Thank you folks, you’re far too kind.
It’s the usual problem of incentives. If making full lineups is hard and slow for new players, they are encouraged to spend. If they don’t spend, they play a lot, and fill lobbies. The MMO nature of WT is both a curse and a gift.
Unlike you two, it wasn’t that long ago that I started playing the game, and since I didn’t really have someone to show me the ropes at first, everything was so damn confusing. (The UI was also a lot worse back then it must be said). So nowadays whenever I get the chance to talk to newer players, I try and explain as much as I can to give them an easier start. And it’s genuinely disheartening how many times I hear variations of the following exchange (which is the most recent example):
Guy sees me play a good match in the Tiger II. “Hey, can you give me some tips about how to use this thing? I just keep dying”
I look at the guy’s lineup. One Tiger II (Serienturm), a couple of 5.7s and a Pz IV.
“Sure! First thing is you need a full lineup. You have a lot of options at 6.7. Think of the lineup like a toolbox and the vehicles are individual tools, knowing which one to spawn where is essential, winning begins in the hangar.”
“But I just got here and I don’t want to start grinding a whole other line…”
What do you even say to something like that? You can say “this is not how you’re supposed to play the game” and you’d be correct from a competitive POV, but from an incentives POV, ehh…
Veteran players who fully choose to spawn just one vehicle, like that IS-3, are a whole other story.
Just to make matters worse: this was a 6.7 - 7.7 match (I didn’t see any 8.0s, but there were Somua SMs, one was among my kills) and we didn’t have any 7.7s at all. Which made our only two 7.3s even more important in relative terms.
