Yes. But the flight characteristic difference between A-7 and Bucc isn’t drastic in-game
Also, if we consider A-7D/E on 10.3BR
Maybe sending A-7K down to 10.7BR wouldn’t big deal
Def easier and better than confessing to someone who has a fiancée.
About F-5A(G). She is in a twisted sweetspot. A bit too good for keeping her in 11.0 but not good enough to nerf her to 11.3, especially when we think those modernised Thai F-5s stuck at 11.3 with better missiles, and engine.
But the A-10A has 4 AIM-9L while A-7K has 2
Also, there are A-10A early which has 2 and being 10.3BR, just like how SHAR FRS.1 and FRS.1e go.
Worse but not important flight performance difference if we consider the roles of those.
While 2 extra 9L gives more chance.
*4 Missiles if you give up the gunpod.
In conclusion. A-7K is somewhat mid between 10.7 and 11.0 but fits 10.7 more
But you don’t want to admit it because you want to act like Toby.
Tonka, B-66B, and A-7K. You came up and ruined the fun of attacker mains.
Lastly, thank you for being an FAA hater due to neglecting SHAR /j.
Always triggers me somewhat bad when people complain about attackers, and then discuss only their air-to-air inadequacies…
If you like this type of aircraft, best fly them in Sim. If you don’ like them because they do poorly in RB against fighters, don’t fly them in RB. That’s my personal opinion, unpopular as it may be.
It’ boils down to “chose the aircraft for the game mode” vs. “chose the game mode for the aircraft”.
Or ground rb where it gets fnf weapon count from 10.3 corsair and lana flir from 10.7 corsair. And on top of that track range gets improved, 5km vs 3km on previous corsairs. And all aspect sidewinders.
You’re cherry picking one of the worst performing MiG-21s in-game for a flawed argument, most MiG-21s in-game will in fact beat the A-7K in a dogfight (at around 11.0). And if we’re going to compare the Bis to the 7k, why not compare it to the J-7E whilst we’re at it?
The A-7K could easily be moved down to 10.7 and be balanced, especially if the J-7D already sits down at that BR. You’re treating the A-7K as if it’s some wonder-weapon (it’s not).
@TPS_Hydra
You meant to reply to Stockholm, as they were the one that mentioned Mig-21Bis, not I.
I’ll add your graphs to my post as well.
Glad to see yourself, SilentTracker, and I all in agreement:
1- Mig-21Bis is a poor comparison.
2- A-7K is not a wonder weapon.
The only thing we disagree on is AIM-9Js being only 0.3 apart from AIM-9Ls when aircraft are equal.
After all, I’ve been lobbying for major decompression at 13.0 in part because I believe AIM-9Ls easily add 0.7BR of improvement to a good airframe.
Ohh joy another A-7K thread, surprised a mod hasn’t come an locked it yet…
I guess it has to do with being more recently reduced last year to 11.0 over years of being at 11.3, still this bathtub could still go down by 0.3 an not be a plague, especially being a somewhat older event machine that no everyone has so to which it wouldn’t be a mess with over spamming.
even if it were better than it is, being 10.7 it still wouldn’t be nowhere near as cancerous as some of the fighters at a lower BR with technically worse armaments
My point being: If I insist of flying an aircraft in one game mode where it is out of meta and at a disadvantage, while there is a game mode where it IS meta and at an advantage, why not do the latter? Or why not fly something else if I want to fly a certain game mode?
Or in other words:
What’s one’s priority: Play the preferred game mode, or play the preferred vehicle. Both together is possible - but impossible to achieve for every vehicle…
I regularly read similar complaints as this thread about the same class of aicraft - attackers: AMX, Warthog, Corsair II, Buccaneer, Tornado, you name it. It’s always the same pattern, people trying to coax those specialized aircraft to perform in a role they are not designed for. Not every vehicle has to be good at every job, in every game mode. (Frankly, IMO, that would actually be boring, no?)