Very balanced I need to hit a 1ft by 6ft area to take his commander, and if you’re REALLY lucky, take out his gunner. Jagdtiger can 1-shot damn near anything that isn’t where the engine is. But CAS being able to take out a Jagdtiger the same way (albeit with a bit more aiming required) is clearly too OP.
You know that there are vechicles which can take out jagdtiger frontally at much lower B.R. without any issue.
This tank is only at 6.7 because some tanks need to be able to hit it in certain point in order to kill it, otherwise it would be at lower B.R.
Air is OP as jagdtiger can’t do anything about them, while even at 5.7 tank, You can always do something to jagdtiger.
CAS being untouchable to jagdtiger is fine. It gives tanks like M41A1, Jumbo 75/76, or Pershing an actual chance to fight it.
This tanks doesn’t need CAS to be able to fight
The Jagtiger doesn’t shoot every 6 seconds like the fat jumbo and doesn’t have stab, like players intentionally overlook the advantage of their vehicles lol
Let them cope
You peeps could PM rather than discuss vehicles. Or I suppose thread is dead since the anti-Suggestion players are not the CAS ones.
I think the main issue with such tanks is at range, where they can snipe without as much fear of being flanked. Jagdtiger is amazing in AB because it can actually move and can snipe because of this.
As long as the AI isnt broken OP or dumb I am up for it. I think AB would need different changes, however- probably turning into more of a TDM game with various viecle types getting abilities and such.
(I.e. light tanks going off minimap for some time, good lord they need it rn)
Makes sense, not many on the forum follow it. I do recommend you try it out to see how it currently is, and you will see the massive difference in performance for LTs or heavies. Personally I recommend playing the shermans and the 6.0 germany lineup, and then testing out some brit and swede LTs.
As a matter of fact, I want to credit the earliest mention of that idea I recall to another user on the old forum buried in the behemoth old TO thread.
I don’t remember his name–but he proposed it long before others did–and so credit where it is due (elsewhere).
Most of the issues with CAS would be eliminated by giving aircraft different BRs for ARB and GRB and then adjusting them by win rate. CAS tends to cause losses in ARB, so win rates and BRs get dragged down, and aircraft end up in BRs where there is no effective ground defense against them.
This is already added into the game.
Thanks random man for linking my post
Or maybe:
Don’t know why it linked your post when I copied the link. You’re welcome I guess.
smh
gaijin, just give us tank only option.
We have:
- Air Battles with only playable planes and some AI ground units scattered around the map
- current GRB with combined arms
- -missing another logical option of ground battles with only playable tanks
It’s funny what people deem to be disrespect compared to actual sarcasm and mockery…
I do not think they listen to players not even willing to scroll down to the right topic:
The trigger queue idea was actually a beautifully simple approach to mitigate population splitting issues (by making it opt-in).
Now…the trigger queue doesn’t solve other issues associated with TO (such as split BRs, maps, etc.), tbut it still puts forward more thought toward developing TO successfully than “gimme now!” babbling.