and simple. Win some Lose some.

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Question to y’all arguing people:

  1. What does your argumentation have to do with the thread
  2. Have you heard of assists? In other competetive PvP games, K/D matters far less than KDA. The service record unfortunately does not record assists.
  3. Older accounts should trend towards 50% win rate and a KDA comparable to their peers. Deviations from that should only occur through bad matchmaking allowing for significant skill disparities to meet or from temporary personal improvement/decay that will correct itself over sufficient numbers of games. This is of course assuming a competently put together matchmaker - such as Dota 2 or League.
  4. Why do you care so much for KDA in the first place? People will rack up a lot of deaths while learning a new vehicle, while unlocking modules and in case of a new BR range - learning their contemporaries. our focus on KDA expects people to somehow balance all these front-loaded deaths with essentially seal-clubbing

If unit „x” is good against unit „y” then it doesn’t need something to do the kill for it.

Thus assist doesn’t matter

My definition of “effective” is not sheer numbers. I am opposed to all calls to “just raise SP costs” for a wholly different reason.

No matter what the SP cost happens to be, one team will always get CAS up before the other. The other team on the receiving end will then always complain about being on the receiving end. Jacking up SP costs may make CAS less common, sure - but it also reduces the emphasis to use or even learn to use both CAP and SPAAG/SAMs due to the reduced presence of their intended targets.

Thus the few planes that do get airborne are ironically more powerful, not less. Which means the whine cycle continues until the planes are rendered irrelevant. Advance Mode rendered them functionally irrelevant, and surprise, surprise - the map said mode (Alaska) was tested on pretty quickly broke into an unbreachable line for the defending team more often that not.

The best counter to a plane is and always will be another plane, this is why having aircraft be restricted to “powerup” status makes them fundamentally unbalanceable. Currently SPAAG are too much effort for too little gains. CAS has no healthy purpose currently, being solely used as a griefing/revenge/anti-camping tool, and is completely lacking the vast majority of its actual targets. Idiotic game mechanics encourage CAS being used for petty revenge.

Hence, broadly what I would pursue instead would be far more thorough reforms that are actually thought through seriously. All calls for “raise SP” and “whur tenk-only mode?” are not being seriously thought through much at all, due mainly to the supporters of both arguments doing so in a state of angry frustration.

The idiotic mechanics encouraging CAS’s use as a revenge weapon need total removal. Most people on both sides cannot just calm down and think rationally while these mechanics keep everyones’ tempers so high.

The counters need to be made far more available, available by default like Naval already does, much easier to learn and use effectively for SPAAG/SAMs, made easier to defend themselves with vs tanks, among other things.

CAS (and tanks where applicable) need new objectives, which would also mean generally new maps to support those objectives. This would get the diehard supporters of tanks and CAS off each others’ throats, while also solving a number of tank-specific problems like spawn camping, not to mention making currently non-meta tanks actually relevant. There are also quite a few aircraft which have no mode at all to be relevant in since fighters or fighter-bombers do their job better - but more diverse objectives could help answer this.

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I don’t remember playing this mode on Alaska or having any problem as attacking side.

You are probably talking about different gamemode.

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It was exclusively on Port of Novorossiysk, wasn’t it?

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Yep, not on Alaska.

Got any videos/replays?