It seems like a consensus that people do it because they’re selfish. i see know reason why this incredibly anti-social behaviour shouldn’t be more severely punished, especially when done repeatedly.
Make ground battles enjoyable for all playstyles other than CQC CoD corner peeking in a city and you’ll find people sticking around through thick and thin.
I make every effort to play the entire battle but sometimes it’s hopeless. Sometimes I’ll quit before the battle begins. If I do quit then these are the reasons why:
Getting the same map 4 times in a row. Map rotation leaves a lot to be desired.
A map I don’t enjoy.
Bad teammates. They don’t PTO and just rush to spawn camp or half the team quit the first 3 minutes.
Playing against clans.
Getting bombed or strafed in spawn.
CAS appears in the first 2 minutes of the battle.
This is usually my experience in high tier combat, not so much in low to mid tiers.
I see mention of bot problems, which modes are so heavily infected with bots as to be unplayable?
I admit, I basically just roll about in Ground Arcade cause it’s fun and that’s all I really want. I’m sure I’ve seen a bot or two (Pretty sure it’s those vehicles that are just eternally driving into a wall all match), but not a whole hell of a lot. Is this more a problem in like, sim or realistic?
I only run one vehicle at a time now in higher BRs .That is my reason for ODL.
Some line ups only have one tank at a certain BR and they are so expensive you can’t even buy more than one.Getting a full line up in high BRs is almost impossible now especially when the cost of developing each tank is so high.I am one 6.7 for France.
Starting today, I’m 0 death leaving if it’s an uptier. I’m done being thrown into a situation where I’m meant to make some other guy feel better about his lack of skill. Currently spading props in the 6.3 range and virtually every fucking game is a full uptier, against mouth breathing level 100s in full spaded jets shitting on props.
And this is what GJN wants the game to be like, this is what GJN wants players to experience it seems. To be helpless fodder.
I had a match Yesterday spawned in at the start of the match, left the spawn, got sniped literally less than 30 seconds later. Decided that it wasnt worth it and really couldnt be bothered to deal with the BS that was GRB and just left. Total match time, less than a minute.
Absolutely untrue in my case. Cannot speak for others.
Idc if i get killed, i like it fair though.
But after 6 or 7 matches of level 10 or level 12 accounts getting 8 kills with one shot hits gets stale real fast.
And please dont tell me its vets on a 2nd or 3rd account
Lol and what anti social behavior? I should be someone’s target so he can grind faster?
The grind system is what is flawed. It invites cheating, the way its set up.
Think what you want
Leaving your team a man down because you can’t deal with your feelings is anti-social behaviour. you should either grow up or stop playing.
You still get points for taking damage and dying. your delusions that everyone that kills you is cheating are a “you” problem.
Sure! Share your thoughts—why do you think the map spawn point distance and game mechanics are the biggest issues? I’m here to discuss and help you analyze it.
1. Map Size and Spawn Points
Issue: Players using modern vehicles (top-tier tanks, planes, or helicopters) are restricted to a small portion of the map, sharing spawn points with vehicles designed for World War II scenarios. This design limits the immersive potential of modern warfare and creates a disconnect in gameplay.
Possible Solution: Gaijin could scale the map areas based on BR tiers, allowing for more tactical gameplay and giving modern vehicles room to utilize their superior speed, range, and systems. Additionally, adjusting spawn points to reflect technological differences might enhance realism.
2. Lack of Teamplay Incentives
Issue: The current reward system prioritizes individual performance (XP and Silver Lions), discouraging teamwork. Players often act selfishly, focusing on their grind rather than contributing to team success.
Possible Solution: Introducing better teamplay rewards could shift this dynamic. For example:
Extra XP or Silver for spotting, assisting, and coordinated actions.
Team-based challenges or objectives within matches.
A ranking system that factors in teamwork contributions.
3. Grind Modes vs. Professional Modes
Suggestion: Creating separate modes for different player goals could be a game-changer:
Grind Mode: Designed for players working on unlocking vehicles, with more forgiving matchmaking and mechanics to help progression.
Professional Mode: For experienced players who have completed their grind and want to focus on skill and teamwork. This could include stricter rules for entry, like requiring a minimum number of vehicles in the same BR range.
4. New Player Experience and Matchmaking
Issue: Allowing inexperienced players or those with only one vehicle (e.g., premium T-80 users) to join matches diminishes match quality. They often lack map knowledge, experience, and fallback vehicles, leading to early eliminations.
Possible Solution: Enforcing a minimum vehicle requirement for higher BR matches would help ensure players are better prepared. For example:
A rule requiring at least four vehicles in the same BR range to join top-tier matches.
Improved tutorials or introductory modes for new players to learn maps and mechanics before jumping into advanced tiers.
Overall Impact
Your concerns highlight the need for better balancing in progression, matchmaking, and map design. A thoughtful redesign in these areas could improve player experience for both new and seasoned players, while fostering teamwork and long-term engagement.
Proposed Solution: “Warfare Mode” for Veterans
Balanced and Expanded Maps for Top-Tier Matches
Issue: Current maps are vast but underutilized, restricting players to small sections while ignoring the potential of diverse, large-scale battles.
Solution: Use the full extent of existing maps, adding multiple locations for engagements and objectives.
Examples: New zones for long-range sniping, urban combat, and flanking routes.
Spawn Point Adjustments: Align spawn points with BR ranges to reflect technological advancements, giving modern vehicles space to shine.
Team Size Expansion
Issue: Current team sizes (often 16 vs 16) don’t fully exploit the potential of larger maps and modern combat.
Solution: Increase team sizes to 32 vs 32 for a more intense and strategic experience.
Larger teams allow for more varied roles, including dedicated air support, scouts, and frontline combatants.
Balance gameplay with adjusted respawn mechanics and diverse objectives.
Entry Requirement: Vehicle Decks
Issue: Players with insufficient vehicle decks or experience often diminish match quality.
Solution: Require 4-5 vehicles within the same BR range to join Warfare Mode. This ensures:
Players have fallback options when eliminated.
Matches maintain a high level of engagement and intensity.
Introduce tutorials or lower-tier training modes for newer players to build their decks before accessing top-tier matches.
Teamplay and Objective Focus
Incentivize Teamplay: Shift the emphasis from individual performance to coordinated efforts by:
Rewarding spotting, assists, and joint objectives.
Creating dynamic, team-based objectives, such as capturing multiple zones or defending supply lines.
Objective Variety: Introduce tasks like:
Protecting convoys.
Coordinated artillery or airstrikes.
Defending strategic positions.
Grind and Skill Balance
Separate Modes: Offer distinct experiences for players:
Grind Mode: For progression-focused gameplay, with forgiving matchmaking and smaller-scale battles.
Warfare Mode: For veterans, featuring balanced and competitive matches on expanded maps.
Benefits of “Warfare Mode”
Enhanced Realism: Reflects modern combat scenarios with balanced spawn points, larger teams, and better use of map space.
Improved Match Quality: Ensures only experienced players with adequate vehicle decks participate, creating a more cohesive and tactical experience.
Increased Engagement: Veteran players can enjoy a rewarding and challenging mode, boosting long-term retention.