Why are sniping spots being removed from maps?

“We”? Who’s “we”? You talk for others too? Also, I was replying to someone, not asking your opinion.

I have enough experience in this game to know what single cap point maps are. They probably create the gameplay some of you enjoy, spawn, drive to cap, die and repeat, not different from Gaijin bots.

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They just started doing these narrow half-map-cut-off versions like literally a few days ago, and you just said you left without trying it, then showed a screenshot of you ALWAYS leaving without trying it. So the clear message communicated is that you haven’t tried it.

Are you sure you are addressing the right person there ?

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Yes. You asked how to get good if the maps don’t have “good spots”. I told you a dozen ways to get good without that.

C’mon you can’t tell me as an experienced player who must have watched countless replays of high scoring players that you haven’t got a catalogue of favorite sniping spots.

What is experience if not knowledge of the terrain? That is why the military scout
Rather than trying to argue my point with your list of tips you should simply be adding my point to your list of tips.

IE watch replays,set up your games and find good hiding places.

C’mon you can’t tell me as an experienced player who must have watched countless replays of high scoring players that you haven’t got a catalogue of favorite sniping spots.

I didn’t say anything about that one way or the other?

Again you asked how to get good WITHOUT learning good spots, and I gave you a dozen other ways to get good, like you asked for. I never disagreed that learning good spots makes you win more.

What is experience if not knowledge of the terrain?

I just gave you like 12 answers above, of things that are experience but are NOT knowledge of terrain. Scroll up…

That map was already bad enough in terms of gameplay, as most Conquest maps are, to know that a narrower version of it won’t be any better. First they removed the entire left side of the map for the Domination version without any notice and now they narrow the single cap maps so that players can’t properly use them to flank the enemy team. Not all tanks are suited to play in urban maps face to face against the enemy.

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Thank you for confirming you indeed haven’t tried it yet, as I suspected, and thus have no idea what it’s like.

without any notice

What would you do any differently if given “notice”? Form even more elaborate opinions based on no experience?

So you are telling me that this narrower version of a shitty gameplay map is better than the “old” wider version?

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No, I’m telling you that it makes no sense for you to post about it on the forum when you have no idea what it’s like yet. Go try it, then give feedback. I’m not sharing my opinion on it either because… drumroll… I haven’t tried it yet. So my opinion is worthless on it so far as well.

“Again you asked how to get good WITHOUT learning good spots, and I gave you a dozen other ways to get good, like you asked for. I never disagreed that learning good spots makes you win more.”

No I didn’t.I am aware of your list.Yes I agree but its not what I meant.

My point is having watched countless replays it’s obvious that veterans who get huge scores have a series of simple default moves or even a single move per map and that makes sense.
They look at the map,the Zone position and rush to their pre designated spot that they always use and have done so for years maybe.It’s training.Don’t think, do.
It’s like a boxer or fighter who has learned a thousand moves but wins by only ever using just three or four of them.It is simple map knowledge .
I only started to get kills as a newbie by learning other people’s tricks.Then as you say the rest may come into play as you get better.The game is riddled with level 100 vets in their sneaky old spots.

So altering the map after a long time equates to two things:The old Veteran has to rethink their strategy and loses the advantage of map knowledge and learn new positions which might make it fairer for the newer player or the player who recently learned from the old veteran is now back to square one because the recent map knowledge is suddenly voided.
It equates to trying to settle into a constantly fluctuating game.

That is the issue with Warthunder.In order to shake off the old experienced players they ruin the game for the intermediate or newbie who think they are finally starting to get somewhere.

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You literally just asked again above:

What is experience if not knowledge of the terrain?

so yes, you asked for my list.

They look at the map,the Zone position and rush to their pre designated spot that they always use and have done so for years maybe.It’s training.Don’t think, do.

  1. Okay, and? That isn’t an answer to the questions you asked. My list was an answer to the questions you ask. You should consider not asking questions that you don’t actually want the answers to, lol.

  2. Anyway, moving on from semantics back to the main topic: this description of yours of how good spots are used is a great summary of how degenerate and dumb they are for a healthy game, and why Gaijin is 100% correct to remove them. A game you can win over and over super consistently and get top rank in by “NOT THINKING” is a stupid game. And they’re fixing that. Great!

I totally agree that there is nothing more frustrating than having a fun game on a Monday with some good maps only to come back on Tuesday and find some asshat has ruined them all.
Cut a big map so you can’t flank and are forced to face a down tiered opponent from the front in a tank that cant pen it.Then we move onto the stupid return to battlefield timer that is a cover for shockingly bad map design.

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It’s ridiculous, just diminishing maps to single cap zones with zero consideration for balance or anything and then randomly blocking out half the other side of the map with again, zero consideration for balance or anything is peak Gaijin.

Single cap maps are already abysmal and this arbitrary disabling of half the map just makes the experience even more atrocious, even further catering to go-kart meta and even further destroying the little value heavy tanks had by creating a map where the karts can skirt the outskirts of the map before the countdown.

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forced to face a down tiered opponent from the front in a tank that cant pen it.

If that’s actually true, then the tanks that cannot pen things from the front will start performing much worse. Which means they will get automatically lowered in BR, and then they will be able to pen things again.

So… not an issue.

I suspect that in most cases it probably isn’t true though, and that there are weakspots, but you just never learned the weakspots because you only snipe people from sneaky spots from the side and didn’t bother previously. Just a geuss though. If it’s wrong, thens ee above: BR will go down, so no problem.

What rubbish lol. Some tanks maintain a certain BR for years such as the Panther and Jumbo.Two of the finest examples which prove my point when facing head on.

What rubbish lol. Some tanks maintain a certain BR for years such as the Panther and Jumbo.

  1. Those both just moved, so… they obviously are not locked in place and the algorithm is working on them. So… really bad examples?

  2. Panthers can pen absolutely everything they face from the front somewhere, so those are not relevant to the discussion at this point. They would do just fine in a narrow lane map.

  3. Jumbos cannot pen everything, and indeed they might go back down in BR again if Gaijin moves to a much higher % of narrow lane maps. Again, they just started doing this like literally 3 days ago or something, it would take one more round of BR changes for it to apply (and would require them to actually commit to it, they’re just trying it out so far)

If that’s actually true, then the tanks that cannot pen things from the front will start performing much worse. Which means they will get automatically lowered in BR, and then they will be able to pen things again.

Or more likely, people stop playing the vehicles because they suck and the performance lowers, but we’re 2 years away from the next ‘messing with BRs for the sake of messing with BRs to pretend we’re doing something’’ update, and only the players that can manage to do well in these vehicles continue using it, resulting in a small sample size with users that are not representative of the average which will keep the vehicle at a BR too high when Gaijin finally looks at performance again.

Something we’ve seen time and time and time and time and time and time again, just like Japan, just like Italy, just like basically half the game.

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only the players that can manage to do well in these vehicles continue using it

No, this has always been nonsense at face value and I have no idea where the community learned this from. Good, experiecned players know BETTER than newbies what the good and bad tanks are, so it is exactly the opposite: the experienced players will all flock away from a bad vehicle at its current BR, and flock toward a good one, while newbies will be clueless and just sort of play everything cluelessly, good or bad, not knowing any better.

So it has exactly the opposite effect: it causes a NEGATIVE feedback loop that STABILIZES BRs, rather than making them swingier.

  • Tank currently too good for its BR? Good players flock to it, newbies are unaffected, so the performance spikes up, and it goes UP in BR. Making it no longer too good and stabilizing it in the correct direction.

  • Tank currently too bad for its BR? Good players know that and flock away from it, newbies don’t know better and are unaffected. So the performance drops, and it goes DOWN in BR. Making it no longer too bad and stabilizing it in the correct direction.

This isn’t even theoretical, you can easily observe that I’m correct in game by the simple fact that not every vehicle has accelerated out of control in a runaway positive feedback loopt o either BR 1.0 or BR 11.3.

Again, I was replying to someone else that has a similar opinion as me about the narrowing of the maps, not talking to you about anything, less your non experience in it.
I don’t need to play the “new” narrower map when I already played the “old” and wider version of the same map too many times to have some idea of how shitty the gameplay is, making it narrower doesn’t make it better, if anything it will make it even worse.

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