Do they? I mean, you need some sort of proof. And by what metric? (earnings, stats?). For the most low skilled and easy to obtain RP/SL with low risk there is PvE Air (the only PvE mode that gives a chance of return… and for “bad players” this gives THE most easy and risk free progress once you hit 6.7+ zone).
Which means what exactly? I played a lot of ARB in the end and did not see the metas people supposedly see (in terms of how people do ground striking, not being anything like in GRB, and in fact being a lot easier in ARB if you want numbers, and AI air is insta-rewarding for score/RP/SL).
I think the problem is that your route to a “solution” relies too heavily on your own assumptions that are probably not the reality (why people play where and why).
Edit: Never mind… I see you have almost zero experience in ARB and it is just an opinion of no actual experience regarding ARB.
Yeah, in ASB, I can farm 100’000s of SL and 10’000s of RP, ground pounding without much risk of ever dying. Even “CAS” is rather easy and only dangerous if you aren’t keeping an eye out for the enemy team. Though it’s extremely boring and monotanous
GRB is only the mode that provides a dynamic challenge for any form of CAS.
I used to be firmly in the “get planes out of GRB” camp, but over the years I’ve learned to deal with it (mainly because I have no other option if I want to play GRB). I’ve come to enjoy swatting planes from the sky with SPAA/SPAAG, and plane on plane kills are always fun. But nothing warms my heart as much as getting 4 or 5 kills with the FAB-5000 from my Pe-8. Well, aside from the occasional air kill you get using the main gun on your tank. That’s the good stuff right there. If Gaijin offered a tank-only GRB mode, I would surely play it. But they don’t, and I really can’t stand ground AB and any sort of SB. So, it is what it is.
I forget SB (never got to a comfort zone with controls and/or setting up my flight control gear)!
That I agree with. And of course if the enemy (depending on tier) provide no pushback then that “challenge” is not there. So depends what a player is wanting and their personal attitude to engagements and the game in general.
I must say as CAS I found being a fighter/baiter at the start of ARB and then moving to clear ground targets for tickets/score/SL/RP an enjoyable playstyle (I never got into jets apart from first 2 tiers of GB , however, so CAS in ARB experience is all mid to low).
You can see from my Do 335 B2 stats I got a good return on AI and player Air and AI Grounds targets!
See that is an attitude I developed very early on and so explains my general opinion on the whole GFRB subject and air within it. It just is how the game is.
If the game moved away from its “appeal to the short length and tiny mapped” games and I came back that would be my view on TO. I’d play it; it is something new/different. There isn’t one so I played with the above in mind.
ye, and as I said and you ignored, 0 times any multiplier, still remain 0.
Kills DO give RP and SP.
“Activity time” require you to be high in the scoreboard to increase your activity score. And the best way to do that (actually the only one), is to get kills.
You’re just ignoring the very, very evident fact that anyone, you included, is going for the kills rather than for the objective simply because is more rewarding that spawning in a AAA hoping for an enemy plane to come over you.
I’d relearn the game. You are wrong in the fact kills give a TINY amount of RP. RP is earned as I stated. I can get high score and decent RP (so first/second) by making 0 kills.
No I do not do as you do. So that’s your theory blown to bits isn’t it?
Few people actually read an OP properly. Many on here will have seen CAS in your post and it will become just another CAS vs NO CAS post very soon and probably removed by the Moderators for repetition and no fault of the OPs.
Many players have a fixed standpoint which is immovable and will leap onto a post to recite their well-practiced mantra making no concessions to any form of reason whatsoever.
Players will see a name of another forum user they have chosen to hate and will attack them regardless of the subject matter.
Much of it is also childish, pettiness. "Well you hate on CAS players, so we hate on TO advocates " .
Millennials particularly in the USA it seems, are utterly fixated in pigeonholing and categorizing and sub categorizing everything and everybody, quickly assuming everybody is Pro CAS, A flyer, A non-flyer or a German main etc etc ,they assume they know the standpoint of every forum member and determine that you absolutely have to be on one side or the other. Inflexibility and the desire to win an argument rather than achieve an aim that is good for everybody.
The angle you are pushing will be painted over after a couple of comments and this op will more than likely go the same way.
Activity and winning bonus are MULTIPLIERs. Multiplier that multiplies the basic reward provided by actions such as critical hits, kills, assist, cap and awards. Killing enemy vehicles and getting assists are, BY FAR, the most rewarding actions. If you’re not scoring any actions because you’re protecting your allies from enemies planes that are not spawning, you’re not scoring any basic rewards. And again, 0*any multiplayer, remain 0.
In addition to this, activity percentage is calculate on a curve: the more you score compared to the average of the game, the higher the final activity percentage (and multiplier) will be. And again, despite the fact that many activities do provide score, kills are BY FAR, the fastest way to get score, while sitting in a AAA near your friends does not provide ANY (which is the very problem).
Out of 2.5month of time played in ground battle, you have 7 days in a AAA, less than 10% of the time. What’s the reason? Why don’t you want to support your teammates to win the game?
Don’t get me wrong: I’m not accusing you of anything. Playing tanks is the correct way to play this game because it’s both more fun and rewarding than waiting behind a corner for an enemy plane to spawn. Just don’t behave like it’s the opposite for no reason at all.
Why would i play a game mode that i know, observantly, is a bad game mode? A single spawn? Friendly fire? Who would want to play that? Gaijin had to artificially inflate the gains on the mode, otherwise, literally everyone would play grb. Which has become arb with extra steps.
Changing arb to be more enjoyable, or limiting planes in grb, both routes are favourable for the part of the community that wants to enjoy their feet on the ground. Why dismiss and neglect this big part of the community? Because you want to fly your precious plane? You already have dedicated game modes for that. Why bother ground vehicles.