I think the fear is that GFRB will suck for the pilots if all the tankers go off and play in a tanks-only mode.
Could you not bump a 3 month old post with a stupid statement like you have…
We’ve got enough uncontested whinging on the forum right now without needing to go search for it.
I can bump one of the only allowed CAS posts however i want, it’s valid reasoning too if you actually look at what he said. Get over yourself.
The actual fact of the matter is that it’s not just CAS players who object, and this constant negative mindset of having to bow down to your demands because you find the game so hard, is dumb…
After all, it’s not that hard to keep an eye out, and to actually do things to protect yourselves.
And I doubt this thread has been caught as such, and now I hope that it is closed because the actual angle that this thread wanted to take in the first place, blaming those ‘CAS players’ for the various dips not getting thier way after so many years, is just moronic.
The game is not hard, it’s hard to enjoy. Players that aren’t CAS and object to it are failing to see the always provided alternative of having both combined arms and ground only Q. It can be hard to keep an eye out when planes have 5 min guidance time on bombs from 15km away. But, there are certain players who want to try and stay the vocal majority by saying we NEED to have CAS in ground because… reasons? They can’t accept that there are people who want to use their skills in a ground battle through ground purposes, instead of better pilot wins in every single mode that currently exists.
You are one of those who cannot accept that the game is a combined battles game, and that is making you dead-set on that is the problem YOU face…
It’s not.
With a little over 5000 battles, I think you progressed too fast to be complaining about top teir…
Why is there dedicated air battle?
Because it’s pretty hard to send tanks up that high like the A-Team… Duh…
Lmfao, can’t figure it out huh
I’m not the one having difficulty with the game…
Sure. You can bring your tanks to air RB/air sim.
Don’t complain though if your 30-50 km/h ground speed means you cannot do anything as even a bi-plane fights on a bigger map with its ~200-250 km/h straightline speed.
Now go to 4.0 and you got planes all going 350 km/h.
Go to 6.0 and you got planes going 600 km/h.
Go to 7.0-8.0 and get 1000 km/h.
Go to top tier and get supersonics.
You’re totally welcome to come and drive around in such an environment. It might take you half an hour to reach the middle of the battlefield though.
Even my utterly despised map, Mozdok, has like ~25 km between the airfields.
Please stop using this stupid argument. You make people wanting balanced and fair changes look bad by association.
No it’s fine, different ground spawns vs air spawns just like grb so they’d put you right where the action is, i’m sure no air players would complain about any random strela grabbing them.
The strela won’t be able to follow the plane on a map. Even a biplane just shrugs, flies a square over and you’re… going to have a lot of fun sitting there doing nothing.
I mean…there is no such mode if you want to be strict about it. All modes have combined arms combat involved (only that one Arcade submode ‘Air Domination’ comes close).
In the Air modes, there are AI surface forces (due to map size/engagement limitations) while in the GFs/NFs modes both types are player controlled.
The air modes as a whole exist as they do because they built the game as its starting block…for all of the whining some tankers engage in, they owe the entire existence of the GFs modes to the air modes’ success.
In the air modes, where engagements take place is generally decided by the aircraft players–not the map or any outside force. Air modes’ objectives seldom have the same clout as those in the GFs/NFs mode, as AFs is more TDM-focused.
The flaw of the “let’s have GFs in the AFs mode!” spiel is the belief that players would be interested in driving around like that…they can barely be bothered to do that even on GFs’ small maps.
what the hell even is a “CAS Player”? Someone that gets enough points every match to spawn planes? Isn’t that just an average player? I refuse to believe people are not spawning CAS on principle or are just terrible at it, even if you suck you can suicide bomb and get a kill every time.
Not spawning CAS is stupid, like refusing to buy grenades in CS because you think its cheap.
Because, here’s a unusual argument for you: RP gain is horrible for ground already.
Even on my best GRB matches where I get like 3000 score, I barely get 2500-3000 RP. More usually, I get ~1500-2000. I rather put all 2000 RP I get into cent mk 10 than into a spitfire.
If I want to fly my plane, I’ll go ARB where I get ~3000 RP for 2 kills and the highest I saw was 9000 for 4. Or air sim where it’s 10K for 90 minute game with 4 kills, 2 caps.
Pretty sure some people simply don’t have the planes. If they would, they would spawn them themselves.
Thats not really true i think. I have had countless of matches where we threw away a victory because all of a sudden everybody had the need to spawn a plane or heli.
Not having good lineups isn’t just something that can come about from lack of planes, you can be at a disadvantage with bad tanks for the BR you are queing at as well.
As for winning, you have to be a pyscho to care about that in this game, the nerfed the rewards to hell, there is no MMR, no tangible long term benefit to winning a match other than RP gains that are not worth dying capping a point vs getting an extra kill or 2 camping near enemy spawn. Don’t worry so much about winning.
They do exist, I’ve seen them.
Sometimes spawning CAS is stupid, or at least not viable. Not everyone has an appropriate plane for whatever BR they are playing at. If they do not every plane is good at CAS, some are pure fighters, some are big long range bombers without massive bombs, etc. Sometimes even if you have a good CAS plane available its not always the best tactical move to spawn it for a number of potential reasons.
Here’s an example scenario. You’re playing a line up with a fighter and a striker. After your first death you have enough points to spawn the fighter, but not the striker. The fighter may or may not have some degree of suspended arms, but for the current situation the striker’s loadout would be much better. So you have to choose between gambling that the fighter can do enough damage to earn the points you need to spawn something else before it dies, or you spawn another tank and try to make up the difference to get the striker instead. It’s not always as simple as “rush cap, get kill/assist, die, spawn plane, suicide bomb ftw” and if you rely on such a strat you will find yourself out of spawn points and back to the hangar just as often as you find success.
What ? Winning is absolut worth the RP boost you get.
At least if you are playing good, if you suck it indeed doesn’t matter too much i guess.