Yet here we are and you are responding.
I’m not talking about this topic I am talking about YOU.
I am replying because I care about the topic of the thread. The size of War Thunder’s maps is a major problem for multiple features in the game.
But other people obviously don’t if the post didn’t have any movement for 8 days. No one cares.
Why would I base my opinion on other’s people’s interest in a topic? That is irrelevant to my personal feedback.
I mean they necroed a 7 month old thread that had 3 posts including OP.
Poor map balance and size is a legitimate concern a lot of players have expressing lately, Gaijin really has to focus on map balance in 2024.
Yea but spamming threads (newish and necro alike) just because one is dissatisfied is not ok.
Picture for proof. Checked each one (w/ the chinese tanker profile picture) and yes they are Vamilad and no this isn’t all of them.
https://cdn.discordapp.com/attachments/670892261218713622/1195162185631023114/IMG_0230.png?ex=65b2fc86&is=65a08786&hm=cd8fcc5cb2dbd21da463112826667324b40108a3b0c9f142d92615d7365ea20f&
To think that this issue is not of interest to people I must assume you don’t frequent the Reddit page. Right up there with all the “why do teams keep evaporating” threads.
But I’m sure that those 2 problems are completely unrelated.
None of those threads are of my creation. I’m commenting on other relevant threads giving my opinion on the topic of the thread just as you’re doing now. Excepting that you’re not discussing the thread topic you’re whining about another user’s post activity.
Do you have an opinion to share on the general size of maps in higher BRs?
Its simple fact that smaller maps offer more condensed action. There is much higher probability you encounter more opponents and have more action during the match.
Its also easier and more efficient to just copy paste maps from low ranks to high ranks. Instead of making big map, for a few people that play high ranks and big map is also more work than small one.
If you play on bigger map, the gameplay gets slower and more tactical, which can also result with low amount of action and kills, while majority of match is filled with observing surroundings or getting shot from big distance (eg nowhere).
Guess what is preferred by somebody who just queues up for a game or two? And thats majority of playerbase. Lets say there is single point match. Usually what happens is that majority of people rush to that point and don’t care about flanking, covering angles or taking time for enemy to make a mistake.
Those people can be catered to through Ground Arcade Battles.
And they are, but I am talking about average GRB players.
Yes, if players want knife fights they should be encouraged to play Ground Arcade Battles.
Gaijin puts small maps even into SIM rotations where, I dare to say, players are not interested in some quick shooter action.
Personally I have started to insta quit those 200m 7x7 grid maps, even when I waited 15-30mins for battle.
From I read so far, Sim Battles seem to be notoriously neglected game mode, so not sure if comparisons are worth something here.
Gaijin’s choices are relevant.
Choosing to put knife fights in to a game mode meant to simulate real combat is reflective of their overall design philosophy.
Unless players speak out against their map design they will continue to support it.
I mean the major reason teams evaporate is due to premium players. Maps can also play a role if its an awful one but most maps in game are fine.
That’s not what I meant when I said nobody cares. When I said it it was in reference to how reviving old threads and adding nothing the conversation is detrimental. Nobody cares if all you say is map bad on a bajillion posts.
Its considered rude and childish to spam threads. I get you feel strongly about this but going about in this particular manner is not ok.
Uh yeah actually. I think that pure cqc maps should be removed. They are unfit for top tier. Modern tanks are as you previously stated, built for long range engagements however driving for long open distances can be very annoying. That’s about it besides individual map gripes.
What map is so large that you feel driving is too lengthy?
I think you misunderstand a bit. What I meant by annoying is the general lack of cover larger maps give meaning the playstyle on larger maps can be very linear with almost designated paths if you don’t want to get shot and die.