Its… literally basic math. If you have 100 GRB players, and 50% of them play TO instead, GRB now only has 50 players.
There is exactly two places you can destroy it. From the rear, with a 0* shot through the bottom of the engine, or from a tiny spot in the turret ring - a spot that is utter volumetric hell, and at any range is unviable. Hell, even stuff like the Finnish BMP-2 faces it.
And fun fact - it is technically possible to kill aircraft with tanks, even with those with low velocity cannons!
If aircraft are easy to counter, people play SPAA more, and are properly balanced for their ordinance… you can still have Tank vs Tank combat. Hell, you can already just have Tank vs Tank combat.
If you want TO for all modes, AB must be brought up. Simple as.
What if they follow suit and stop making kills as well ? Who will make kills then ?
So it’s not as balanced as you’re implying. Got it.
Tactical at playing hide and seek. Doing nothing but hiding and evading indefinitely is a pretty weird concept in a PvP game.
Battles include killing your opponents as a way to win a game. Just hiding because you have no means to counter an enemy is not good gameplay.
Enemy pilot can easily be aware of those spots, so you’re basically making his life easier. Also, not many spots actually provide solid cover from air threats.
But we are not working on 100 people but rather on much larger number that probably can support both modes running.
The difference is that while in tank Your skill takes part in the equation of if You will succed or not, when it comes to air the only thing important is if air player is dumb enough.
Anything to back it up rather than assumptions that just because it got easier people are going to do it rather than play tanks as they want?
But yet again, I’m not a proper person to talk about it.
You are still likely seeing GRB’s population cut in half, with a corresponding increase in queue times. I for one do not want this.
For aircraft it also depends on your skill? (Depending on your aim w/MGs or guns.) Hell, I would argue that nailing a 279 with any of those autocannon vehicles depends on luck more then skill, far more then shooting down planes.
Shooting down aircraft becomes easier, thus rewards go up.
People who are interested in SPAA or want to shoot down CAS play it more, and actually stick with it since its easier
Because its easier to shoot down planes, less people use them soley for AT work.
Its pretty simple.
Ik, the main reason why I talked about it was you were asking me to back it up lmao
Please, I’m getting into matches with less than 10 [s] of waitime so I don’t belive it is going to be the issue You are proclaiming it to be.
We can go on that kind of argumentation, but then in tank vs tank combat, both players can do something about one another while when tank faces the air, in most cases he can’t do anything about the air attacking him.
As to make it simple, when I’m fighting a tank while using a tank, both of us can change the outcome of this fight (If I’m better at tank vs tank combat, no matter what tank I’m using, I can still do something) but when I’m fighting the air I can’t do much about 500kg bomb landing on me with 1.5 [s] detonation delay.
So we make an assumption that people who just want tank vs tank combat are going to play something else.
It’s alright, your premise that nothing of what I’ve said applies shows you are closed to anything other than pandering…
You can squad, and it’ll help you out, but you choose not to because you don’t think you need to, yet you’ll still complain you’re being hard done by…
Don’t be doing backflips and getting air kills now… Leave some for the SPAA.
Stop trying to avoid the point, because it shows you are just being absurd to write off the main points made, making it clear you aren’t in for discussion.
Never said it was, nor by implication…
You hide from that which you cannot get, but you reveal yourself when you can… It’s not that hard to grasp that concept, but as you want to be absurd about it, it’s all you see.
And timing is another, but if you’re going front on to something that will kill you, don’t be upset when you get got and have nothing to spawn again.
They can’t cover them all, and they do get fixated, so your throwout of them being see-all is absolute nonsense.
And… who is saying that everyone in GRB only wants tank v tank combat? And again, my solutions involve SPAA being viable against ground units more, so they would still get antitank combat.
If you nail the aircraft with a main gun shot/HMG shot, you can. Is it super likely? Not really. Is not being skewered by a 279 in a finnish BMP-2 likely? No.
But we are talking about actually solving the issue, not just patching it up and saying “fine”. For people who just want to play tank vs tank combat all You have proposed doesn’t change anything regarding the issue.
Again:
If someone allows You to shoot at him with Your main gun when You are using the air, it only means that he doesn’t know what he is doing. We shouldn’t be relying on that ;).
So the issue is on my part as I belive we are in RB topic that is why I assume we are only talking about it. We are not in general section.
Point is right here, kills are what makes you win games, so if you can’t kill effectively you’ll be keeping your team down.
You don’t have a magic cloak to do that effectively. Especially not in WT maps.
We don’t have foxholes in the game, so most of the times you can’t really hide from aircraft. On the other hand, hiding from tanks is exponentially easier, who would’ve thought that, right ?
Not like we have many of those to begin with, so covering them all is pretty simple.
The pilot doesnt factor much into this, unless they are doing evasive manauvers - which the 279 can also do, making it basically impossible to kill it with said vehicles. It is still possible of course, but so is shooting the plane.
You could also apply this to a bunch of other things - what if I only want ship vs ship, or heavy tank vs heavy tank, or fighter vs fighter? True, you could technically expand it, but WT is not nearly big enough that a ~33% increase in the number of gamemodes will be fine. I genuinely do understand why you would want this, but I dont think its viable.
GRB is already a fair bit less popular then GAB, and even for AB I dont want the number of players cut in half. In an ideal world, could it work? Yes. Is it super practical? No.
Because of this I will always advocate for simply fixing current GRB, so that the issue is minimized as much as possible.
→ Also as an aside, TO creates balance problems for SPAA, since where are you supposed to put them lmao
It’s not an absolute… Saying that it is is ignoring a good portion of the game… Assists, spotting, communicating, actually doing things like backing players up and all the rest.
It’s bad faith and willful ignorance to be proclaiming that as sole fact.
Actually, knowing how the sighting mechanic works, and being aware of your surroundings and where you can hide, can make all the difference.
Again, to make out that it’s so absurd as a cloak reference is ignorant to the wider game.
Again, more ignorance.
When I don’t have a foxhole, or any depression in the ground, or a tree, or a building, I’m popping smoke, and driving into it, or not, where they can’t see me, is where I have a good portion of chance to survive any primary attack.
WHO’D HAVE THOUGHT, RIGHT?!
Nope, explore the map more, because you obviously don’t.