Experienced players are, from a business perspective, more expendable. You’ve already spent most of the money you’re going to spend and the dev’s have to work harder to make anything you’ll be willing to buy, but it’s all new to rookies.
bruh i need to fight TURMS in the map like this no flank no snipe like game deny my chance of fighting
Lmao that’s atrocious, they’ve started limiting urban mazes as well.
Gaijin: “No, you will not flank, you’ll use three (3) provided routes and fight head on, regardless of your vehicle type”
No, you aren’t allowed to use your advantage, the mobility, in your favor. Just hold W to the cap and fight, die and leave as quickly as possible so you can keep our queues times ridiculously low (less than a second to find a game at popular hours).
Joke of a map.
pfffff there other here this is far as i can go (i already put on the suggestion about the map hope mod gonna accept it)
Just flank through the city and stay on lower ground for the remainder of the game. If you want to flank, you’ll have to pay the price bro.
As I said above, joke of a map.
Modes like that should be limited to Reserve tier.
talk about paying the price well this is what the price a crew lock because i try too hard that don’t care about the timer
Shame, yet another game where you couldn’t dunk on Russians in your Etendard.
sometime i just want to have fun with tanks but well seem impossible.
No fun allowed if you aren’t into CQC.
And those are one of the most pathetic types of players back in the days it matters that you learn the game or become target practice yeah, those new generations of players are weak and pathetic.
Once again, reality is beyond satire.
To be honest at this point I wasn’t sure if someone jokingly made that in paint or if it was actually a map in the game.
It also just allows fast tanks to skirt along the outside of the map and out of the zone by being fast enough to get back in and get to places to flank where enemies won’t expect them, and many tanks won’t be able to use those paths themselves.
Good to see that the go-kart meta is still thriving.
Simple, Russia players keep getting side-shot and flanked as a counter to their tanks and we can’t have that. :C
Don’t give them ideas to place more limitations on map boundaries.
Not like we didn’t have just hedgehogs lining the entire edge of the map already.
The whole idea of getting good at WT was about learning and finding good spots.Then Gajin just ruin it all.Do I really want to invest money in all this uncertainty? How do you get good in a game in a state of constant flux and chaos? Is it just luck? The player with the highest BR takes the prize?
When I saw this on Alaska I just left before spawning, Gaijin is ruining this game with this kind of map changes. One of these days we’ll have a one street map with a single cap point in the middle and absolutely no cover in between, then you won’t be able to tell who is a player and who is a Gaijin bot.
They can lock all my crews, when I’m out of them I simply stop playing.
But I’m not wasting my time in these shitty maps.
Gaijin isn’t responding to the concerns that people who prefer strategic gameplay have.
Yes they are, because you’re not the one doing any strategy, the guys you’re complaining about are. You are driving to the same already-known spot that you always drive to, making zero new or dynamic decisions, just sitting still, and just shooting things that pop up. That requires no significant brain activity. Strategic gameplay implies making an actual decision at some point, lol.
When I saw this on Alaska I just left before spawning
So you don’t even know if it’s fun or not, why should we care about your completely inexperienced opinion on the issue?
How do you get good in a game [where I can’t just drive to an auto win sniping spot and turn my brain off]? Is it just luck?
Uhhh
- Aiming better,
- Learning advanced tricks like when to turn your engine off, not to peek in the same spot twice over a hill, etc.,
- Learning weak spots,
- Learning crew spots,
- Learning ammo rack spots,
- Better situational awareness,
- Better tactical decision making (not over extending, not getting into pincer traps, etc.),
- Better team communication,
- Better sense of what sorts of next things are likely to happen battle-wide, like “Hm that cap has been too quiet and our guys slacked off covering it, three enemies just died and will be respawning, it’s probably gonna get taken soon, I should pre-emptively go reinforce”,
- Better lineup design so you aren’t caught out without a tool you need, and better choice of vehicle from your lineup for the needed situation,
- A billion other things?