Move the bloody airfields back. Right now, it’s possible to grab a F8F or F4U, load it with 3 1000 lbs bombs, fly at 500-600 km/h towards the battle area, drop the bomb and RTB possibly even faster thanks to the dive used to drop the bomb. Assuming you don’t engage enemy fighters, you can RTB in like 30-45 seconds depending on map (maginot line is 5 km from B point, frozen pass is 7 km. Rest somewhere around these two). You restock/repair in 15 seconds. Take off and return to the battlefield in about a minute with 3x 1000 lbs.
BR 1-3 airfield should be what it is currently.
BR 3-5 airfield should be ~10-12 km away
BR 5-7 airfield should be 15-20 km away
BR 7+ I do not know, jets accelerate weirdly and I’ve only a few games in the F84B to reasonably guesstimate appropriate airway distance but it should take 2-3 minutes to return after rearming.
(trying to achieve ~1.5-3 minute flight time between take off and ability to drop bomb assuming average airspeeds of 200km/h, 300-400 km/h, 400-600 km/h with increased fighter-bomber payload capacities
This will significantly dilute the amount of planes in the air as they spend a longer time rearming, it will discourage using fighter-bombers only able to carry 1 bomb and instead encourage using slower and larger ground-attack planes and frontline/heavy bombers as you can drop more bombs and spend more time doing CAS in relation to rearming.
Increase plane spawn costs to prevent the almost comical occurrence of witnessing a BT-7/M42/insert speedy low-repair cost low SP cost vehicle in a 6.0/6.3/7.7 BR game speeding out of spawn, rushing capture point, smacking a few tanks’ tracks and spawning in a plane carrying a significant ground strike payload. Strike-capable, loaded plane spawn cost should be high enough to require 2 kills without dying or 4-5 assists or 2 base captures or some combination of this.
This should prevent the case of shooting a sherman or pershing or patton and ending up with a sky full of corsairs and bearcats as the 0-1 kill player had enough SP to spawn one.
Ideally, the spawn cost of CAP should remain the same but adding ground-attack payloads should significantly increase it, likely doubling or tripling it. Payload SP cost should vary according to BR though because dumbfire rockets and bombs are much more dangerous to sluggish WW2 vehicles with relatively weak RHA/cast armour over composite armoured MBTs.
Give a decent SPAA for each 1.0 BR range for all nations. If nothing else, take a higher tier SPAA and limit its ammunition to earlier variants if such existed. Or if something was upgunned, offer the alternative as upgraded variants of lower BR variants.
ULQ’s suggestion: Allow players to return to spawn or a capture point and swap ground vehicles without losing spawn points to allow reactive SPAA usage and return to normal battle after the skies are clear.
Better spawn protection - some kind of top cover, more foilage, more spawn positions, more ways to leave spawn. It’s absolutely lovely spawning in my ratel/eland and getting strafed by a sabre or corsair before I even drive a hundred metres out of spawn.
Dude I will not read another 100+ post of anti CAS stuff. But thanks for bringing the points.
1- I agree with the airfield stuff. The problem is a prop being uptiered and traveling all the “jet distance”. People already leave when uptiered (I guarantee ULQ knows people that do this, because I KNOW).
2- Honestly there should be a BR limit for down vehicles. Its not as recurrent on the games I played, but its annoying. Its more due to this than the SP cost. Making the SP cost for ground the TRIPLE of a plane without ground ordenance is not viable. Lets be real. And on top of that, planes can still strafe. This “triple the points” is the same as asking for something to not exist.
3- Vehicles are a gaijin thing. IDK if its business related or what, but its not that simple, so…
4- sure. Same for air, right? So I can spawn a chopper, kill the guy on the IR spaa and come back to my cas plane?
5- I dont mind that. Honestly, thats BETTER for CAS, because you will not be engaged as easily by an invincible enemy, so…
Then what happens in games where nobody spawns in a plane and yes we have had those occasionally.
The game is better when it’s tank vs tank and its been said that many WoT players would migrate to WT if there were no planes.It seems many of them went to Steal beasts form WoT.
The great game I had with no CAS in an open half track was what prompted me to suggest a no CAS version of GRB as it was one of the best and most memorable games and I spent it defending the cap instead of being bombed out or rushing spawn.
Gaijin might and those who want this game to survive might be interested in stealing all of WoT fans ,just because you are so short sighted and ignorant does not mean everybody else has to be.
Bro this is other game, Gaijin shouldnt copy other game. War thunder has your own essence.
Why dont you do the opposite, go to the WoT forum and ask for they make a game like war thunder and keep tank vs tank. No, you dont do that, so you come here to try to change all the game because you are bad
No it hasn’t ,get your facts right. The removal of CAS is what has been asked for and mostly by those who dont fly.
A new mode of GRB with no CAS is another issue entirely and it does not effect those who like combined arms one bit so bitch somewhere else please.
You tired old arguments don’t apply here.
No it has not, go look yourself, im not gonna do the work for you.
Also the exact moment you played your first game you knew it was combined arms.
Gajin will not change that because of you and a few others, because it would increase queue times.
Good that the majority of people on this forum would like to have TO as polls showed that.
Should I look at Your in game profile and see how well You do in tanks?
The amusing part is that it would only affect que times if it was popular. So You can’t really say in the same comment that it is not popular and that it will affect que times
I fly planes. I want less planes in GRB. I want to achieve this with significantly longer rearm/travel times to encourage usage of large and clumsy planes over fast and capable fighters if you want less downtime between bomb drops, and I want to achieve this by increasing the spawn cost of air-to-ground ordnance in a way that scales with BR (a 250 lbs bomb at BR 3 is much more powerful than at BR 6, a 1000 lbs dumb bomb is way more powerful at BR 6 than versus a composite-armour high mobility MBT).
I also want functional SPAA at every 1.0 BR step. Britain has to use the 5.3 bosvark or skink for the entire 5.3-8.0 ranges. It really quickly falls off in effectiveness once jets are introduced.