Difference:
The A.I does not care that it’s sitting in a position doing nothing for 10-15 minutes until a player comes within distance.
A player will likely be bored right out of their brains.
AAA in sim EC looks like this:
There’s a convoy that spawns at somewhere like B2 (near an airfield). It’s heading towards B5 (half-way to the map).
B2-B5 is like 32 kilometres, plus minus 8 depending on how we’re counting sector edges (each sector is 8 kilometres). This is for the smallest maps. On afganisthan or similar, it’s 48 to 64 km distance (each sector is 16 kilometres).
That convoy spawns in at like, 30 minutes into the match and will slowly trudge along for many, many, many minutes and will reach the frontline to create a ground battle at about 50 or 60 minutes into the match.
Now, you take your Havoc or IL28 or dorito or whatever ground striker you have. You attempt to dive bomb this convoy and it shoots you out of the sky at 1.5 km altitude while you’re flying at 500 km/h. I’ve only played a few korean BR sim matches, but replace that 500 km/h with 900 km/h and you get the same result. The convoy AAA is utterly busted laser-precision murder machines that care not for how many Gs you’re pulling at what speed, it will shoot you out of the sky with cannons.
However, again: that convoy is taking 20-30 mins to reach its objective AND the player wanting to kill it is taking around 10-15 minutes of flight time (at least at korean or below BRs).
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Well, I don’t care about your opinion either. I only responded so that others could better understand my point of view. 🤷♂️
I don’t need to justify my position to some console player. (Who can’t even use the Gaijin marketplace services, so he has far lesser potential financially for Gaijin.)
You either make a comment when You say that AI can shoot You down and players will be able too or that both can’t.
Nobody cares about your illogical arguments based purely on your personal emotions.
Also, trying to dismiss me as a console player who has several times more battles in this game than you and has invested a couple thousand USD in this game despite lack of the marketplace just further reinforces that you have no actual arguments to offer.
There’s the door. See yourself out.
“You can’t have a mode because You can’t!”
Such logic surely is proper. Not to mention that all Your problems with pure tank battles are real skill issues, such as campers.
Come on man ambush is a real tactic it’s not my fault they drove in front of my gun barrel 😂😂
You haven’t made a single reasonable argument. And I merely countered with a similar “argument” that you use to belittle someone.
Btw. The only one who’s emotional here is you.
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AI can shoot you down because A.I will sit there for 30-60 minutes without any complaints until a plane flies by.
You’re welcome to do the same.
I was talking about the comment he made, not the mode itself and AI itself.
If You can’t get it, not my problem.
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That’s rich coming from someone calling others insecure and trying to dismiss others because of their choice of platform.
You can try to gaslight all you want, but that’s not going to fool anyone here unless they’re as foolish as you are.
No, in fact, we are not welcomed to do the same. Game doesn’t allow it.
And that wasn’t true? No one’s ever convinced me otherwise. 🤷♂️
Apparently there are a lot of people here severely insecure about the existence of a separate tank game mode.
The best argument is “not enough players for it!” as someone would force them to stop playing the current gamemode.
It is like saying that a lot of players from combined mode would switch to tank only one.
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So.
Player spawns SPAA.
It goes to maraud over a 8x8 km square of a map out of 64x64. Chances are, it will achieve nothing. If it causes a lot of issues, players will fly elsewhere.
This already happens in sim EC. People stay the hell away from convoys because they’re walking death. There’s no negative consequence to doing this as you can go do other objectives instead. The only time it gets fishy is when it happens on an A point which is very rare and while a player could choose to drive to one to be a nuissance… again: we’re talking 8-32 km distances at the minimum.
What’s so contradictory in their logic that you “love it” when it’s fairly self-evident?
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So You either say that AI can kill You as player would be able to or that both won’t.
The A.I can and will murderbone you flying at 600 km/h pulling a 10 G turn at 1.5 km altitude using simple non-radar MGs and cannons.
You can also completely ignore it and move 8-48 kilometers away and it cannot do anything.
The only time A.I is relevant is if you want to CAS a convoy or attack an airfield. Oh, and I guess boats.
There’s a video I saw of a group doing a torpedo run on a boat convoy and getting torn to shreds by the AAA on cargo ships.
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Source needed.
The event where players could only use cold war era tanks were highly played.
Or are we talking about hunger-games style gamemode that wasn’t anything like TO?
It would be good for second monitor AFKing at work. If properly rewarded with SLs, why not?
Human factor is always going to be more interesting than AI. Plus, if no one wanted to play AA there, they just wouldn’t play it. And nothing would have changed.
I’d welcome if players played AAA for convoys in sim EC. You’d actually be able to evade their shots!
That’s why it was released as combined arms game. Lmao. Surely.
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