Imho both of you mess some things up:
- Gaijins flawed game mechanics regarding aircraft collisions
- Deviating goals whilst playing the game
- Deviating povs regarding fun whilst playing the game
The first part was already discussed, #2 and 3 are always assuming that there would be something like similar goals whilst playing the game and different understanding of fun.
Besides that: Google for “Stumgruppen” and “Sturmboecke” - CQC of heavily armored Fw 190 A-8/R 2 s vs 8th and 15th USAAF AF - which included ramming as last resort, including an oath to do so. And (ofc) USAAF records does not show the devastating effects on morale on surviving bomber crews.
This is BS and you know it, af aaa camping is a fighter issue, not a bomber issue. The fighter getting in af aaa bubble can change the outcome, a bomber not.
We have a common understanding about high performance planes using af aaa to reverse fights or simply to extend game time. But an “empty” bomber is unable to change the outcome, so imho your example does not fit here.
If you see wt as a plain shooter, K/D is the only relevant figure.
As wt is no team game everything else is simply useless. All relevant shooter games are based about increasing own k/d ratios by using power-ups or similar mechanics - in wt experience, crew skills and the right plane choices are the equivalent of power-ups. You see this with props as CAS in Ground RB, and in Air RB you rarely meet highly experienced players.
KpB is imho a joke - at least in the last 36 months. As soon as you have more than 15 days fighter experience and you fly a meta plane - you are better than 95-98% of your average opponent - by default.
So playing as a long term player in props is no real challenge if you fly a meta fighter. You rack up kills vs mostly clueless players and think that makes you a better than average player.
Any justifications (“i increase the WRs of my team” or “i am a superior player”) simply distracts from the massive experience advantage, increased & leveraged by plane choices vs the overwhelming majority of enemies.
The game play of most “bloodthirsty” pilots there is the same like when Anakin Skywalker/Darth Vader cleans up younglings in the jedi temple or in this scene.
But - at the end fun is a very individual cup of tea.