If it wasn’t then You wouldn’t just say the same thing that I said later.
This whole convo is You arguing for the sake of it. You can’t just accept being wrong even when faced with facts.
If it wasn’t then You wouldn’t just say the same thing that I said later.
This whole convo is You arguing for the sake of it. You can’t just accept being wrong even when faced with facts.
Again, it’s just you trying to make out that I’m wrong at the outset.
I don’t have to accept your opinion, much the same as you don’t have to accept mine, but don’t get all abusive and harrasing about it.
Because You are wrong.
WT has HP and I have provided all the explenation You asked for.
Nothing is going to change it especially that in the end You said the same thing as I did.
WT has module HP but vehicle death is tied to specific modules being damaged and therefore vehicles themselves do not have HP.
So, according to your logic.
The ElderScrolls IV: Oblivion
and Dwarf fortress are equivalent games when it comes to damage and health management?
One game where if you whack a dude in the knee or the head with a mace, it has the same impact and does not vary their performance…
And one game where there are layers of fat, muscle,bones, organs tendons and nerves and each can get damaged in different ways. Just because it’s not a binary of “destroyed” and “fully functioning”, it’s effectively equivalent of Oblivion’s very abstracted system?
As I have said in original comment that he disagreed to.
Hmmmm, WT has HP, but the bars aren’t shown and isn’t there. Instead we see colors indicating how damaged our vehicle’s modules are. It just shows us the HP in a different way than using bars. The tank as a whole doesn’t have HP though, thus why sometimes our rounds pen and does no damage. It has to hit important key areas for disabling or destroying.
Its not my logic, its how it is coded. In WT every module has its health number and according to that number status, colors change. So yes it has health bar but as ULQ said its not visible nor its tied to whole vehicle as it is in WoT.
It helps break the illusion of a health bar
By your logic, any game that isn’t a binary dead/alive is equivalent and has a “health bar.”
Dwarf fortress combat is the same as oblivion or morrowind combat.
It still has a durability aka health pool I haven’t played dwarf fortress but in the case of war thunder instead of the vehicle having a general health pool each module has its own health in the form of durability and so does separate crew members it’s still health bars it’s just spread out between the parts
Can you kill a tank by repeatedly shooting its engine bay from the side (barring fires)
Then the HP bar argument has no relevance.
Same deal as in dwarf fortress you cannot kill someone by repeatedly biting their right foot big toe repeatedly. It might bleed out. It might get infected and THEN kill them. It might cause so much pain they throw up and collapse from it. However it will not directly kill them.
Anything that isn’t a binary “you touched this so it’s destroyed” will have a “hp bar” so arguing “Warthunder and dwarf fortress have HP bars” has no relevance. If anything, people modding sims tend to add hp bars to things (Deadly Re-entry and various parts failure mods to KSP for instance introduce part wear so it’s not just “it breaks because impact” but “it breaks because it was repeatedly heated/turned on.”)
It is true that SPAAs–like other vehicles–have operational limitations like effective ranges. However, this does not constitute a problem…it’s merely an aspect of the vehicles’ merits.
@JuicyKuuuuki & many others (myself included) undoubtedly disagree. Your statement went on to talk about the area lush with ATGMs and top tier (9.X+) and I will decline to talk about that (for now anyway).
What I will say is that SPAAs are relevant counters in the BRs I have played (1.0-8.X) in RB GFs and that most of the opposition (aircraft) they face have to enter the SPAAs’ effective range zones to engage the SPAA (or other nearby foes).
Your general point here–that SPAAs may be defeated by their opponents–is entirely defensible.
However, I don’t believe SPAAs (as a class) are particularly vulnerable, nor that other facts (such as SPAA costs and most bombs’ effective ranges) make the case of “a better chance” for air craft to succeed conclusively. At most, I would say that your claim there is “arguable.”
That comes with a lot of “ifs” also. Using an aircraft against the opposition does not guarantee success.
not really, thats my point if you made a mode without planes, the game is still very different then world of tanks, and remember this would have to appeal to the die hard WoT fans I just dont see it doing that
nope. we air main will still play ARB with glee. it’s only you strike aircraft main that suffers and honestly i’d rather have it that way.
Perhaps don’t complain about human rights advocacy and you won’t get flagged.
I am not complaining about anything, merely stating a fact.
Sure, “you the air main” with your 112 death to 100 kills on an F5E, or a 88 death to 74 kills on a F15J are a menance to everyone. I see your .79 KD in AIR RB I start to shake.
If you’re going to try and stat-shame people, actually be factual.
Also why pick only 2 planes out of the list they fly? Why conveniently ignore their zero K/D? Or their spitfire KD? Or their F4U-4B KD?
EDIT: Gosh, now that I see that its not even the same guy! What a kind of ego massage is this? lol