Why do CAS players so vocally oppose any suggestions

I currently play Cyberpunk 2077, Enshrouded, and Dyson Sphere.

The fact none of them are integrated into War Thunder is disgusting and rejects all those wanting to play War Thunder but don’t want play War Thunder!

It just is not fair that I came here with my own fantasy of what War Thunder was and they refuse to make my individual wants into the game a reality. Just so unfair!

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Wouldn’t a more accurate relevant area be the distance between objectives / POI (e.g. Spawns) + TGP Laser distance multiplied by some small fudge factor, since anything other than that is mostly useless to a pilot looking to accomplish objectives since there won’t be any relevant targets there?

and so the optimal coverage of systems over the Target area is much greater.

Also the use of a hemisphere is wrong, the engagement surface of most SAMs is best represented by a series of stacked sections of ellipsoids to account for reduced drag, and better motor performance at higher altitudes.

A more relevant metric would be time to kill, for a given attacker / defender pair, since that is easily calculable;
For unpowered ordnance is simplifiable to the time it takes to fall to the ground from the given altitude, and release distance is the aircraft’s forward speed by the time it takes the ordnance to fall to the ground, and further then the offset the defensive system until it is less than said time, since it could be intercepted(either the ordnance, or the attacker).

For guided ordnance it’s the Release Altitude * the Glide ratio of the item of ordnance, which is likely to be further constrained by the seeker’s performance IRL, less so in WT.

And there is some limit where the SAM cannot be defended, kinematically, depending on various factors, and so practically ensures a kill…

You can ask for a mode that would suit what You want in game, no one is holding You back from it!

I still wait for the integration of the Airbus A320 …

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If you are right, why did the arcade BR ratings of many open top or lightly armored vehicles jumped up after the fighter vision change?

I would not know i dont play arcade, did the BR of aircraft go down, was there any other BR changies or was it just open tops?

Nobody in Air RB plays the objective. Most are sitting in fighters playing the mode as a team deathmatch.

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And I would accept their response.

Indeed, we need more passenger/cargo airplanes and a mode for them!

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Well there still are sams and pretty sure anti air vehicles have those

Well do cas in ground rb and spaa will kill you
You are basically just reversing the roles and saying that

What response?

If You would like to see different mode in game, You should create a topic about it on forum and see if there are players sharing the same idea as You do.

Problem is, if You want something totally different than what can be currently seen in game, it might be hard to properly describe how it should work.

Just because some will come and try to hold You down, doesn’t mean that with enough support, the idea might get added to the game.

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go read rest of discussion,…

Its a big one
Just summarize your point

The Pantsir is the longest range SAM system in the game and can cover up to 4.8% of a top tier map’s airspace.

So your point is
Adding player controlled ground vehicles to air rb is… useless?

The Dev stream.

Or whatever response the Devs gave if I asked for any new mode.

Trick is saying the right things and avoiding the wrong things if your reasoning is supposedly sound.

Yes.

Game runs from 1.0 to 12.3 now so that’s a lot of pointless.

And one spawn.

Exactly. They would only waste player slots.

Devs said many things which later turned out other way so I wouldn’t mind their response that much.

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