As CAS absuer myself, ill tell you its like loosing power over your enemy. I win with US 60% of my games, just only by playing CAS, mostly because i fight nations, that dont have/spawns CAS and a lot of people are just not interested in grinding airplanes to counter CAS lol (which also terrible idea that doesnt work).
Ift they split it, all the CAS abuser would face each other and it would be much more competition in the air. Now its usually US has the first couple of CAS in the air, destroying the enemy. This would change and it kinda could balanced it out more. i guess they would be also more mixed battles, because the biggest CAS tree is US. Nations that dont have CAS why would they play combined battles?
I show respect to friendly fighters. To players who actually achieve something. Please dont generalize my thread as a hate for everything that flies. You cna read, right? My objection is for cheap shot cas. My example was a person that literally had no score to its name, but was able to pull cas out of its arse and reveange kill me.
I know spaa exist. I use it extensively. But if my gamestyle is tanks only, i should not be forcefully change my gamestyle for the entertainment of low skilled players who are bad at air realistic, and have to ruin my fun time in ground, because they counter less resistance. Their skill issue shouldnt be my issue.
The issue is you’re wanting me to only acknowledge your one point, but you refuse to accept the wider abilities of SPAA, for the sake of saying that the SPAA is useless.
It’s alright, a bad tradesman blames thier tools.
Just keep not spawning anything that could save you from anything and keep having trouble with it.
Because it’s always the same type of people complaining about CAS, and most of them don’t want their own separate mode, they want CAS nerfed into the ground and SPAA buffed to Pantsir levels.
Yeah, most CAS I use on the regular basis feels heavily nerfed already, god I would love the real thing, without all the limitations and I fear the state the Tornado Gr4 is going to be in because of “Balance in GRB”
No I haven’t because barely anyone is using it and if they are doing so they have only one. But I have fought different guided weapon systems and made this experience. I also used the RB75 and had the experience that they are extremly easy to counter by doing the named actions.
i wish you people of pure bliss and ignorance would stop suggesting world of tanks as if its a fix all game for this problem. why would we be vocal about this issue inside war thunder? please use the god given brain. if you were granted such intelligence. its being questionable, but i am being hopeful at least.
we love war thunder. and we love ground vehicles. i, atleast, accept that gaijin will never cease putting flies and ground vehicles together. but a balance must be struck. that balance, due to new additions like long range air to ground missiles, has been compromised.
this is why we want airplanes to be harder to achieve in ground, because they have become so much more dominating than in early war thunder.
it sickens me to know that people like you only think about your airplanes. GRB lately is simply ARB with extra steps. and we cannot continue this way.
and as I have proven time and time again. See my first post in this thread with a list of suggestion to mitigate but not nuke CAS in grb. I am open to compromise. But being called “low skilled” “toxic” or “abuser” is 100% the way to gurantee that anyone who likes CAS and the current state of GRB to be “vocally opposed to any suggestions”
Even now, you just dont get it, you are attacking me, for liking the game in its current state, in the way its ultimately inteded by the devs to be played, simply because you don’t
I play air, ground and naval. Id love some proper heli gamemodes. I even play Sim. I play nearly every aspect of this game on a regular basis. Its not my fault you ONLY like 1/4 of the game and only want to play that 1/4 of the game.
exactly. its not your fault. but you should not force your problems onto me. you want to play air, there is a dedicated air mode. in that dedicated air mode, you can bomb more ground targets than in grb. so why dont you?
Because you can’t. Clearly you havent played ARB recently. ARB is 99% pure PvP. its a dogfight furball. Most CAS can barely get to a base and put bombs onto it before being shot down.
Thats the point. Maybe CAS wouldnt be so common in GRB if there was actually somewhere good people could play CAS or helis outside of GRB. But there really isnt. The best for planes is ASB, but it has its problems and sim is not for everyone. They shouldnt be forced to play it just because the minority of players dont like CAS in GRB.
The air modes have been broken over the years by fighter players with the attention span of a squirrel demanding that bombers and attackers lose more and more significance…a proper markerless EC would be highly welcome here…(markers in Air RB suck)
yeah, I miss playing things like a Lancaster in ARB, but i havent touched it since they added Contrails. it is essentially impossible to play in that gamemode these days.
Yeah, I think I once won a match in the Buc S2 via score, taking out ground targets, but it was an extremely rare occurance for that to happen and it was on spain, the only decently sized ARB map. Would never have happened on another map
then maybe the problem isnt that grb is allowing too many flies, but that ARB is the gamemode that needs to be changed?
like i said ealier, people of low skill avoid ARB because they fight a full team of fighters. if you look past the “low skill people” look at what im writing down. they fight a team of fighters. they cant properly CAS any more in ARB. so lets turn the thinking around. what if people started to make suggestions on how to change ARB instead, so such people stay out of GRB, where they encounter less resistance to fly their flies?
Winning increases the multiplier, and only Try Hards care about K/D since we all know Kills has very little to do with RP/progress other than camo being unlocked. So to last a match, keep active (not just kills), and win will give you the most progress. A loss will have a lower multiplier and therefore slower progress.
Again, kills give SL not RP (on the whole)
Activity time (so time and activities) give RP = Progress.
K/D and scoring points do not unlock new vehicles, and at the top there are no more special vehicles than what exist at every tier (just the game is mega-broken at top and always has been).
Maybe it is a lack of knowledge shared that helps cause such odd understandings in the game?