Who benefits from this? Getting all the nonsense from bad damage models from ground and get it in air?
I mean clearly the intention is to lower the RP and SL earnings in Air RB by making ground targets 10 times stronger and I doubt the rewards are increased at all?
Why in gods name are there BTRs used as static AA now, how do they even get it in there?
I sure as hell hope the rewards are scaling accordingly to the vastly increased difficulty of killing ground targets.
Optics absorbing shells, coming to an air battle near you!
I think it was done to save data. Rather than having 2 models for every vehicle (one with and one without Damage model) they just use the ones used by players. Makes a little sense, but they can annoying at times. In Heli EC, some targets are just sponges for damage
I really doubt those trucks without any sort of special damage model would have cost them noteworthy amounts of data, especially replacing them with way more detailed models can’t improve the situation and it definitely has an impact on gameplay.
Pretty sure that a lot of players wanted it. Just like the updated carriers.
Yeah, you can no longer one shot panthers with a single round to the rear.
I find that the ai doesnt seem to use fpe so hit their engines and let them burn.
Nothing realistic about these damage models, a burst of 23mm mgs would disable any truck in the world, but now you kill a passenger and slightly damage the drive train?
When I attack something I want it to die so I get RP and SL, I don’t want random modules to change color and prevent me from getting RP and SL.
If I’m going to need vastly more ammo to kill a vehicle, it should also offer vastly higher rewards.
Yeah, but this is the other extreme, they could have just made those tanks require more to destroy without making every single target 10x more difficult to eliminate.
Maybe if you bomb stuff and it doesn’t matter, you might play US where a single plane/jet has more ground striking capabilities as entire trees of minor nations, but as someone who plays the smaller nations where you struggle to find anything with ground striking abilities and you end up having to rely on MGs to get ground targets, it’s not a good change.
Re Miragen: “Who wanted that?” The bomber and strike players who were tired of fighter players with 7.7mms snapping up all their available score when they were trying to get things spaded, presumably.
Also given that the K/d stats batch together both player and AI ground kills in the air modes (as with Gaijin bots in the naval modes, but not AI planes), it has probably led to some misleading stats overly favouring some fighters when the two types of target had significantly different damage models, I suspect.
Last I checked, ARB 90% of the time has more than one nation on each team. Just because you’re not in CAS or a bomber doesn’t mean the rest of the team is the same.
Many nations have CAS.
Having actual DMs makes it harder for CAS to clean AI house.
It also teaches CAS how to, well, CAS.
Prohibits fighters from being the only class from influencing the match as it emphasizes the need for CAS and bombers.
Again, it needs refinement but it’s a step in the right direction.
The bomber and strike players who were tired of fighter players with 7.7mms snapping up all their available score when they were trying to get things spaded, presumably.
Which is fair to a point, but having a good mixture of light vs heavy armored targets would resolve that issue pretty much.
Also given that the K/d stats batch together both player and AI ground kills in the air modes it has probably led to some misleading stats
That’s also just an issue on Gaijin’s end that doesn’t require this type of ‘fix’.
Last I checked, ARB 90% of the time has more than one nation on each team. Just because you’re not in CAS or a bomber doesn’t mean the rest of the team is the same.
Oh okay, so ground striking needs to be limited to just those nations then?
Yes, but the net effect if MG-only fighters ended up with lower K/d because the damage models were synchronized could be downward pressure on their BRs relative to other vehicle types, so it could end up being fairer for those players.
I suspect part of the reason we’ve seen A6M/Ki-43 BRs creep up for instance, in addition to their maneuverability ofc, has probably been that they could kill AI ground targets pretty efficiently before with only 7.7s, and as far as Gaijin’s formula was concerned, a CAS kill was a CAS kill irrespective of DM differences. Is this the only way to influence that in the way they want? No, there were other ways. But it might have been the easiest one from their PoV.
Gaijin needs to stop being stupid then and not count AI kills as player kills since they’re not remotely the same thing, and what they should have done years ago is create a different BR for ground RB and air RB the same way they do for AB and RB.
Could have easily improved the strength of ground forces without going to this extreme that now prevents all planes from being as effective, which will lower the RP and SL gain across the board in air, on top of nerfing the bases, a joke.