Slow and big planes that fly low are less bs to deal with.
They trade manueverability and size for stamina and firepower.
Planes like the aphe yak9 and f4us though… they got amazing flight performance even with bombs for sake of defensive flying. Their drawback is supposed to be stamina but with how close the runway is they can just land and rearm incredibly quickly and be a persidtent almost permanent threat.
CAS takes skill, A ground only mode would be boring asf and people would camp the entire match. Learn to fly so you can spawn A fighter after you get bombed.
I’ve been really getting into the Tempest Vickers P lately. It’s bigger than a Spitfire or other dedicated fighters, and it sacrifices ordinance and small arms for a pair of powerful cannons that I find very satisfying to use.
I like to think i know how to fly and are at least an average skilled pilot in the modes i fly in.
I absolutely do not enjoy flying in grb. The map is tiny. The enemies phase into reality a mere few kilometers from where you are fighting making situational awareness an uphill battle. A mere 7 km from where you are fighting there is an airfield with AAA that limits the already tiny engagement zone to nothing and makes airfield camping a breeze due to how easy it is to run under anti air cover.
The rewards are also somehow worse than sim. 3 kills with yak 9 in arb is 5000 rp 3 kills with yak 9 in grb is less than 2000 rp. 2 kills with f4u4 in sim is around 2000 rp for a 15 minute cycle (it is capped so cannot go higher).
Added bonus: all that rp you gain goes to air research. As said, air rb rewards twice or even thrice the income so there is no need for it for the air tree. Meanwhile the tank you are researching gets zero RP progression so it is like you havent played that game at all.
So.
Flying CAP
The mode is less fun for planes than arb and i already dislike arb for player counts over unit area density (12v12 on tunisia sim ec is peak gameplay. 16v16 over mozdok frontline rb is torture)
Rewards are worse than bad - they punish you for flying cap by giving you zero progression towards the tank you want
You might not even have interest in the same tech trees (i have rank 6 u.s air and rank 5 british ground. I cannot use my u.s planes while driving the centurions. While britain does interest me as they got naval aircraft, i prefer grinding japan over u.k as japan is redfor and thus gived me more lobby flexibility)
Good thing that most people would actually be happy with reverting CAS nerfs if TO mode is added. Guess what, if that mode would be boring to you, you could still play old GRB, which totally negates your argument.
Don’t fly into the enemy airfield that is just stupid. Instead you should turn and gain altitude while keeping an eye on the enemy or strafe their teammates on the ground for some uncontested kills.
Rewards are worse than air rb, but if you are good with planes in grb you can easily get the skill bonus for x number of kills, which will boost the rp you gained for your ground vehicles. Also wagers are much easier to complete in ground rb than any other mode so all those 10 kill/victory/best squad wagers will get put to use for easy silver lions.
Flying pure cap vehicles with poor ground pounding abilities is A gamble on if the enemy is going to spawn any planes. You should spawn something that can serve both roles like the yak9s with the high velocity 37mm, loaded with HE or A spitfire loaded with AP belts. Also you can spawn with A light bomb load or rockets and learn how to direct hit your bombs with 0 second fuse and direct hit rockets for easy ground kills.
You should grind out your britain air tree because hispano cannons are on almost all their planes and they can penetrate just about every ground vehicles crew compartment or engine deck and the tanks you can not penetrate will die to A well placed bomb. Their air tree has some of the best CAS/CAP multirole planes for ranks 2-4.
I checked your service record and I can agree you are an average skilled pilot.
Not enough players would play it because everyone would camp their booties in A corner all match, it already happens in ground rb when no planes are up.
It’s still very, very, very painfully close, especially compared to my preferred game mode (sim EC) where the airfield is ~24-32 km away from the usual objectives. Looking at a recorded game, I took off ~0:00 (in the air) and made contact with the enemy at 04:10 (started diving).
I like that. It means you cannot run away and hide under AAA cover unless a teammate gives you cover or have skillfully evaded the enemy so that they lost track of you long enough. It also allowed me to climb to 3 km altitude without WEPing at ~85% throttle, allowing me to save said WEP for when I need the boost (dogfights).
This I can concede. I have abused my Bf109 and aphe yak9 before to push that treshold over when wanting a faster unlock and I was close and didn’t have any other viable vehicles (for match state) left on the ground. Still, if I have like 10 minutes in my tiger and 15 minutes in my bf109, that 100% won’t do a lot for the tiger due to how RP calculations work (time alive being vital).
Issue there is… spitfires are infamously hard to fly and I’m scared to try to dogfight with them for now. I’ve gotten confident with my F4U-4, P-51 and japanese planes basically fly themselves… but spitfires I’ve seen a lot of people complain about being very, very, very squirrely. Been learning a better control scheme for yaw/roll control so maybe after I get confident with it I’ll give the seafires a try (because carrier aircraft is my go to, even if they’re worse). And as said, I wanna grind out japanese air enough to be able to have a decent BR coverage.
Most of my CAS balance is kind of informed by “I hate CAP in GRB and ARB is annoying.”
Airfields much farther out (Rank 1: current 7km. rank 2: Current 7km. Rank 3: 12-15 km, rank 4: 15-17 km, rank 5: 20+, rank 6+ idk)
Airfield spawn, no more phasing into reality next to a dogfight
Ability to research ground vehicles with CAP even at a reduced rate
Scaling ground-attack SP cost adjusted for rank/BR and quantity. I can spawn my aphe yak-9 by capturing a point in a kv-1 zis5 and scratching the paint on a vk3002. That’s kind of ridiculous for how much power I get for doing nothing.
(Like sure, it’s an uptier but CAS care less for uptiers and american/russian planes are downtiered in RB game modes anyhow compared to equivalent performing aircraft in say, italy)
Hey, I am all for new game modes, bomber gameplay is extremely boring in arb and there was A cool B17 escort event A while back I would love to see permanently. Lot’s of obsolete vehicles in game due to game modes and game mechanics. Ground only mode would get boring really fast.
This is why I don’t bother climbing much in ground rb, you are much easier to spot and both parties in an engagement will have ample enough energy to dive to their airfield for cover often resulting in A stalemate. Unlike air realistic/sim battles, climbing high will more often than not scare your enemies to not spawn planes or camp their airfield when you try and drop on them. When you spot an incoming plane you dive at A low angle, build speed while staying below them and pull up at the last second to catch them with their pants down.
I main realistic battles so I can’t speak for sim controls with the spitfire. The spitfires are quite easy for me to use. You can turn fight generally anything with the spits and that is the only kind of fighting 95% of plane spawners in ground rb know. The only real contenders are Japanese planes or A good bf109 pilot (which is surprisingly rare)
Do not touch the Seafire FR 47 in realistic battles. Sim battles might be A good fit for it, but you need at least A solid 10 minutes to side climb to high altitude for it to be viable. The other 2 Seafires are great, you get some small bombs in the Mk XVII and the extra weight is negligible.
I can agree with this especially at mid tier when the air spawn is 2x the distance to the battle than the airfield making it easy for early jets and top end props to run to safety.
It’s interesting to see people worrying about boredom in a game mode they wouldn’t even play. More like they worry about losing free targets in their preferred mode.
It is interesting to see people still think War Thunder devs would add another game mode. World of Tanks is free to play, you should check it out sometime.