That’s “funny” ^^"
Maybe for you but cas spam ruins tank battles
Obviously its realistic but then again let player controlled anti air join air battles like how player controlled cas join tank battles
İf enemy team is spamming cas then your team is doing terrible in that game.
As long as both side performs similiar spamming cas is not an option.
Team?
Terrible yes cuz there is no team
Everyone plays like every man for himself
Sure, but I’d like you to know that even a Pantsir, the longest range SPAA in the game can only cover ~2% of the airspace at top tier.
Gun based SPAA can cover about 0.04% of the available airspace.
Air players will just not go where enemy SPAA is, but teammates might teamkill them for wasting a slot in the team.
Tbh: I didn’t read all.
There is one problem of TO mode that I saw no reference to, but I simply may not have seen it.
TO mode would need it’s own BRs. It won’t be able to share with RB or AB. Why?
When AB mode changed and limited fighter planes slightly, it caused a whole lot of significant BR changes. All stuff that is succeptible to air will have to go up in BR and will have to be monitored independantly.
Having two BRs for a vehicle is troublesome enough. Now you would have three or (even worse) make an average of TO and RB modes.
It could then be that TO mode turns into OT (open top) mode.
Then purely skill issue cause if enemy team is able to spam cas that means your team is already Lost.
and do what? have you seen the massive difference of ranges?
i mean, we could let you in, and add 4 slots for that specifically - but Air guys are just gonna kill you with ease in ARB.
just think a little, and you’ll see that it would make no sense to do that.
but that’s for Pantsir
120x120 (on biggest maps) vs 20roundsquares (Pi.R²)
14400 km² vs 1256.6km²
(1256.6 / 14400)x100 = 8.72639 %
all others do 10 roundsquares :
and that’s 2.18166 %
I will never respect those who only play tanks, even if they get bombed over and over again, they always do nothing, especially about helis. Just like what they said, if you are not happy by cas and just want to play tanks, there are some substitutes. Does anyone remember this game’s previous name? These tanks players seems inordinately proud of one’s position
I’ve taken down about as much helis in tanks as I have in SPAA :)
Which was changed for kind of obvious reasons considering the development plan for said game.
You mean like the plane players? I’m assuming you’re one of them…
Airspace is not 2D, it is 3D, the Pantsir can protect a half sphere, whereas the airspace has a volume of 120 x 120 x “whatever altitude aircraft can reach”.
You have calculated the surfaces, while you should calculate volumes. For Top Tier I used an altitude of 15km and for everything else 10km, since those are the maximum altitudes I have seen people use.
Then:
Aircrafts can reach up to 16.8km (F-15A/F-14B) in game.
And Pantsir altitude ability is about 15km,… and that only for a specific point.
The area of interception is not a sphere aswell:
0/85° makes you unable to intercept taregt right above your head.
So even if we goes by that, we have :
14400x16.8 = 241920 km^3 of airspace
For Panstir, I’ll make it easy and consider a cylinder:
1256.6x15= 18849km^3
But it should be like that:
So,…
We have on a simplified basis(pure cylinder), the Pantsir able to cover:
(18849/241920)×100= 7.79%
We can add fast coefficient of 0.7 to correct Pantsir Kill Volume:
((0.7x18849)/241920)×100= 5.45%
So,… i don’t see what can do a pantsir against every aircrafts flying between 15km+ground altitude to max altitude (mostly 16km/16.8km is best for F-15) for Air RB and Air Sim gamemode.
Also to say that if the pantsir is on a mountain, it is unable to track under -5°, so an aircrafts flying low with rockets can reach it.
And, if we consider the same for 10km range SPAAM → it’s about 1.2% of airspace covered.
I believe tanks BR are adjusted how they perform against each other not against air, TO would just be a copy of GRB with out air and would simply use RB battle ratings if it was to be RB, but we know a TO will never happen, gaijin dont want it
The area of effect of an SPAA is not a cylinder…it is a half sphere, or dome. And top tier air maps are as large as 131 x 131 km.
But even if it was a cylinder, the amount of airspace it covers is pretty negligible in Air RB.
Read please,… just read please:
I took into account,… and you’re going stupid for it,… but i’m not going to do full maths of an unknown area due to it being related to speed/gravity/ect. Numerous factor, just to say that the 2% you were talking about are wrong.
As said simplifications are made,… but you’re just being stupid about that simplified thing, since i put a correction coeff.
Oops, my bad, sorry. As we would say in Germany:
Wer lesen kann ist klar im Vorteil
Whoever is able to read is at a clear advantage
If we base the calculation on an Elipsoid with a lateral radius of 20 km and a vertical radius of 15 km, the resulting volume of that Elipsoid is 25132,741 km³
Since the Pantsir can’t fire below the ground we have to split that in half, resulting in 12566,3705 km³ of defendable airspace per unit.
A top tier map is 131 x 131 km x 15 km alt (which isn’t even the actual limit in the game)
This results in a total volume of the airspace of 257.415 km³
Using these values the resulting coverage of one Pantsir is 4.8% of the available airspace not taking into account any terrain features.
The mistake leading to the 2% was me using 150 x 150 km for the map dize and giving the Pantsir a dome of 15km range.
Should have known that … greetings from a former “Berliner” :-P
And as we also say “Lesen bildet” ;-)
Reading educates.
My instructor was not impressed with the strafing runs 😅
Shame :D