Why do CAS players so vocally oppose any suggestions

Might risk being easy to camp, but not wholly unreasonable.

This might be a bit too much, the games last only so long and you don’t want people to spend half the match flying to and from the airfield, though I could see moving them back a bit more than they are now.

If this happens it needs to be toggle-able like with Helicopter XP. Some people do not want to play ARB at all and still need a way to gain plane research when playing GRB with CAS/CAP planes. It may not be as effecient as ARB but its still RP gained.

Wholly agree. You can check my post history and see that I’ve repeatedly argued for the Falcon to be moved down to 7.7 where it RIGHTFULLY BELONGS. Unfortunately for some nations there just aren’t SPAA options for those gaps.

Half the sheer time consumption and half the simple fact that if it takes that long to get to the battle the guy you want to revenge bomb will be harder to find or might have died. And before you make a point against revenge bombing keep in mind that the game encourages revenge kills with the Eye for Eye bonus so its clearly meant to be part of the game.

Anyway my point about custom lobbies stands because there are plenty of people in this thread who do not share your CAS reform views and are vehemently anti-CAS Tank Only advocates. For those people a series of well organized, routinely populated, custom lobbies would be a boon.

If it provides the Tank Only experience they want then playing them despite the lack of the rewards sends a powerful message to Gaijin.

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That’s not the worst situation i can imagine…

*Assuming it gets SP changes, since lets be real a lot of SPAA needs this.

Yea, but be realistic… These guys aren’t going to do that…

There’s no way they’ll sit in the lobbies enough to maintain the population for Gaijin to note lol.

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Yes, I don’t want to squad.

The people I’m comfortable using voice chat with are not interested in warthunder.

And I’m not comfortable doing VC with people other than this group.

And I shouldn’t need to squad to begin with. I can fly perfectly fine and effectively without ever squadding up using just “Follow me!” “Cover me” “Attention to grid square” and acrobatic smoke.

Why should I be forced to squad to play 20 minute matches with my centurions?

His experience might not be the best, not sure why he still thinks he is qualified to tell other players how they should play, furthermore telling others who perform 3-4x better than him to get better lol when his record says he has over 40,000 matches but the number looks like someone who just got the game like one month ago

Typical CAS main who rush cap like a headless chicken then gets blown up

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Read

They can see you , especially when they get air spawn , with just one quick scan and they can see your whole team without you noticing it. This is why I said you have nothing to back your point up cause you a low BR seal clubber. Not because you are a bad player. Then again , CAS can see EVERYTHING , not to mention they got thermal , you are not hidding.

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In fairness i’m an AB player, sooo yeah. Go after the argument, not the person.

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I think for all SPAAs with the option to take belts that are exceptionally effective against tanks those belts should add to the SP cost.

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Having 0 kills and getting carried by your team isn’t really fun experience in a PvP game.

That’s not a solution.
Solution has to be in my own hands, with my own vehicles.

Tell me then how much of a chance does that Japanese TD I posted earlier stand against aircraft ?

I don’t think this will help , since 90% of the SPAA are bad against tank and most of them can’t contest cap or do anything much. If anything raising CAS SP across the board should be the best option along with fixing map

Shoot yourself in the foot then…

You don’t need voice chat to squad.

It’s a team game so regardless, you are part of it.

You’re still dying to planes though…

Again, you’re not forced, but your choice not to, leaves you at a loss.

It doesn’t mean that when someone says to play different, that they haven’t got a better suggestion than just not trying…

Someone has to do it, otherwise we’ll just have everyone sitting back trying to snipe so they don’t die like precious KDR elitists…

Nope, not true… They don’t see just you, and there are other targets… If you don’t make yourself the attention, you won’t be targetted instantly.

I’ve put up with this for months, and it’s actually concerning because the first thing many do is just statcheck, then dismiss anything anyone says because they don’t think they are good.

It’s actually something that the mods need to tend to.

You’re not being carried.

Nope, the solution I mentioned is to get a squad going so you have a range of selection of vehicles and a dedicated ‘other’ who can help you or spawn something that is needed…

Pretty high if it doesn’t get seen, and much more if it has someone in an SPAA providing overwatch.

I disagree. The normal SPAA cost is low for the very reason that they are not meant to be effective against tanks and are often the last vehicle someone who isnt playing well can spawn.

For SPAAs like the Falcon or the Gepard that have the option to take anti-tank belts (even though the Falcon’s isnt a full belt) taking those belts should increase the SP cost to match a tank destroyer of the same BR as a reflection of the change in function.

This keeps them balanced without getting rid of their last resort cheap spawn capability (just dont take that belt if you cant afford it, etc)

I leave it up to them to take the opportunity to prove you wrong with actions. The custom lobby option remains viable. They dont even have to do it 24/7, start small. Have a custom lobby open every Friday afternoon/evening for Tank Only and build from there.

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Sure there are many target but how do you know that they didn’t see you ? How can you be sure that an ATGM is not heading your way ? How can you be sure that it didn’t see you and you are not chosen to be the one that will eat the ATGM. How can you be sure that it has spawned in and now scouting the battlefield for an easy kill. HOW can you know all of that while fighting and guarding the flank/choke point

Right, you’re creating a difference with your 0 kills.

You still aren’t understanding. The game has to give me a big enough selection so I can pick something that’s needed and usable.

That’s not countering, that’s outright hiding like a rat for the whole game.
It’s about that vehicle vs aircraft, others aren’t important.

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Of course it has to be someone individually, otherwise no one would kill an enemy.

If You rely on others doing the “killing” it means that You are not needed as othrs do what You should.

As I have said, SPAA are not taken into consideration as their sole purpose is to fight against the air, not the ground.

After You die in a tank and decide to play something You don’t want to in first place.

Against a pilot that is not dumb, it won’t work. We can’t rely on air player being bad.

It doesn’t. The problem still exists.

It doesn’t happen in +/-- 1 B.R. range.

Anything to back it up other than “I think it will happen”?

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Yeah but there are some exception , that a given,.But i am talking about CAS spawn point , not SPAA spawn point. Sorry if i wrote something wrong

Aha, but tanks are solely meant to fight against the ground, not the air. Youve trapped yourself.

The trick here, for me at least at the BRs I play at is that it’d force a trade off between stamina & difficulty, or easy bombing & CAP capability.

You can choose to bring HVARs, Tiny tims, rocket pods and multiple small bombs and have enough stamina to loiter a good 5 minutes or so while getting constant kills or at least assists. The small bombs mean you must fly in closer and in a more precise path, exposing you to SPAA for longer.

Alternatively, you can take a big and heavy strike aircraft that can mount multiple heavy bombs that allow for less precise bombings, but you are now a bigger target and have less survivability fighting back against CAP or evading SPAA.

Finally, you can keep flying F4U-4s with 3 1000 lbs bombs, get 2-3 kills and then loiter as CAP or RTB and spend a lot longer between kills.

I think it would create a greater diversity of aircraft over the present meta of fighter-bombers with 2-3 1000 LBS bombs lobbing them with miniscule precision required as you can rearm in 3 minutes total (I’ve went and tested! I’ve given times earlier in the thread but IIRC it was… drop bomb 1 minute in, RTB and take off by 2:50, be in range of capture point for bombs at 4:04 with a 30 second rearm timer).

I think it’d be the opposite. Presently, it’s very easy for CAS to disengage, fly ~5 km and be within AAA range that before jets have magical accuracy (they deal damage based on time being present rather than actual physical bullets you can dodge and evade given how speed/maneuvering/G forces don’t seem to have an effect, and how there’s no friendly fire).

This enables airfield camping in case of CAP vs CAS and it’s very annoying. This also happens in ARB. Prop tier airfield AA should probably be adjusted to be comparable to subsonic rolands. Rolands feel balanced for me in banshee and demon.

I’m totally fine with being able to toggle it. I just hate that I realized I’m wasting time flying CAP when I played german ground and wondered why I was progressing so slowly - I took out my bf109 to fight back against the american aircraft swarms and got nowhere and it was when I was rushing unlocking the Maus.

For me, it’s less about revenge bombing and more about forcing trade-offs and interesting choices with a greater diversity of aircraft.

Either someone sticks to fighter-bombers with a few massive bombs and gets easy low-precision kills, but loses out on stamina or they go for stamina and either must learn precision dive bombing or use a more vulnerable frontline bomber or strike craft.

Yes, that is why putting them against the air is not fair as by PvP game standards.

I’m not the one who trapped himself ;)

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