Yea it makes them have to actually use their brain to calculate lead and drop and that hard stuff because they are stuck with the brain of a monkey that only havethe capability to spawn press w play what is pretty much CS-GO then when they get a kill (neuron-activation) then they get killed rage and spawn CAS or KA-50 or god forbid a drone. To smite the one who killed them. Then back to hanger and repeat. We that actually have brains are treated like shit.
I’m an average WT player and I love me a big map. The large Tunisia one is now my favorite, purely because it’s not just throw on thermals-point-click-get-kills and allows for actual proper flanking and fun shenanigans. But that’s just me…
The complete opposite is true. Large maps only favor fast tanks when the map is an atrocious design like Pradesh. Larger maps allow you time as a heavy to move to a position as the enemy isn’t on you in 10 seconds.
Also, rounds lose penetration with distance. Larger maps - Longer distances - more effective armor.
I agree to make maps bigger if u nerf all those western tanks BS acceleration, otherwise there is no point for bigger maps. Rush to cap points and destroy any1 trying to get close, this is not a good gameplay by any means.
“BS acceleration” what “BS acceleration” might that be? Russia’s tanks have the best horsepower per ton.
NATO tanks historically have better engines than Russian tanks as well, if you don’t like historical accuracy World of Tanks offers plenty of paper vehicles for you to enjoy.
Regenerative steering is also not modeled in War Thunder so “western tanks BS acceleration” is artificially nerfed by Gaijin’s laziness.