Conquest game mode (in ground).
It’s a game. Something you play for fun, and playing Conquest is just not fun.
I really wish you could ban it, or Gaijin would remove it.
Conquest game mode (in ground).
It’s a game. Something you play for fun, and playing Conquest is just not fun.
I really wish you could ban it, or Gaijin would remove it.
People do that many times in my team causing us to lose, so if I don’t want to keep playing in the same match(for any reason) I just quit without thinking twice since I aint gonna be a try-hard and face a whole enemy team
I will leave the game if I die in a helicopter at 10km to a spike IR that does not care about any CM
I will leave the game if the other team goes to spawn camp and doesn’t play the cap zones, (has to be both spawns)
I will leave if I put a round into tank ammo (e.g T-80s) and the ammo doesn’t blow up and kill the tank (Ammo goes black)
I will leave if it is a Map with half the MAP RED ZONED.
Every time I was killed by enemy, it is equivalent to a cooling off period, and the battlefield situation will be judged through the kill record and minimap. What vehicle should be used for the next attack? Where did the team gain an advantage? Where is the front line collapsing?
I will briefly list 2 personal reasons, which may be a bit confusing in logic:
AMEN!
Because I only have one premium tank at rank 7…Since game doesnt tell you you should have a line up. Only reason
when no player is able to ping the map I quit directly. Same when people spam MG with Spawn or that kind of behavior
Stock grinding.
Too small maps for the BR/Technology-Level, which leads to the spawn being surrounded after the initial fight was lost, with very little chances for a comeback.
I run balanced lineups with 10 slots on each nation and would love to fight longer games, but unfortunately often there is no reason to spawn a second time (no chance to win).
Very often if you kill 1-2 spawncampers in higher tiers, they are back in 30-40sec because of far too small maps and high hp/t.
Most of the maps are enough smalled and bad designed for even compress more the action in a single zone of the map. I started leave when is a Conquest battle aswell.
My Reasons are as follows:
Dying way too fast on those big maps (ground RBs). I truly hate them. And I am not interested to spend another minute riding and doing nothing. It’s not fun.
hate the map trying to grind out a specific vehicle, charge in get killed leave no crew lock
This is why 12.0 is so sad. Every game just turns into Air RB as you are mostly put into 12.7 battles where you know 12.3 and 12.7 players surely has planes in their lineup. When I try to grind modules on 12.0 I take one tank lineup even when I am in squad because I simply do not care about mid to late game swarmed with CAS.
I don’t like playing on maps that are 300,000,000 kilometers across. They’re too big, and it takes too long to get anywhere. On top of that, someone usually enters a helicopter just a few seconds into the match and kills me instantly. Then to top it all off, you get uptiered, which means you’re fighting against opponents who have access to far better sights. It’s ridiculous, and I will take the 8-minute wait to play another country.
I will usually 1DL or just abandon the game if I see its
A city map. Because I’m grinding UK, forcing me to a city fight further handicaps already poorly executed UK MBTs.
A conquest map where I have a virtually 0% chance of being able to reload ammo (play a lot of SPAA)
The enemy team has reached and is camping a spawn and holds most of the capture points.
Additionally pretty much any time my team is playing very stupidly or a team mate does something excessively frustrating like pulling up directly infront of me in a good shooting position, or parking a more capable SPAA directly where I am making my positioning useless. (I got rammed out of position yesterday while trying to guide a missile against a jet so a team mate could fire from behind my tank)
I have discovered ladders can eat shells from jagdpanzers.
I decided to self-induce 1 death and left that game.
… how can a rusty ladder eat a shell. Why is it buildings collapse if you shoot them with rifle caliber bullets but hitting a rusty, brittle old ladder with a jagdpanzer’s aphe makes the shell disappear harmlessly.
If you’re leaving more than one match a day you should be punished. if you lose track of time or something that makes sense, everything else is selfishness or cynical. it’s a team game, by leaving as soon as you die once you are ruining everyone else’s, up to 31 other peoples, experience. the punishment should reflect that.
You can’t lose SL anymore; so economics which was something people could cite as a reason for leaving, which was a selfish and cynical excuse, is even less of an issue.
leaving after 1 death is a shitty thing to do.
It is not team game, it is grind game. You know in team game you are allowed to communicate in order share intel but here the only thing you get is Chat Spamming. In team game difference between stock and fully upgraded vehicle would not be as large as it is here to keep balance between teams. In team game crew skill would not make your tank significantly better in order to also keep balance between teams. This game acts like team game but every aspect of game is focused on grind.
Team games also does not try to minimize rewards for team actions. I have never seen other game where you have to share reward for capping a point. In other games everyone always get full reward no matter how long they were capping. I also remember that gaijin in one update reduced what is counted as assist.
Gaijin sells premium, they always trying to push you to new vehicles thanks to BR compression, because you will always be forced to fight significantly stronger vehicles. They want you to reach top to finally fight against vehicles on same level. That is how this game is build, to push you up in tech tree. And lot of people are lost in this never ending grind. They play to grind not for fun. I had friends like these.
Team play will always be pain in games build around grind. That is why I do not care about that here in War Thunder. If you want some sort of teamplay find squad mates but you can never expect from randoms to get some sort of teamplay in grind game.
I want to have fun in games. That is why I switched to one tank lineup like I mentioned in my reply above, because having fun dependent on team mates in grind game is recipe for disaster.