What is your reason behind 1 death leaving?

I will leave the game if I die in a helicopter at 10km to a spike IR that does not care about any CM
I will leave the game if the other team goes to spawn camp and doesn’t play the cap zones, (has to be both spawns)
I will leave if I put a round into tank ammo (e.g T-80s) and the ammo doesn’t blow up and kill the tank (Ammo goes black)
I will leave if it is a Map with half the MAP RED ZONED.

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Every time I was killed by enemy, it is equivalent to a cooling off period, and the battlefield situation will be judged through the kill record and minimap. What vehicle should be used for the next attack? Where did the team gain an advantage? Where is the front line collapsing?

I will briefly list 2 personal reasons, which may be a bit confusing in logic:

  1. I noticed that you missed a very realistic situation in your list----When you are imprisoned in a newly unlocked vehicle, you may have an entire fleet, but you only want to unlock accessories for that specific vehicle.
    Specific vehicle death=subsequent time invalid=quit.
  2. After the first death, I found I was in an impossible situation to win. Or to put it more complexly, the opponent gradually gains an advantage through some means, while the whole team, including oneself, does not have an efficient way to counteract. (For example, several aerial units attacking unilaterally, the whole team cannot provide a reliable AA. At this time, our ground front did not gain a significant advantage and was constantly consumed by air attacks. )
    Or in the most extreme case, the team is suppressed at the spawn point, with a huge difference in numbers, and the enemy maintains relative restraint (referring to not ‘leaving cover and rushing towards the spawn point’ to provide us with an opportunity to recover the disadvantage). Adhering to the principle of not subsidizing the enemy, I will choose to quit directly.

AMEN!

2 Likes

Aaaaand this happended after my post. Am I cursed?

Because I only have one premium tank at rank 7…Since game doesnt tell you you should have a line up. Only reason

when no player is able to ping the map I quit directly. Same when people spam MG with Spawn or that kind of behavior

Stock grinding.

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Too small maps for the BR/Technology-Level, which leads to the spawn being surrounded after the initial fight was lost, with very little chances for a comeback.

I run balanced lineups with 10 slots on each nation and would love to fight longer games, but unfortunately often there is no reason to spawn a second time (no chance to win).

Very often if you kill 1-2 spawncampers in higher tiers, they are back in 30-40sec because of far too small maps and high hp/t.

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Most of the maps are enough smalled and bad designed for even compress more the action in a single zone of the map. I started leave when is a Conquest battle aswell.

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My Reasons are as follows:

  1. Conquest, single-objective missions, ESPECIALLY when the maps are shrunken and red-zoned.
  2. Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
    Map repetition.
  3. When my team, practically every one of them, drives to one objective (and fixates on that OBJ) and I go to a different one and get SWARMED by the opposition doing the same thing.
  4. When CAS is literally swarming (as many as four enemy aircraft spawning simultaneously) and the game morphs from a tank game to an air game. If I wanted an air game I’d select “air assault arcade,” “air realistic,” or the other air-only offerings.
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Dying way too fast on those big maps (ground RBs). I truly hate them. And I am not interested to spend another minute riding and doing nothing. It’s not fun.

hate the map trying to grind out a specific vehicle, charge in get killed leave no crew lock

This is why 12.0 is so sad. Every game just turns into Air RB as you are mostly put into 12.7 battles where you know 12.3 and 12.7 players surely has planes in their lineup. When I try to grind modules on 12.0 I take one tank lineup even when I am in squad because I simply do not care about mid to late game swarmed with CAS.

3 Likes

I don’t like playing on maps that are 300,000,000 kilometers across. They’re too big, and it takes too long to get anywhere. On top of that, someone usually enters a helicopter just a few seconds into the match and kills me instantly. Then to top it all off, you get uptiered, which means you’re fighting against opponents who have access to far better sights. It’s ridiculous, and I will take the 8-minute wait to play another country.

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I will usually 1DL or just abandon the game if I see its

A city map. Because I’m grinding UK, forcing me to a city fight further handicaps already poorly executed UK MBTs.

A conquest map where I have a virtually 0% chance of being able to reload ammo (play a lot of SPAA)

The enemy team has reached and is camping a spawn and holds most of the capture points.

Additionally pretty much any time my team is playing very stupidly or a team mate does something excessively frustrating like pulling up directly infront of me in a good shooting position, or parking a more capable SPAA directly where I am making my positioning useless. (I got rammed out of position yesterday while trying to guide a missile against a jet so a team mate could fire from behind my tank)

I have discovered ladders can eat shells from jagdpanzers.

I decided to self-induce 1 death and left that game.

… how can a rusty ladder eat a shell. Why is it buildings collapse if you shoot them with rifle caliber bullets but hitting a rusty, brittle old ladder with a jagdpanzer’s aphe makes the shell disappear harmlessly.

If you’re leaving more than one match a day you should be punished. if you lose track of time or something that makes sense, everything else is selfishness or cynical. it’s a team game, by leaving as soon as you die once you are ruining everyone else’s, up to 31 other peoples, experience. the punishment should reflect that.
You can’t lose SL anymore; so economics which was something people could cite as a reason for leaving, which was a selfish and cynical excuse, is even less of an issue.

leaving after 1 death is a shitty thing to do.

3 Likes

It is not team game, it is grind game. You know in team game you are allowed to communicate in order share intel but here the only thing you get is Chat Spamming. In team game difference between stock and fully upgraded vehicle would not be as large as it is here to keep balance between teams. In team game crew skill would not make your tank significantly better in order to also keep balance between teams. This game acts like team game but every aspect of game is focused on grind.

Team games also does not try to minimize rewards for team actions. I have never seen other game where you have to share reward for capping a point. In other games everyone always get full reward no matter how long they were capping. I also remember that gaijin in one update reduced what is counted as assist.

Gaijin sells premium, they always trying to push you to new vehicles thanks to BR compression, because you will always be forced to fight significantly stronger vehicles. They want you to reach top to finally fight against vehicles on same level. That is how this game is build, to push you up in tech tree. And lot of people are lost in this never ending grind. They play to grind not for fun. I had friends like these.

Team play will always be pain in games build around grind. That is why I do not care about that here in War Thunder. If you want some sort of teamplay find squad mates but you can never expect from randoms to get some sort of teamplay in grind game.

I want to have fun in games. That is why I switched to one tank lineup like I mentioned in my reply above, because having fun dependent on team mates in grind game is recipe for disaster.

6 Likes

Its team game if you play with your friends. Also I always try to help people playing in same team as me by at least marking enemys on map or scouting… I get that grind and stock vehicles are reason why most people dont bother with playing as team and thats sad but it is what it is…hopefully it changes one day

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Yep, only valid team play is in squad as you know your friends will have your back.

This is where I lost all hope long time ago, that anything about gameplay changes. We only saw changes to worse like 16v16 in Air RB.

1 Like