It isn’t any more a tank battle to be in an SPAA rather than an aircraft.
There isn’t a mode where tankers can have a tank battle, except for the first few minutes of those matches where the BR is too low for helictopers. Tankers would like to see this changed. CAS players don’t want the targets to get away, and don’t like the idea of having to drive the targets for each other, either.
A combined arms game expectedly being a combined arms game is a strange reason to “hate” it.
RB GFs having combined arms gameplay is what it promises to have and what you’d expect, which makes “hating” it for being itself silly, especially about 10 years in.
SPAA is a counter to aircraft (@JuicyKuuuuki has certainly proven that) and these enjoy advantageous SP costs as-is. Whether a person selects an SPAA or aircraft to counter enemy aircraft or not is up to their personal choice and the scenario.
As using SPAAs and/or aircraft is not obligatory, the rest of your complaint doesn’t really have standing.
You can ignore the aerial flank and try to carry on someone else addresses enemies from that direction. While you can even ignore enemy aircraft and usually get away with it (aircraft account for only ~10% of tank deaths in RB GFs), you may still end up defeated if you pass on addressing the aerial flank.
Regardless, any demise for a ground unit is more likely to be dealt by another ground unit.
Aside from the above lack of obligation fully enabling anyone to play whatever they please, it is amusing to see the golden oldies rolled out here.
Tanks are not merely “targets” because some people adhere to defeatist thinking nor is the supposed TO exodus probable. The conspiratorial thinking on the latter is very silly: this is a CA game…most players in CA are here because of its CA nature, not in spite of it.
Overall, trying to blame WT players playing WT as WT promises itself is a self-destructive way to explain away TO’s failure to gain traction.
Deriding WT players for being WT players and ‘insufficiently supportive’ of TO is not productive to the TO cause…as results verify.
If TO advocates spent more time lobbying for their idea, we might have had TO years ago (via a permanent event with a limited but rotating BR range or especially a trigger subqueue)…but instead, we’ve heard endless complaining about “how bad WT/Gaijin/planes are” and conspiratorial accusations against other players.
Amid such constant negativity and vitriol, Gaijin has seemingly given up on TO…I cannot imagine why.
Sad as it is to say, TO’s best chance at realization was probably blown up years ago by TO advocates.
I’m unsure of what that has to do with my post talking about the SP cost of a CAP fighter being higher than an ATGM equipped helicopter because we have relatively effective counter helicopter AD assets.
This is unlikely to completely solve it- SPAA is viscously hard to use for newer players. Add on a short-range lead indicator (Idk, maybe on scouted aircraft + let SPAA scout), and I am on board, though.
I refer you to any thread where somebody suggest the game is dying and you will see game players and moderators stating how we have millions of players and hundreds of thousands online so the game is not dying. There you have your answer.
We also have new game modes added on April which cut into the player base. No issues there regarding numbers.
Gaijin dont have an issue with numbers so why should you?
If you love the current combined arms game then good enjoy it and if a new version comes out then don’t play it.
I don’t play arcade,I am not offended by it .I don’t need to cry and stamp my feet because it exists and incidentally ,you don’t get to jump into a plane whenever you like in Arcade either so the game works fine with a different take on CAS and Combined arms.
Give them appropriate sights to fight planes with and much of the “viciously hard to use” goes out the window, biggest gripe is that most ground players don’t want to spend hours in test drive learning to employ SPAAs
I mean given the number of calls to simply remove air and have a ground only game….yes.
But, to be fair, the SPAA units and their systems are at a minimum poorly done, and at a lot of BR’s significantly outranged/out gunned unless they drive one or two specific SPAAs.
Imagine if one day Gaijin decided to create a new tank-only mode, leading to the decline of combined battles with long queue times. That would be the biggest disappointment for this game and would promote the most noob-like gameplay ever.
Killing a game mode just because some players don’t know how to counter CAS, or because they’re too lazy to learn, or because they don’t want to play effectively with planes or SPAAs, or because they dont know how to play like a team; this is incredibly selfish. I hope this new gameplay doesn’t ruin the existing mode, but if it does, I’d prefer to leave the game and I won’t spend another cent again.
It feels like World of Tanks players have discovered War Thunder and want to change it. I don’t see War Thunder players in WoT forums asking for WoT to become like War Thunder. I’m here because this has already happened with the maps; they now resemble WoT maps—no snipe zones, everything is small, and there are no flanking opportunities,It’s ridiculous. And now they want to change the game mode as well.
Gaijin should give extra bonuses for players who kill planes and helicopters in GRB matches. Maybe then these noob-like players will stop crying about it in this forum and actually learn how to play with more than just tanks.
Then it will kill the game for other people, mainly players who enjoyed ground vehicles, it will be annoying enough to the point they eventually quit playing, remember that they also spend money like the rest of the people who played this game. You win some, and you lose some. I don’t think you ever do business before.
It would not be good for business for a combined arms game to abandon its roots and combined arms playerbase chasing a mythical “other” bloc of players.
People who want to play WoT are gonna play WoT, not a WoT-clone.
As political discussion is prohibited here, I’ll make an analogy for this in a different way:
31 Flavors has not abandoned the ice cream market to pursue hot sauce. Why not? It’s a terrible business decision.
Sure, you might attract a wholly new clientele with a new direction to your venture…but what will that get you if you’ve abandoned your base?
In most any scenario, leaving your base cold is simply self-destructive with no appreciable gains.
A “Tank only mode” removes the entire air tech trees, and also de SPAA lines. Is that what people who wants a ground only mode think is a smart idea for a grind based game? Hmmmm IDK guys, think it as a product. lol
Adding a seperate game mode, just like they added naval, does it affect the so called advertised combined arms mode? Nope, you still get an average 5 seconds matchmaking time (U less you are using SA server). I don’t get what y’all issues with lol, one guy said it’s the vocal minority who wants it, then the same guy also said after adding that game mode it will affect matchmaking time for grb, like what?? Did he even realised that he just says two things that contradicts itself, if few players would migrate to tank only mode, how will it affects the so called more popular combined mode? Deep down they knows it is not a vocal minority who wants it, I’ve seen this BS comes up a lot when someone ran out of arguments. Also back to your comment, there is no removal of anything, it just add one extra game mode, you still get to fly your CAS and bomb defenseless targets and crave for that dopamine, and even funnier when you mentioned the SPAA, how many SPAAs are in the game and how many other class of vehicles are ruined by CAS spam?? 750? How many SPAAs out of total 750 vehicles? 25?30?50? And outside of missle firing SPAAs become redundant (while they are still useful at getting rid of scout drones), most are a better anti tank than some MBTs in certain situations, so people will still use them for CQC or target light tanks, now people tell me making a few SPAA redundant is not worth it for 700 other vehicles to thrive? Lol
You can also fly planes in air arcade, air realistic, air sim, naval arcade, naval realistic, naval EC.
So, how would a tank-only mode remove the entire air tech tree? Even ignoring naval (rightfully, given the AA accuracy being on par with airfield AAA), it has 3 modes to itself.
Kinda confused answer, but regarding the number of vehicles… I do think there are more plane models than SPAA IRL, so… Not much you can do.
Matchmaking time is a joke. Its the same as saying that 2 steps of a BR in a battle (instead of a full 1.0) will increase the matchmaking time in a big way. It’s a PRODUCT thing, not a GAME thing.
I mean, if we are talking about the GRB we have today, I mean that adding a tank only mode will be like removing it. Same as SPAA lines. It doesnt make sense in a product way. Did you guys realize that we have the AV8 NA right now, right? Do you guys really, REALLY think that its a AIR RB plane? Bad news for you guys. It will probably never happen.
And also we have a heli tree in every nation. Yeah. I dont see what gaijin will gain adding a tank only mode, honestly. Most of the prem guys are already ODLs, they dont need to “deal” with CAS anyways.
You said it’d remove the entire air tree. You did not specify “for ground battles.”
You’d keep your GRB mode and TO would exist either simultenously, or maybe as a weekend event like naval EC.
And ARB needs fixing since whenever they changed objectives to sit in a single sector with runways in spitting distance. ARB EC would be a very beloved change. Even just adjusting the maps to have multiple airfields with objectives spread around multiple sectors with empty sectors in between would also be amazing.