Why do CAS players so vocally oppose any suggestions

You actually can’t.

When it comes to not being able to pen, I don’t belive there are many vehicles (please show us some) that can’t pen something (not SPAA) at -/+ 1 B.R.

When it comes to getting Your track/gun destroyed it is because You let that happen and it is because You made a mistake, You can’t say the same about 500kg bomb landing at You ;). Or the “mistake” is that You have killed someone that is going to kamikaze-bomb You.

1 Like

Even if you enjoy planes, doing all that gives you zero reward for progressing ground!

So even if you do want to fly CAP, you’re screwed.

3 Likes

Nope, not at all.

I’m not the only one that objects to anything, and I don’t need to be a pilot to object as what you’d think with many of the posts in this thread.

It’s learnable, and it’s not extremely steep, it just takes effort.

Thing is you have SPAA, and people can call out the incoming planes, so now there’s no excuse to be unaware and ill-prepared.

That’s by their choice to solely spawn the plane every match they have as it looks by those screenshots…

When angles, there is, same with when stock. I really have no chance against a 279 in a stock T-54, and SPAA are in a worse position. Yes, they do count. Its a tradeoff they make, less pen against tanks for proper AA capability. Some heavy tanks also have this issue, if they have poor guns.

You somewhat can, at least in my experience. (Though I do come from AB, so yeah.) Much of my death from CAS come from when I was in a position exposed to the air with no cover, or when I had gotten my tracks/engine taken out.

I have learned to generally mitigate this by estimating where CAS will strike from in my location and keeping an eye in those directions. Sometimes i’ll nail one with a roof/coax MG, simply because I knew where they would come from.

Kamikazes I personally think could somewhat be solved by limiting killcam somewhat, though they are still going to happen. Main thing with them, though, is that they spent their vehicle to do so - its not a SP-effective trade, and implementing a manauver kill mechanic would mean that you actually get benefited for someone doing it to you.

I think this should be fixed by something similar to the ground research for helis - basically a box that would choose whether said research goes to air or ground.

Learnable? Yes. It is an extremely steep learning curve though, and very offputting compared to the relatively simple task of tanks. A new player trying to use a 40mm SPAA is going to do very badly, wheras they will have a much easier time in a tank.

Of course You have a choice, You just don’t fight it frontally. When facing the air I can’t do anything if pilot wants to kill me.

No cover is going to save You from 500kg bomb landing on You or near You with (1.5s delay in detonation). Air always have the upper hand as it doesn’t have to bomb You at the exact moment but can take another approach where You are vulnerable.

That is great, but some tanks don’t have it and in most cases it has very limited angle, so if You don’t fight against a clueless pilot, You won’t be able to do anything about it.

But just because You are going to limit the problem happening doesn’t mean that the problem gets fixed.

With TO all people who just want a tank vs tank gameplay would go to other mode meaning combined mode would balane itself out as all people playing it would be doing so for combined aspect of it.

1 Like

It’s not by choice.

Britain for instance has zero SPAA between 5.3 Bosvark (big fat pregnant cow drunk on 10 liters of vodka that turns slower than an F84B) and the 8.3 falcon. Oh, and your entire crew is exposed to the point that any stray shots will massacre you.

If you want to keep the air clear of enemies at 7.7, you’ve far more luck spawning a spitfire than the bosvark.

If you’re playing against america, the skies are full of enemies.

Therefore, it’s not really a choice

“Just spawn SPAA lmao skill issue” is not viable because of the aforementioned enormous SPAA gap. Compare the bosvark against the wiesel or luchs, or even the m163.

So you spawn CAP.

You need over fifty, sixty games at ~3000 RP above-average performance in the Centurion to get your next tank.

Split that 3000 RP in half for a “died after 12 minutes, respawned a spitfire”, with half getting wasted on your plane and you now need over a hundred games to finally round out your line-up.

They can easily learn and be finding help with people, but much of the advice from the occupants of this thread would be to not bother, just spawn a plane, then wonder why you can’t get all the kills others proclaim they do when they get shot down and can’t respawn.

That’s the issue with this defeatist mentality, where there’s nothing to do because no-one wants to do it because they think there’s no option.

Absolutely is.

“It’s a choice to sit there and be shot, and fight back.”

“You’re not forced to fight back, just accept the hot lead and explosives.”

The basic response to all of this back and forth is you want to not spawn SPAA, but spawn a plane, but if you die and lose that SP then you’re not going to spawn again, where you can spawn SPAA for a fraction of the SP cost, and spawn again, and again, with the amount of SP that is required for a plane.

And whilst you may not do any good in those SPAAs, if you weren’t there, the air would have free reign, and they’d be absolutely free to destroy your team.

It’s a choice to solely spawn a plane as soon as they die in the first few minutes of the match because that’s all they have found progress in, but it doesn’t mean that it’s the only option, or that it’s the best option.

In order to get in SPAA I firstly must lose my previous vehicle.
Even if you’re aware and “prepared”, some vehicles simply cannot do anything to planes, which is the main problem.

In order to spawn the plane you also have to lose your vehicle first, so what’s the difference?

You can actually spawn SPAA first, but that doesn’t suit you so it’s obviously ignored.

2 Likes

If You can’t earn around 500 SP in a plane in order to spawn in a tank, You wouldn’t be able to do much in SPAA either

SPAA costs in SP mean that for the 500 SP you coin here, that you’d be able to spawn 3 SPAAs, and likely make SP in those spawns…

Pretty dim argument you pose there.

Spawning a 5.3 SPAA that can barely drive, turn and has its entire crew exposed at 7.7 when you got things like marders, wiesels, bmps driving around is certainly a very smart decision.

1 Like

Better than nothing… Pretty simple here.

The whole “counter” lies in me first dying to a plane totally helpless, that’s the difference.

So, don’t play non-SPAA vehicles if you don’t want to get killed by something you couldn’t counter from the get go. What a nice suggestion.

2 Likes

That’s only if you want to spawn a plane… That’s your misplaced aim.

It’s not the only option as you want to put out.

Nope, not at all…

The game has respawns, you all being so precious about dying in a PvP game makes it almost a thing to point out that you could go play the PvE side of it and unlock those things you need to avoid the mere fact of dying.

It is not a dim point.

Plane always have more chance against the planes than SPAA.

And spawning 3 times in SPAA and giving enemy 3 kills is not healthy for the team.

3 Likes

I’ve posted a video of me doing precisely that on this forum, and it was far from the only time.