Why do CAS players so vocally oppose any suggestions

Personally I’m not opposed to the idea of CAS so I’m not against that suggestion.

What I want for CAS is reasonable circumstances:

  1. Runways placed BR-bracket appropriate distances away from the objectives - right now, farthest I saw flying CAP (6.0 germany was higher BR I did that) was 7 km on frozen pass, otherwise it seems to be mostly 5 km or so. This is fine for biplanes and early monoplanes, but not for the workhorses of WW2 and the late-war marvels - and especially not for superprops and jets.
    The Runway should be ~90 seconds of flight for the average speed achievable in that BR range. With a maxed repair crew, you can rearm in 15 seconds. This means you’ll be able to bomb every 3-4 minutes rather than the current every 90 seconds.
    This has the added benefit that slow and sluggish attackers and frontline bombers may become favoured over nimble and agile fighters as they can carry more bombs they can drop individually, allowing you to spend more time actively fighting over rearming.
    This also benefits CAP as you got room to stretch your wings, extend away from your booms and avoid flying into a screen of flak over the enemy airfield as in no way did you expect it to be this close.
  2. Move airspawns over the aforementioned runways. It should take you ~90 seconds of flying to drop your first bomb, not the current 30 or so.
  3. Ordnance should have BR-scaled SP costs. 250 kg bombs at 4.0/4.3 are incredibly powerful. At 6.0, they start lacking penetrating power except for direct hits. 500 kg dumb bombs remain competetive until 7.7, but Morvran said dumb bombs fall off against MBTs over guided munitions.
    Make it so planes absent ground-attack weaponry beyond 50 cals and air-target belt cannons can be spawned for current or maybe less SP.
    But adding ordnance - especially multiple bombs that you can drop separately (you get longer sustain and value) - require likely double or even triple the current plane spawn cost

This is what I want for CAS balance. I don’t want it gone.

I want “I am 3-4 minutes into the match and there’s a corsair dropping 1000 lbs bombs already” to be gone, and for said corsair to give us a 3-4 minute breather between their bombing runs over the 90 second ones we currently get.

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1- is fine, but remeber that we have planes with 200kph difference on some BRs, right? So timing is not a good thing. A fighter with a bomb is more effective than a bomber (no pe8/lancaster argument) in GRB.

2- Ok, I dont mind that

3- So you are nerfing some planes (lets imagine planes without ordenance) just based on armament. But what about the CAP thing? The weapons selection are based on SP cost and plane performance due to weight. Some Air Belts are the best against ground.

On top of that, the problem with SP balance is that what will happen is: The best players will still spawn CAS, and little timmy will still not be able to counter it. The best way to counter CAS is rewarding people for playing… AGAINST CAS. You even said that: there is no reward for playig against planes in a SPAA/CAS today! Im tired of pounding people just to see them spawn in a open top, and I cant blame’em, there is no reward for them to fight back!

It’s not that they were making the argument, they’re trying to force you to come to that mentioning so they can whine about it further.

And to be honest, that leads to these other sockpuppetesque players who ego-stroke and make out that gaijin ‘doesn’t care’ or ‘wouldn’t be able to’ make the changes they want because whatever, or that they wouldn’t dare put it in for fear of showing that it was wanted.

The bumper of this absolute trash thread has had their post deleted, but almost 200 posts in 2-3 days is typical.

That’s why you go for the averages and maybe rule out outliers like wyverns and p-51Hs (or actually finally go and up-tier them somewhere appropriate for their performance).

Right now, fighters are more effective than bombers because it’s very efficient to strap a 500 kg bomb (or three) to your fighter, accelerate to 400-600 km/h while hugging the deck, zoom climb, drop the bombs and from your dive, use your speed to RTB and repeat 90 seconds later.

Will people do this even if it took them 3-4 minutes to do it again? Or will they instead say, take out a P-61C because it got 4 bombs over 1 bomb, or take out a B-26 with 8 bombs? Or at higher BR an A-26 with 10 bombs,

This does start falling apart at tier 4 superprops and tier 5 early jets as engines became powerful enough for a small fighter-style craft to carry insane ordnance. Cannot comment on Tier 6+ stuff, my highest tank is 7.7 and my highest plane is 7.0.

America also kinda messes with this logic because P-47s and corsairs can carry a stupid amount of armament very early on. It’s more sensible for other nations at least.

I still see this as a win. I really, really hate fightings against U.S in GRB because you shoot a sherman and a jumpscare corsair/p-47 jumps out and bombs you 30 seconds later if you didn’t GTFO fast enough. One game as germany 6.0 I witnessed like 5 planes in the air as early as 3-4 minutes into the match!

And I love the corsairs.

Since you are on the imagining page it can be imagined from another perspective too. Imagine if one day Gaijin decided to create a new tank-only mode and nothing big happens in regards to queue time. Everything continues as it was before.

Gaijin can’t even model the vehicles and armaments we have in game properly or design decent maps.

You people still think they would care about spending any dev time and manpower even to half-ass a TO mode for by all merits an absolutely insignificant percentage of the playerbase?

Has anyone ever told you what the definition of insanity is?

It’s not happening. If you want TO gameplay you can get your fix elsewhere and come to WT for Combined Arms gameplay, as intended by Gaijin.

Simple as.

NOBODY has ever shown me how to get into an SPAA and chase down a biplane, much less a jet, that has just bombed my tank. SPAA is not a counter to aircraft, and never will be, until they come up with an SPAA that has the enemy airfield in range.

Note: there actually may be some SPAAs that can chase down some biplanes, but that does not counter the spirit of this argument.

I think you need to really read the other posts on this forum to gain an understanding of what really makes people angry on here. ODL is epidemic at top tier more so than any where and CAS is apparently the biggest issue.I don’t really play top tier so its not my opinion its the general consensus of opinion on here for many.

Like I said before ,in a no CAS GRB there are no fighters ,no SPAA (unless you feel the need to use one in a no plane game) and no issues related to them.

Dont need to worry about the fate of planes in a game that has no planes like we don’t concern ourselves with tanks in the Naval game.

So you turn on your PC, play the best tank game in existence(Which I am convinced WT TO would be) until you have had enough and that is it pure and simple. I don’t really see the need for adding much or hating the idea.

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tbf, CAP players are completely useless 90% of the time. I’ve seen tons of toxic cap mains spawn a reserve tank, cap a point, J’out and spend the rest of the game flying in circles only getting one or 2 air kills whole came, and more often than not they kill the plane after its dropped it’s bombs.

Sounds like me when I tried that tactic : )

WoT is more popular not because it’s better, but because people don’t know War Thunder. WoT invests more in marketing than War Thunder.

I’m surprised when I mention that I play War Thunder and nobody knows what it is. It happens all the time, even with people who enjoy FPS or war games

What evidence do you have to support that one? People are leaving WoT in droves and looking for a new home.

You must live in a village in the jungle : )

I wanna be fair about this, so I’ll ask:

Are you genuinely dismissing SPAAs as a countermeasure for aircraft because they don’t chase down said aircraft?

Because it sounds like that’s what you’re saying…

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No way people are comparing War Thunder to WoT again… They are completely different games hahaha. Thats like saying “Squad is Arma” or “Rainbow Six Siege is CSGO”

You’re telling me people that use cas don’t want a mode without that cas? Crazy

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Boming enemy spawn with a Pe8, hehe

Gaijin said so many times there will never be a TO mode.

They got other major problems they need to fix. Why do you think where the latest massive ban waves come from.
They serious need to fix the problem with the special software what is abused.
It seems community is not very aware of that problem

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I wouldn’t say never as they do change their mind a lot. But they did say “One of the main features of War Thunder is the ability to combine in one single battle different vehicle types and we find this mode more interesting than just single ground battles. Additionally the game also has a lot of modes so adding another type of ground battle on a permanent basis makes no sense from our point of view.”

Can they add TO if they wanted to, yes. But the point of WT is the combined arms feature so they chose to reject/deny the idea of TO.

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Airfield on fields of normandy: 4.5 km from A point at 4.3 BR.

No they said they are not considering it currently.
That was the forum manager who said that.

I do take that to mean similar but its not entirely the same.
Who knows ,WoT tanks ,I am told is in big trouble wit people leaving to play other games of a similar type so Gaijin’s outlook might change.