Why do CAS players so vocally oppose any suggestions

Tweak SP rewards and costs, so a cap is no longer enough to spawn a plane, limit the killcam, force runway spawns for aircraft.

By limiting or even removi g the killcam, players need to see their killer before they die. Right now the game just points them out. By forcing an airfield spawn, you extend the time, aircraft players need to reach the battle and force them to bring themselves into a good position (altitude, etc).

@EddieVanHalo does that even happen?

Remove C&F, You will get an assist/kill & fly. Will work really the same ;)

Removing killcam won’t change much as long as You can see what tank or player have killed You

17066 games played ? You tell me bro. Why get so shitty when a plane gets eye for an eye and not care when a tank does ? So many games and you dont think it happens? WTF?

I have looked at the end game log on many occasions and I have taken out the same guy 3 times in a row. Never intentional.

I pick what I spend CAS on and if I see 4 or 5 for 0 on the score card I may assume its a Vet in a good flank position and I will seek them out and often I am right.

If I revenge kill its because I only know where one person is with any certainty but I will go for them in a tank as well as CAS just the same.

Are all too stupid to play the hand we are dealt as best as we can, or must we all ask permission to use initiative in the game place as we must do in the workplace these days?

How about if you have a damn plane you use it, if you have bushes or premiums use them, if you have a hill to hide behind use it and stop moaning about it?

If CAS is an issue then lets move to GRB TO and we can all stop bitching and crying and both parties can enjoy the elements of the game they really like.

That would be too easy

Wouldn’t it be too easy? why are we still f****** about ? Lets get it done.

Dude, Ka-50 is not under-BR’d.
No thermals, fast 8 - 10km TOW-2s.
There is no 11.3 on-par with Ka-50 cause all 11.3s are vastly superior to it.
With the most powerful helicopter in the game being 11.3: Rooivalk.

I have said it multiple times.

Adding TO would benefit everyone.

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I think it would benefit Gaijins profits most and I would be interested to hear from the company as to how that would not be the case.

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It will work differently by not being entirely free. For cap’n fly, you really don’t have to make any input. You just have to be quick.

The killcam thing will not save everyone, so much is true, but it will reduce the amount of people who know where exactly they have been killed from.

So capping a zone is not making any input?

Tell that to @warrior412 ;)

If you killed somebody then move on. That is WW2 tank tactics and it’s’ meant for CAS attacks, Artillery or Counter attacking ground forces. Don’t sit there like an idiot hoping everybody else is a newbie. You cant implement such bad tactics then moan about CAS or Kill cam. No one trick wonder deserves a long reign at the top in any game or sport.

Would require AI AA as ships have ;)

Not to mention SB SP system showing real problems, try to play top tier SB and we can talk then ;)

The only way to play this game is to soak up all the bad points and just get on with it.

If you can enter the game with that frame of mind then you will succeed otherwise the game gets turned off in a rage after two minutes. Its the player not the game in many ways.
What makes any player play ten games in a row one day and not face one game the next? Same player, same game, same shit.

Indeed–and this is why Fighters First is another strategy to that end.

If there’s another option to air defense at the start, there’s fewer excuses for breakthroughs in the defense later (except for simple defeats).

Allow CAP (fighters/aircraft without ground attack) to arcade air-battle spawn (but with RB SP cost) and allow you to return to your tank after landing at the airfield after doing so.

Only allow CAP arcade spawn when there’s enemy aircraft. Instead of activating/deactivating the ability (which would tip players off to the presence of enemy CAS), give a lengthy cooldown (minutes) when activated when no enemy aircraft are present.

Nothing would change for people wanting to play tanks as the answear would be the same as it is now, aka „don’t play a tank You want to play, but instead X”.

So things would get better only for people wanting to use the air in first place.

If You just want a better Air RB, You should make suggestions there ;)

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People would remain free to choose tanks if they wish–nothing stops them from doing so.

The combined arms mode is for all vehicles, so expanding player’s freedom of choice wouldn’t detract from anyone.

If all RB GFs players had the aircraft tokens (as in NFs), it would be strictly a matter of player choice.

If they chose to forego these things then at that point, all consequences for that action/inaction would be entirely upon the player.

There is No point in creating another płace for people who just want to use air as Air modes are in game.

If You want air modes to get better, make suggestions there.

This matter is about expanding vehicle access is simply giving players more freedom of choice…which is fundamental in the CA mode.

The air modes are separate, unrelated and off-topic.

If You want to expand people freedom of choice, then first advocate for them to be able to play without air in the battle.

I have already explained multiple times how first allowing that would allow the current Ground RB to be turned into true combined game mode.

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