What is your reason behind 1 death leaving?

Main reason for me: Losing all hopes to the teammates

I ain’t reading this topic because 1 death leavers make me sick. But just want to say that once again, the new event vehicle is unusable until the 1 death leavers either get themselves a line-up or get frustrated and stop using it. Sad really. Each event vehicle takes a month or so before it becomes usable.

If you want it to change. You should read it, understand the issues and advocate for fixes to those issues.

I’ve seen the excuses one death leavers go on about, but at the end of the day: it’s a ‘you’ issue. You’re the problem, like all one-death-leavers. Gaijin is just your excuse for your toxic behavior. Edit: I just read that you one death leave on city maps as UK - what? they have vehicles at all BR that absolutely rip it up on city maps. Even uptiering Falcon and ZA-35 to top-tier makes city maps fun at top-tier, let alone their own tier. Also, not being able to reload SPAA? go to a cap… stop sitting in spawn. Jesus, i thought you had some actual valid points.

1 Like

It’s gaijins fault that players will leave after one death. Gaijin needs to make it worth it to stay in the match, and keep fighting. They also need to design better maps and create a better and more balanced game.

5 Likes

Then why are you here crying about one death leavers 🤣

Because you’re not happy. But you don’t want to address the problems, you just want them to play the way you feel they should….

1 Like

I can’t address the problem (removing you from the game permanently).

Poor balance is one of the reasons why people 1DL. I don’t want to be facing 8.3/8.7 tanks with stabilizers, APFSDS, or tough armour in my Lorraine 40t, so I will leave after 1 death. I am also not rewarded for staying in a losing match, where my team is getting spawncamped.

Most maps in game are just mediocre at best, with only a few that I would consider good.

Removing me permanently wouldn’t fix the issue you have. Infact it would kill the game you proclaim you love so much……

1 Like

You’ve just listed one way to reap good rewards at the expense of winning the round. Being spawn camped is often an easy way to turn a 1-2 kill game into a 5-6 kill game, and with the economy changes, you swim in the SL regardless of whether you go down fighting when being spawn camped. The enemy often gets cocky and drives through your spawn, giving you plentiful time to kill them while you have spawn protection. There’s actually no reason not to spawn for some easy kills in those situations. It’s still not a good situation to be in, because this is a team game and you should be working with your team for a win. Oh, and when you’re leaving in your Lorraine, it didn’t cross your mind to bring vehicles like the AML-90?

1DL has become such a cancer at this point, not even from premiums. I have had matches where within the first 4 minutes 3/4 of the team are gone. They may as well make GRB like ARB at this point… pick your one tank and go.

I will 1DL if when I die, most of the rest of the team have bailed. At that point it isnt worth feeding the other team points.

2 Likes

That my feeling of my last game playing with 8.0 German teammates, 5 minutes after the game start we already lose all cap and half of the team, the worst part is there already tons of soviet/us heavy tank spawn camping us, so really no use to keep playing the match.

The way I see it, there are two main reasons people one death leave. One, they can’t use their vehicle again without a backup, and two, the match is going poorly (clearly losing, or too many teammates already gone). There NEEDS to be a rework to both the spawn system and matches in general to fix this. You NEED to be able to respawn the same vehicle without a backup. Backups are not sustainable for continuous use even with warbonds, and you can only use them in a match once. If someone came there to play one vehicle, they are going to play that vehicle.
As for the second, it’s a bigger issue at top tier than at lower tiers. Better maps are needed and matches are too fast, it’s usually pretty obvious when you’re losing.

2 Likes

I think we should have a rating system for: how often does a player do 1DL, as well as some other unsportslike behaviors reported by other players. With that, whe the rating is lower than a threshold, a player will more likely be teamed with other players with similar rates. I don’t think map designs or insufficient backups should be the biggest problem (although they are not ignorable either), I think a player himself should be. Of course this system should have a reputation recovery mechanism.

Well I’m not saying 1DL is totally unacceptable, but if a player keeps doing this, together with other misbehavior reported, that should definitely be a problem. People tend to justify their 1DL, but after all, this kind of behavior will also make other players less likely to continue fighting (obviously, disappointed by the 1DL teammates).

Yes of course gaijin should pay more attention to the map design and backup issues (maybe make the backups cheaper and more frequent to get), as well as the GAME BALANCE, but I just want to remind that, it is always those selfish players themselves that ruin people’s happiness and the community.

1 Like

This isn’t a wild concept btw.

Both LoL and Dota 2 do this to pretty nice effect.

If you got high behaviour score, your teams are pretty cool in terms of humanity. Skill may still be variable but hey, it’s much more fun losing if you got genuine teamwork and no flaming.

1 Like

They need to make GRB an enduring confrontation already. Larger maps, pay as you spawn like in Sim EC. Except they need to unlock the slots for players who have left (Sim EC was bad for this years ago, havent tried it again since) because people who left the match would lock a slot on that team for the rest of the game.

3 Likes

No. That is one of the many bad things about sim EC rewards.

How would ground EC even work?

1 Like

I can see implementing the whole airfields disabled as frontline moves, destroy airfield rearm/etc and the like but adapted to tanks.

Also dynamic objectives that influence winning over raw tdm.

Basically what I can see is a large map with safe rear spawns that take a long-time to reach the frontline and objectives. However, objectives have forward spawns near them that the enemy team can destroy to secure those frontal objectives.

If you ever played Heroes & Generals - it’s basically that game’s spawn system, but with more programmed objectives rather than hero-general interaction spawned ones.

But yeah, absolutely no sim ec economy.

2 Likes

Becaues of game like this, thinking about “team” is meaningless.
image
I was able to bomb with the nuke only because I got lucky.

1 Like
  1. I usually 1DL when too much CAS is up. Getting bombed once is frustrating but getting bombed again right after respawning is even worse.

  2. Another reason for 1DL is if I don’t have enough fun vehicles at the BR I want to play. Some BRs like 6.7 have a million tanks to choose from but other BRs have maybe 1 or 2 vehicles you can use.

  3. Low crew levels. I rarely use my underleveled crews and If I can’t expert a vehicle I won’t play it much.

  4. Uptiers/bad maps. Getting into position is hard enough against more mobile tanks and respawing will only reward the enemy with free SL/RP.

1 Like