Really man, so I think Its not because the gameplay, its about you. Because I cant do it really easy. And the SPAA are so OP, but nowadays you need skill to use it
Like I said, you are new in the game, the start is difficult, one day you will learn it
If SPAA is as OP as you claims, then there wouldn’t be total air dominance on most matches especially late game, this is a ground battle, therefore ground units should be main thing to focus on, not freaking turning the game into “everybody should jump in a plane or use SPAA”, I mean why don’t you just use a tank to kill the SPAA? it’s a lot easier than trying to avoid death by CAS when playing a tank.
That’s the first time I’ve heard anyone call the Ystevark OP at 7.7 and 8.0.
You got 75 1.05 km/h shells. They take 8-9 seconds to reload. You got horrible turn radius, disappointing acceleration and zero crew protection. I’ve killed jets with it, but it was almost pure luck/lack of defensive flying/wasting all their energy.
And it is about the gameplay. I just remembered another thing I hate about flying CAP.
Respawns.
Planes manifest out of thin air where you knew there wasn’t anyone so you’re not gonna get your 3-6 minute duel with a good pilot. You’re going to get third partied. It’s not the lack of markers, because I can survive furballs in sim because planes stay where you saw them and will move into positions that make sense for their energy levels. You might misjudge their energy and decisions and get shot down, but it’s fair.
GRB? They spawn in 3 kilometers from thin air.
My most fun in ARB happen to be all matches where both my and the enemy team are all dead, there’s plenty of tickets left so I can duel the last guy for long-long minutes. I’ve had the pleasure of duelling some level 100 fellow before and we engaged 2 km high 8 minutes into the match. The first time either of us fired a bullet was a minute later. Then nothing for 30 seconds. Then they hit me at 10 minutes into the match without any impactful damage. Finally, at 11 minutes into the match, I got behind them and cut their tail off with a burst with only 300 meters of altitude left.
That was 3 minutes of uninterrupted maneuvering between me and a superior player.
Another ARB match I saved has me engage a guy (level 100) 7 minutes into the match, I get the killshot 12 minutes in. That’s 5 minutes of uninterrupted duelling.
Where can I find this kind of 3-5 minute long uninterrupted duels in GRB? I can already barely find them in ARB with the 16v16 matches, fast ticket bleed and small maps concentrating everyone into a furball.
If I could turn my tank into SPAA or plane without dying would even have a point.
But without that and by seeing Your in game profile, everything is really clear
Also vice versa.
I have made a suggestion at least to let us see team composition on the spawn screen (including what vehicle types are queued to spawn ). I really hate spawning my bosvark and then… there’s no planes in the air or we had 4 players total decide to spawn SPAA around the same time.
Being able to RTB, J out and hop into a bosvark and shoot down a few planes then J out and hop back into the comet/charioteer/centurion (such an amazing SPAA, supporting 3 entire BR brackets!) once plane threat is over.
There’s precedent for that - in air RB you can RTB your fighter after noticing this is going to be a game won by groundpounding and slap bombs onto the bird without penalty.
At the moment only air units can leave vehicle at the airport without it being labeled as death
I have said it multiple times, give ground units possibility to respawn/rearm/repair on the spawn zones
How about adding Ground units to ARB? Player could drive around with S300/S400 and shoot down jets. They have a range of 40-120km. Would be funny, i mean its a combined arms game, so why not?
Seriously, please stop with this argument. It’s ridiculous and it makes people wanting actual changes to CAS look bad by association.
Maybe the highest, top-of-top tier SPAA could stay relevant, but even that is doubtful.
Since ARB lacks distance markers, I can only refer to the wiki which cites that even at low-tier maps are 64x64 km across. I find this believable, given how you can spot the enemy at ~20km distance while behind your bases and they’re behind their bases implying there’s probably 3 20 km columns.
So by all means, drive your skink, wiesel, falcon, chieftain marskman or ystevark around on the 64x64 map where planes fight at 2-4 km altitude.
nah just give S300 with 20-40km range. Where is the problem? You dont need to drive a lot with that range and can spawn random on the map.
Give SPAA reload at spawn and make spawn more of a defensible base
You realize S300 is probably a tier 10+ vehicle if it gets added given the technologies involved?
You also realize there’s a significant amount of game existing under tier 10?
I’m only familiar with the british ground tree. First radar gun SPAA is 8.3
First missile SPAA is 10.0.
The game already has SPAWN PROTECTION and IR SPAA. Spawn protection is a mechanic were you figh an INVENCIBLE enemy. IR SPAA literally the game PLAYS FOR YOU, you click, the game do the track. The SP cost to spawn cas is 10 times higher than to spawn a SPAA. People who complain about CAS are usually the ones who want to sit still in a position.
You know that before IR SPAA there is a lot of other B.Rs?
Not to mention that IR SPAA have limited range.
Yes, I know and I agree that in some specific BRs, CAS in dominant. The problem is that people talks as CAS is an invincible entity.
IR spaas have limited range? Yes, but they simply spawn, have a good quantity of spawn protection time, and can just click the plane. The game do the rest, AND there is no way of the other player knowing that the spaa exist (as I said, it just spawned). Not to mention the spawn cost, were ANY player can simply die, without doing nothing, and spawn an IR SPAA.
So, yeah. Its “FINE” as it is.
EDIT: To backup my argument, I know youre not a new player and know this, but take 10 VERY BAD PLAYERS statcard. The 0.5 KD timmy. Now look at their IR SPAA KD. Oh, what a surprise. Ozelots, Strelas, Tansam… All positive. I wonder why…
Some specific BRs.
Britain gets the Skink and Bosvarkat 5.3 Skink has pitiful muzzle velocity, bosvark has 100 shells per belt or magazine or whatever it uses. It also has a 12 second reload rate. It also cannot hit low-flying targets to the front. It also can barely turn.
What is britain supposed to do at 6.3, 7.7 and 8.0 if they wish to play purely ground? Can the bosvark get kills? Yes. But it’s at a significant disadvantage compared to something like the wiesel or ZSUs, especially in a target rich environment. Yipee, you killed the SK60 and the ME262. Now you’re reloading and the sabre strafes you as you try to parallel park your way into cover.
There’s a significant portion of the game before SAM and IR and Radar SPAA.
So in your example, you have 3 guys engajing you, you kill 2 of them and dies on the reload to the 3rd? Well, I mean, some BRs CAS is dominant, but thats not “dominance”
It’s a very unlikely event of suicidal planes flying head-on towards the spawn. The higher probability event is that the bosvark dies to a stray 7.7 mm round as it got zero crew protection.
You got 100 rounds to hit a plane moving ~700 km/h and if you go dry, you need 12 seconds (went and checked my bosvark’s stat card. 10 second is for ace, I dont have it aced) before you can defend yourself again.
Yeah yeah, but not the first example that comes to your mind. Anyway… WHat do you suggest to fix this, apart from “remove whats I dont like” from the game?
It’s the opposite. People who complain about CAS are trying to have fun in GRB and want to actually be able to play the game.
All I see CAS as, as a purely ground player, is an anti-fun mechanic.